(ac4fc6f29) Fixed EventInput crashing in 32-bit windows builds
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@@ -751,13 +751,6 @@ namespace Barotrauma
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spriteBatch.End();
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}
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readonly string[] legalCrap = new string[]
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{
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"Privacy policy: privacypolicy.daedalic.com",
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"© " + DateTime.Now.Year + " Undertow Games & FakeFish. All rights reserved.",
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"© " + DateTime.Now.Year + " Daedalic Entertainment GmbH. The Daedalic logo is a trademark of Daedalic Entertainment GmbH, Germany. All rights reserved."
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};
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public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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DrawBackground(graphics, spriteBatch);
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@@ -765,8 +758,6 @@ namespace Barotrauma
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spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
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GUI.Draw(Cam, spriteBatch);
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GUI.Draw(Cam, spriteBatch);
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#if DEBUG
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GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version + " (debug build)", new Vector2(10, GameMain.GraphicsHeight - 20), Color.White);
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