Release 1.11.4.1 (Winter Update)
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+3
-3
@@ -55,13 +55,13 @@ namespace Barotrauma.Networking
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PasswordRetries = 0;
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PasswordSalt = null;
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UpdateTime = Timing.TotalTime + Timing.Step * 3.0;
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TimeOut = NetworkConnection.TimeoutThreshold;
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TimeOut = NetworkConnection.TimeoutThresholdNotInGame;
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AuthSessionStarted = false;
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}
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public void Heartbeat()
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{
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TimeOut = NetworkConnection.TimeoutThreshold;
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TimeOut = NetworkConnection.TimeoutThresholdNotInGame;
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}
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}
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@@ -124,7 +124,7 @@ namespace Barotrauma.Networking
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protected void ReadConnectionInitializationStep(PendingClient pendingClient, IReadMessage inc, ConnectionInitialization initializationStep)
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{
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pendingClient.TimeOut = NetworkConnection.TimeoutThreshold;
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pendingClient.TimeOut = NetworkConnection.TimeoutThresholdNotInGame;
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if (pendingClient.InitializationStep != initializationStep) { return; }
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