Release 1.11.4.1 (Winter Update)
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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@@ -91,7 +91,7 @@ namespace Barotrauma.Networking
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});
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initializationStep = ConnectionInitialization.AuthInfoAndVersion;
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timeout = NetworkConnection.TimeoutThreshold;
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timeout = NetworkConnection.TimeoutThresholdNotInGame;
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heartbeatTimer = 1.0;
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isActive = true;
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@@ -139,7 +139,7 @@ namespace Barotrauma.Networking
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timeout = Screen.Selected == GameMain.GameScreen
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? NetworkConnection.TimeoutThresholdInGame
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: NetworkConnection.TimeoutThreshold;
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: NetworkConnection.TimeoutThresholdNotInGame;
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var (_, packetHeader, initialization) = INetSerializableStruct.Read<PeerPacketHeaders>(inc);
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