example update
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@@ -6,7 +6,6 @@ traitormod.selectedCodeResponses = {}
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traitormod.selectedCodePhrases = {}
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traitormod.enabled = true
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traitormod.traitorShipEnabled = true
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traitormod.roundGamemode = ""
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local traitorAssignDelay = 0
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@@ -255,7 +254,7 @@ Hook.Add("roundStart", "traitor_start", function()
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local rng = Random.Range(0, 100)
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if rng < config.traitorShipChance and traitormod.traitorShipEnabled == true then
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if rng < config.traitorShipChance and config.traitorShipEnabled == true then
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local amount = config.getAmountShipTraitors(#util.GetValidPlayers())
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Game.Log("Infiltraiton Gamemode selected, Random = " .. rng, 6)
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@@ -269,7 +268,9 @@ Hook.Add("roundStart", "traitor_start", function()
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Game.Log("Assasination Gamemode was selected, Random = " .. rng, 6)
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traitormod.roundGamemode = "Assasination"
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traitormod.spawnTraitorShipAndHide()
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if config.traitorShipEnabled then
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traitormod.spawnTraitorShipAndHide()
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end
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end
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for key, value in pairs(Player.GetAllClients()) do
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@@ -387,9 +388,9 @@ Hook.Add("chatMessage", "chatcommands", function(msg, client)
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end
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if msg == "!toggletraitorship" then
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traitormod.traitorShipEnabled = not traitormod.traitorShipEnabled
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config.traitorShipEnabled = not config.traitorShipEnabled
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if traitormod.traitorShipEnabled then
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if config.traitorShipEnabled then
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Game.SendDirectChatMessage("", "Traitor Ship Enabled", nil, 1,
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client)
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else
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@@ -397,6 +398,8 @@ Hook.Add("chatMessage", "chatcommands", function(msg, client)
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client)
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end
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Game.OverrideRespawnSub(config.traitorShipEnabled)
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return true
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end
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@@ -5,7 +5,7 @@ local loadedpeople = {}
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local config = dofile("lua/traitormod/traitorconfig.lua")
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local util = dofile("lua/traitormod/util.lua")
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Game.OverrideRespawnSub(true)
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Game.OverrideRespawnSub(config.traitorShipEnabled)
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Hook.Add("think", "traitorShip", function()
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if respawnshuttle ~= nil then
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