OBT/1.2.0(Spring Update)

Sync with Upstream
This commit is contained in:
NotAlwaysTrue
2026-04-25 13:25:41 +08:00
committed by GitHub
parent 5207b381b7
commit 59bc21973a
421 changed files with 24090 additions and 11391 deletions
@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteBoolean(State);
msg.WriteUInt16(user == null ? (ushort)0 : user.ID);
msg.WriteUInt16(User == null || User.Removed ? (ushort)0 : User.ID);
}
}
}
@@ -16,8 +16,11 @@ namespace Barotrauma.Items.Components
public void ServerEventRead(IReadMessage msg, Client c)
{
if (c.Character == null) { return; }
var requestedFixAction = (FixActions)msg.ReadRangedInteger(0, 2);
var QTESuccess = msg.ReadBoolean();
FixActions requestedFixAction = (FixActions)msg.ReadRangedInteger(0, 2);
bool QTESuccess = msg.ReadBoolean();
if (!item.CanClientAccess(c) || !HasRequiredItems(c.Character, addMessage: false)) { return; }
if (requestedFixAction != FixActions.None)
{
if (!c.Character.IsTraitor && requestedFixAction == FixActions.Sabotage)
@@ -121,9 +121,9 @@ namespace Barotrauma
if (shouldBeRemoved)
{
bool itemAccessDenied = prevItems.Contains(item) && // if the item was in the inventory before
!itemAccessibility[item] && // and the sender is not allowed to access it
(item.PreviousParentInventory == null || // and either the item has no previous inventory
!sender.Character.CanAccessInventory(item.PreviousParentInventory)); // or the sender can't access the previous inventory
!itemAccessibility[item] && // and the sender is not allowed to access it
(item.PreviousParentInventory == null || // and either the item has no previous inventory
!sender.Character.CanAccessInventory(item.PreviousParentInventory)); // or the sender can't access the previous inventory
if (itemAccessDenied)
{
@@ -136,7 +136,7 @@ namespace Barotrauma
Item droppedItem = item;
Entity prevOwner = Owner;
Inventory previousInventory = droppedItem.ParentInventory;
droppedItem.Drop(null);
droppedItem.Drop(sender.Character);
droppedItem.PreviousParentInventory = previousInventory;
var previousCharacterInventory = prevOwner switch
@@ -188,9 +188,18 @@ namespace Barotrauma
if (holdable != null && !holdable.CanBeDeattached()) { continue; }
bool itemAccessDenied = !prevItems.Contains(item) && !itemAccessibility[item] &&
(sender.Character == null || item.PreviousParentInventory == null || !sender.Character.CanAccessInventory(item.PreviousParentInventory));
bool itemAccessDenied = !prevItems.Contains(item) &&
!itemAccessibility[item] &&
(item.PreviousParentInventory == null ||
!sender.Character.CanAccessInventory(item.PreviousParentInventory));
// Prevent modified clients from being able to steal items from characters by item swapping with an existing item
// due to drag and drop being enabled
if (!sender.Character.CanAccessInventory(this, CharacterInventory.AccessLevel.AllowBotsAndPets) && GetItemAt(slotIndex) != null)
{
itemAccessDenied = true;
}
//more restricted "adding" of handcuffs: we can't allow putting handcuffs on a player just because dragging and dropping is allowed
if (item.HasTag(Tags.HandLockerItem) && !itemAccessDenied)
{
@@ -12,8 +12,6 @@ namespace Barotrauma
{
private CoroutineHandle logPropertyChangeCoroutine;
public Inventory PreviousParentInventory;
public override Sprite Sprite
{
get { return base.Prefab?.Sprite; }