OBT/1.2.0(Spring Update)

Sync with Upstream
This commit is contained in:
NotAlwaysTrue
2026-04-25 13:25:41 +08:00
committed by GitHub
parent 5207b381b7
commit 59bc21973a
421 changed files with 24090 additions and 11391 deletions
@@ -1,75 +1,184 @@
using System.Collections.Generic;
using Barotrauma.CharacterEditor;
using Barotrauma.Extensions;
using Barotrauma.LuaCs;
using Barotrauma.LuaCs.Data;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using System.Text;
using static System.Collections.Specialized.BitVector32;
// ReSharper disable ObjectCreationAsStatement
namespace Barotrauma
{
partial class LuaCsSetup
{
public void AddToGUIUpdateList()
{
public void PromptCSharpMods(Action<bool> onSelection, bool joiningServer)
{
if (!GameMain.LuaCs.Config.DisableErrorGUIOverlay)
ImmutableArray<ContentPackage> contentPackages = PackageManagementService.GetLoadedUnrestrictedPackages()
.Where(p => p.Name != PackageName)
.ToImmutableArray();
if (_csRunPolicy?.Value is "Enabled")
{
LuaCsLogger.AddToGUIUpdateList();
IsCsEnabledForSession = true;
onSelection(true);
return;
}
else if (_csRunPolicy?.Value is "Disabled")
{
IsCsEnabledForSession = false;
onSelection(false);
return;
}
if (contentPackages.None())
{
onSelection(true);
return;
}
GUIMessageBox messageBox = new GUIMessageBox(
TextManager.Get("warning"),
relativeSize: new Vector2(0.3f, 0.55f),
minSize: new Point(400, 500),
text: string.Empty,
buttons: []);
GUILayoutGroup msgBoxLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.75f), messageBox.Content.RectTransform), isHorizontal: false, childAnchor: Anchor.TopCenter)
{
RelativeSpacing = 0.01f,
Stretch = true
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), msgBoxLayout.RectTransform), "The following mods contain CSharp code OR Unsandboxed Lua Code",
font: GUIStyle.SubHeadingFont, wrap: true, textAlignment: Alignment.Center);
GUIListBox packageListBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.4f), msgBoxLayout.RectTransform))
{
CurrentSelectMode = GUIListBox.SelectMode.None
};
foreach (ContentPackage package in contentPackages)
{
GUIFrame packageFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), packageListBox.Content.RectTransform), style: "ListBoxElement");
GUILayoutGroup packageLayout = new GUILayoutGroup(new RectTransform(Vector2.One, packageFrame.RectTransform), true, Anchor.CenterLeft);
new GUITextBlock(new RectTransform(new Vector2(0.7f, 1f), packageLayout.RectTransform), package.Name);
new GUIButton(new RectTransform(new Vector2(0.3f, 1f), packageLayout.RectTransform, Anchor.CenterRight), "Open Folder", style: "GUIButtonSmall")
{
OnClicked = (GUIButton button, object obj) =>
{
string directory = package.Dir;
if (string.IsNullOrEmpty(directory)) { return false; }
ToolBox.OpenFileWithShell(directory);
return true;
}
};
}
string bodyText =
joiningServer ?
"You are joining a server that includes mods with C# code OR unrestricted Lua code. These mods are not sandboxed and may access your computer without restrictions. If you trust these mods, select 'Enable C# for this session'. Otherwise, select 'Cancel' to run only Lua mods."
: "You have enabled mods that include C# code. These mods are not sandboxed and may access your computer without restrictions. If you trust these mods, select 'Enable C# for this session'. Otherwise, select 'Cancel' to run only Sandboxed Lua mods.";
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0f), msgBoxLayout.RectTransform), bodyText, wrap: true)
{
Wrap = true
};
GUILayoutGroup buttonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.25f), messageBox.Content.RectTransform, Anchor.BottomCenter), isHorizontal: false, childAnchor: Anchor.TopCenter);
new GUIButton(new RectTransform(new Vector2(0.8f, 0.0f), buttonLayout.RectTransform), "Enable C# for this session")
{
TextBlock = { AutoScaleHorizontal = true },
OnClicked = (btn, userdata) =>
{
IsCsEnabledForSession = true;
onSelection(true);
messageBox.Close();
return true;
}
};
new GUIButton(new RectTransform(new Vector2(0.8f, 0.0f), buttonLayout.RectTransform), "Cancel")
{
OnClicked = (btn, userdata) =>
{
IsCsEnabledForSession = false;
onSelection(false);
messageBox.Close();
return true;
}
};
}
public void CheckInitialize()
private void SetupServicesProviderClient(IServicesProvider serviceProvider)
{
List<ContentPackage> csharpMods = new List<ContentPackage>();
foreach (ContentPackage cp in ContentPackageManager.EnabledPackages.All)
serviceProvider.RegisterServiceType<IUIStylesService, UIStylesService>(ServiceLifetime.Singleton);
// supplied via factory
//serviceProvider.RegisterServiceType<IUIStylesCollection, UIStylesCollection>(ServiceLifetime.Transient);
serviceProvider.RegisterServiceType<IParserServiceAsync<ResourceParserInfo, IStylesResourceInfo>, ModConfigFileParserService>(ServiceLifetime.Transient);
serviceProvider.RegisterServiceType<IUIStylesCollection.IFactory, UIStylesCollection.Factory>(ServiceLifetime.Transient);
serviceProvider.RegisterServiceType<ISettingsMenuSystem, SettingsMenuSystem>(ServiceLifetime.Singleton);
}
/// <summary>
/// Handles changes in game states tracked by screen changes.
/// </summary>
/// <param name="screen">The new game screen.</param>
public partial void OnScreenSelected(Screen screen)
{
/*Note: This logic needs to be run after the triggering event so that recursion scenarios (ie. resetting the EventService)
do not occur, so we delay it by one game tick.*/
CoroutineManager.Invoke(() =>
{
if (Directory.Exists(cp.Dir + "/CSharp") || Directory.Exists(cp.Dir + "/bin"))
switch (screen)
{
csharpMods.Add(cp);
// menus and navigation states
case MainMenuScreen:
case ModDownloadScreen:
case ServerListScreen:
SetRunState(RunState.Unloaded);
SetRunState(RunState.LoadedNoExec);
break;
// running lobby or editor states
case CampaignEndScreen:
case CharacterEditorScreen:
case EventEditorScreen:
case GameScreen:
case LevelEditorScreen:
case NetLobbyScreen:
case ParticleEditorScreen:
case RoundSummaryScreen:
case SpriteEditorScreen:
case SubEditorScreen:
case TestScreen: // notes: TestScreen is a Linux edge case editor screen and is deprecated.
if (screen is NetLobbyScreen && CurrentRunState != RunState.Running && GameMain.Client?.ClientPeer is not P2POwnerPeer)
{
PromptCSharpMods(selection =>
{
SetRunState(RunState.Running);
}, joiningServer: true);
}
else
{
SetRunState(RunState.Running);
}
break;
default:
Logger.LogError(
$"{nameof(LuaCsSetup)}: Received an unknown screen {screen?.GetType().Name ?? "'null screen'"}. Retarding load state to 'unloaded'.");
SetRunState(RunState.Unloaded);
break;
}
}
if (csharpMods.Count == 0 || ShouldRunCs)
{
Initialize();
return;
}
StringBuilder sb = new StringBuilder();
foreach (ContentPackage cp in csharpMods)
{
if (cp.UgcId.TryUnwrap(out ContentPackageId id))
{
sb.AppendLine($"- {cp.Name} ({id})");
}
else
{
sb.AppendLine($"- {cp.Name} (Not On Workshop)");
}
}
if (GameMain.Client == null || GameMain.Client.IsServerOwner)
{
new GUIMessageBox("", $"You have CSharp mods enabled but don't have the CSharp Scripting enabled, those mods might not work, go to the Main Menu, click on LuaCs Settings and check Enable CSharp Scripting.\n\n{sb}");
Initialize();
return;
}
GUIMessageBox msg = new GUIMessageBox(
"Confirm",
$"This server has the following CSharp mods installed: \n{sb}\nDo you wish to run them? Cs mods are not sandboxed so make sure you trust these mods.",
new LocalizedString[2] { "Run", "Don't Run" });
msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
{
Initialize(true);
msg.Close();
return true;
};
msg.Buttons[1].OnClicked = (GUIButton button, object obj) =>
{
Initialize();
msg.Close();
return true;
};
}, delay: 0f); // min is one tick delay.
}
}
}