Release 1.11.4.1 (Winter Update)
This commit is contained in:
@@ -103,7 +103,7 @@ namespace Barotrauma.Items.Components
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var inputBuilder = ImmutableArray.CreateBuilder<CircuitBoxInputConnection>();
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var outputBuilder = ImmutableArray.CreateBuilder<CircuitBoxOutputConnection>();
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foreach (Connection conn in Item.Connections)
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foreach (Connection conn in Item.Connections.OrderBy(static c => c.DisplayOrder))
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{
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if (conn.IsOutput)
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{
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@@ -236,9 +236,7 @@ namespace Barotrauma.Items.Components
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cloneNode.ReplaceAllConnectionLabelOverrides(origNode.ConnectionLabelOverrides);
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}
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if (!clonedContainedItems.Any()) { return; }
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foreach (var origComp in original.Components)
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foreach (CircuitBoxComponent origComp in original.Components)
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{
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if (!clonedContainedItems.TryGetValue(origComp.Item.ID, out var clonedItem)) { continue; }
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var newComponent = new CircuitBoxComponent(origComp.ID, clonedItem, origComp.Position, this, origComp.UsedResource);
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@@ -661,6 +659,7 @@ namespace Barotrauma.Items.Components
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}
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wire.From.Connection.CircuitBoxConnections.Remove(wire.To);
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wire.To.Connection.CircuitBoxConnections.Remove(wire.From);
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if (wire.From is CircuitBoxInputConnection input)
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{
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@@ -17,6 +17,8 @@ namespace Barotrauma.Items.Components
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//how many wires can be linked to this connection in total
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public readonly int MaxWires = 5;
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public readonly int DisplayOrder;
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public readonly string Name;
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private readonly LocalizedString _displayName;
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public LocalizedString DisplayName
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@@ -92,7 +94,7 @@ namespace Barotrauma.Items.Components
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return "Connection (" + item.Name + ", " + Name + ")";
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}
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public Connection(ContentXElement element, ConnectionPanel connectionPanel, IdRemap idRemap)
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public Connection(ContentXElement element, int connectionIndex, ConnectionPanel connectionPanel, IdRemap idRemap, bool isItemSwap)
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{
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#if CLIENT
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@@ -117,25 +119,44 @@ namespace Barotrauma.Items.Components
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IsOutput = element.Name.ToString() == "output";
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Name = element.GetAttributeString("name", IsOutput ? "output" : "input");
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int displayOrder;
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if (element.GetAttribute("displayorderoverride") is not { } displayOrderAttr)
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{
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var sameElements = connectionPanel.Connections.Where(c => c.IsOutput == IsOutput);
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displayOrder = !sameElements.Any() ? 0 : sameElements.Max(static c => c.DisplayOrder) + 1;
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}
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else
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{
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displayOrder = displayOrderAttr.GetAttributeInt(0);
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}
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DisplayOrder = displayOrder;
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string displayNameTag = "", fallbackTag = "";
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//if displayname is not present, attempt to find it from the prefab
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if (element.GetAttribute("displayname") == null)
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{
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foreach (var subElement in item.Prefab.ConfigElement.Elements())
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{
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if (!subElement.Name.ToString().Equals("connectionpanel", StringComparison.OrdinalIgnoreCase)) { continue; }
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if (!subElement.Name.ToString().Equals("connectionpanel", StringComparison.OrdinalIgnoreCase)) { continue; }
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int prefabConnectionIndex = 0;
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foreach (XElement connectionElement in subElement.Elements())
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{
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string prefabConnectionName = connectionElement.GetAttributeString("name", null);
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if (prefabConnectionName.IsNullOrEmpty()) { continue; }
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string[] aliases = connectionElement.GetAttributeStringArray("aliases", Array.Empty<string>());
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if (prefabConnectionName == Name || aliases.Contains(Name))
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if (prefabConnectionName == Name || aliases.Contains(Name) ||
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//when swapping items, we move wires based on the order of the connections, not the names
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//= we should find a connection based on the index if the name doesn't match
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(isItemSwap && connectionIndex == prefabConnectionIndex))
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{
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displayNameTag = connectionElement.GetAttributeString("displayname", "");
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fallbackTag = connectionElement.GetAttributeString("fallbackdisplayname", "");
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}
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prefabConnectionIndex++;
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}
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}
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}
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}
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else
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{
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@@ -78,10 +78,10 @@ namespace Barotrauma.Items.Components
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switch (subElement.Name.ToString())
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{
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case "input":
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Connections.Add(new Connection(subElement, this, IdRemap.DiscardId));
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Connections.Add(new Connection(subElement, connectionIndex: Connections.Count, this, IdRemap.DiscardId, isItemSwap: false));
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break;
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case "output":
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Connections.Add(new Connection(subElement, this, IdRemap.DiscardId));
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Connections.Add(new Connection(subElement, connectionIndex: Connections.Count, this, IdRemap.DiscardId, isItemSwap: false));
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break;
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}
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}
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@@ -293,10 +293,10 @@ namespace Barotrauma.Items.Components
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switch (subElement.Name.ToString())
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{
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case "input":
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loadedConnections.Add(new Connection(subElement, this, idRemap));
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loadedConnections.Add(new Connection(subElement, connectionIndex: loadedConnections.Count, this, idRemap, isItemSwap));
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break;
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case "output":
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loadedConnections.Add(new Connection(subElement, this, idRemap));
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loadedConnections.Add(new Connection(subElement, connectionIndex: loadedConnections.Count, this, idRemap, isItemSwap));
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break;
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}
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}
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+12
-2
@@ -1,4 +1,5 @@
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using System;
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using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -7,7 +8,7 @@ namespace Barotrauma.Items.Components;
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/// <summary>
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/// Base class for signal components that can select between input/output connections (e.g. multiplexer and demultiplexer components)
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/// </summary>
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abstract class ConnectionSelectorComponent : ItemComponent
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abstract partial class ConnectionSelectorComponent : ItemComponent, IServerSerializable
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{
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protected int selectedConnectionIndex;
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protected string selectedConnectionIndexStr;
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@@ -22,6 +23,8 @@ abstract class ConnectionSelectorComponent : ItemComponent
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get { return selectedConnectionIndex; }
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set
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{
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int prevIndex = selectedConnectionIndex; // store original, so we know if the state has changed and can sync it in MP
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selectedConnectionIndex = Math.Max(0, value);
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//don't clamp until we've determined how many connections the item has
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//(can't be done until the connection panel component has been loaded too)
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@@ -31,6 +34,11 @@ abstract class ConnectionSelectorComponent : ItemComponent
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}
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selectedConnectionName = GetConnectionName(selectedConnectionIndex);
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selectedConnectionIndexStr = selectedConnectionIndex.ToString();
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if (prevIndex != selectedConnectionIndex)
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{
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OnStateChanged();
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}
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}
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}
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@@ -55,6 +63,8 @@ abstract class ConnectionSelectorComponent : ItemComponent
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{
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}
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partial void OnStateChanged();
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protected abstract string GetConnectionName(int connectionIndex);
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/// <summary>
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+14
-10
@@ -63,10 +63,7 @@ namespace Barotrauma.Items.Components
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/// This can be used to make them additionally work the other way around, periodically getting the current value of the property from the item and refreshing the UI.
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/// </summary>
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public float GetValueInterval { get; set; } = -1.0f;
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#if CLIENT
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public float GetValueTimer;
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#endif
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public string Name => "CustomInterfaceElement";
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@@ -248,7 +245,7 @@ namespace Barotrauma.Items.Components
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ciElement.Label = "Signal out " + customInterfaceElementList.Count(e => e.ContinuousSignal == ciElement.ContinuousSignal);
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}
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customInterfaceElementList.Add(ciElement);
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IsActive |= ciElement.ContinuousSignal;
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IsActive |= ciElement.ContinuousSignal || ciElement.GetValueInterval > 0.0f;
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}
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InitProjSpecific();
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@@ -348,13 +345,10 @@ namespace Barotrauma.Items.Components
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//make sure the clients know about the states of the checkboxes and text fields
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if (customInterfaceElementList.Any())
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{
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if (item.FullyInitialized)
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CoroutineManager.Invoke(() =>
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{
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CoroutineManager.Invoke(() =>
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{
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if (!item.Removed) { item.CreateServerEvent(this); }
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}, delay: 0.1f);
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}
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if (item.FullyInitialized && !item.Removed) { item.CreateServerEvent(this); }
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}, delay: 0.1f);
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}
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#endif
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}
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@@ -418,6 +412,16 @@ namespace Barotrauma.Items.Components
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{
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foreach (CustomInterfaceElement ciElement in customInterfaceElementList)
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{
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if (ciElement.GetValueInterval > 0.0f)
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{
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ciElement.GetValueTimer -= deltaTime;
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if (ciElement.GetValueTimer <= 0.0f)
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{
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SetSignalToPropertyValue(ciElement);
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ciElement.GetValueTimer = ciElement.GetValueInterval;
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}
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}
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if (!ciElement.ContinuousSignal && ciElement.PropertyName != "Voltage") { continue; }
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//TODO: allow changing output when a tickbox is not selected
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if (!string.IsNullOrEmpty(ciElement.Signal) && ciElement.Connection != null)
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@@ -140,7 +140,7 @@ namespace Barotrauma.Items.Components
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}
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}
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 1.0f, DecimalCount = 2), Serialize(0.0f, IsPropertySaveable.Yes, description: "How much light pulsates (in Hz). 0 = not at all, 1 = alternates between full brightness and off.")]
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 1.0f, DecimalCount = 2), Serialize(0.0f, IsPropertySaveable.Yes, description: "How much light pulsates. 0 = not at all, 1 = alternates between full brightness and off.")]
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public float PulseAmount
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{
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get { return pulseAmount; }
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