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@@ -284,9 +284,10 @@ namespace Barotrauma.Items.Components
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{
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Entity.Spawner.AddItemToSpawnQueue(itemPrefab, outputContainer.Inventory, condition, onSpawned: (Item spawnedItem) =>
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{
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spawnedItem.SpawnedInCurrentOutpost = item.SpawnedInCurrentOutpost;
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spawnedItem.StolenDuringRound = targetItem.StolenDuringRound;
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spawnedItem.AllowStealing = targetItem.AllowStealing;
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spawnedItem.OriginalOutpost = targetItem.OriginalOutpost;
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spawnedItem.SpawnedInCurrentOutpost = targetItem.SpawnedInCurrentOutpost;
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for (int i = 0; i < outputContainer.Capacity; i++)
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{
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var containedItem = outputContainer.Inventory.GetItemAt(i);
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@@ -83,8 +83,16 @@ namespace Barotrauma.Items.Components
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{
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if (lastUser == value) { return; }
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lastUser = value;
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degreeOfSuccess = lastUser == null ? 0.0f : Math.Min(DegreeOfSuccess(lastUser), 1.0f);
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LastUserWasPlayer = lastUser.IsPlayer;
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if (lastUser == null)
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{
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degreeOfSuccess = 0.0f;
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LastUserWasPlayer = false;
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}
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else
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{
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degreeOfSuccess = Math.Min(DegreeOfSuccess(lastUser), 1.0f);
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LastUserWasPlayer = lastUser.IsPlayer;
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}
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}
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}
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