OBT/1.2.0(Spring Update)
Sync with Upstream
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@@ -552,9 +552,9 @@ namespace Barotrauma.Items.Components
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if (flippedY) { origin.Y = contained.Item.Sprite.SourceRect.Height - origin.Y; }
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float containedSpriteDepth = ContainedSpriteDepth < 0.0f ? contained.Item.Sprite.Depth : ContainedSpriteDepth;
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if (i < containedSpriteDepths.Length)
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if (targetSlotIndex < containedSpriteDepths.Length)
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{
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containedSpriteDepth = containedSpriteDepths[i];
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containedSpriteDepth = containedSpriteDepths[targetSlotIndex];
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}
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containedSpriteDepth = itemDepth + (containedSpriteDepth - (item.Sprite?.Depth ?? item.SpriteDepth)) / 10000.0f;
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