Release 1.11.4.1 (Winter Update)
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@@ -23,8 +23,8 @@ namespace Barotrauma
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memState.Clear();
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return;
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}
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//freeze AI characters if more than x seconds have passed since last update from the server
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//freeze other characters (than the controlled) if more than x seconds have passed since last update from the server
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if (lastRecvPositionUpdateTime < Lidgren.Network.NetTime.Now - NetConfig.FreezeCharacterIfPositionDataMissingDelay)
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{
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AnimController.Frozen = true;
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