Release 1.11.4.1 (Winter Update)
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@@ -9,7 +9,7 @@ namespace Barotrauma
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{
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public override void DebugDraw(SpriteBatch spriteBatch)
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{
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if (Character.IsUnconscious || !Character.Enabled || !Enabled) { return; }
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if (Character.IsUnconscious || !Character.Enabled || !Enabled || Screen.Selected?.Cam is { Zoom: < 0.4f }) { return; }
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Vector2 pos = Character.DrawPosition;
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pos.Y = -pos.Y;
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