Release 1.11.4.1 (Winter Update)
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@@ -641,8 +641,7 @@ namespace Barotrauma.Items.Components
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for (int i = 0; i < hits.Count; i++)
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{
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var h = hits[i];
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item.SetTransform(h.Point, rotation);
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item.Submarine = h.Submarine;
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item.SetTransform(h.Point, rotation, forceSubmarine: h.Submarine);
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item.UpdateTransform();
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if (HandleProjectileCollision(h.Fixture, h.Normal, Vector2.Zero))
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{
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