This commit is contained in:
EvilFactory
2022-10-20 12:14:02 -03:00
63 changed files with 579 additions and 339 deletions
@@ -284,9 +284,10 @@ namespace Barotrauma.Items.Components
{
Entity.Spawner.AddItemToSpawnQueue(itemPrefab, outputContainer.Inventory, condition, onSpawned: (Item spawnedItem) =>
{
spawnedItem.SpawnedInCurrentOutpost = item.SpawnedInCurrentOutpost;
spawnedItem.StolenDuringRound = targetItem.StolenDuringRound;
spawnedItem.AllowStealing = targetItem.AllowStealing;
spawnedItem.OriginalOutpost = targetItem.OriginalOutpost;
spawnedItem.SpawnedInCurrentOutpost = targetItem.SpawnedInCurrentOutpost;
for (int i = 0; i < outputContainer.Capacity; i++)
{
var containedItem = outputContainer.Inventory.GetItemAt(i);