(eba811de) Pushed MonoGame third-party dependencies

This commit is contained in:
Juan Pablo Arce
2020-02-04 15:49:32 -03:00
parent 08ab6185c4
commit 590619459b
28 changed files with 754 additions and 0 deletions
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<?xml version="1.0"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0,Profile=Client"/></startup></configuration>
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These files can be used for commercial and non-commercial projects that makes use of MonoGame.
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<?xml version="1.0" encoding="utf-8"?>
<Settings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
</Settings>
@@ -0,0 +1,29 @@
<configuration>
<dllmap dll="SDL.dll" os="windows" target="SDL.dll"/>
<dllmap dll="SDL.dll" os="osx" target="/Library/Frameworks/SDL.framework/SDL" />
<dllmap dll="SDL.dll" os="!windows,osx" target="libSDL-1.2.so.0"/>
<dllmap dll="SDL_image.dll" os="windows" target="SDL_image.dll"/>
<dllmap dll="SDL_image.dll" os="osx" target="/Library/Frameworks/SDL_image.framework/SDL_image" />
<dllmap dll="SDL_image.dll" os="!windows,osx" target="libSDL_image-1.2.so.0" />
<dllmap dll="SDL_mixer.dll" os="windows" target="SDL_mixer.dll"/>
<dllmap dll="SDL_mixer.dll" os="osx" target="/Library/Frameworks/SDL_mixer.framework/SDL_mixer" />
<dllmap dll="SDL_mixer.dll" os="!windows,osx" target="libSDL_mixer-1.2.so.0" />
<dllmap dll="SDL_ttf.dll" os="windows" target="SDL_ttf.dll"/>
<dllmap dll="SDL_ttf.dll" os="osx" target="/Library/Frameworks/SDL_ttf.framework/SDL_ttf" />
<dllmap dll="SDL_ttf.dll" os="!windows,osx" target="libSDL_ttf-2.0.so.0" />
<dllmap dll="SDL_net.dll" os="windows" target="SDL_net.dll"/>
<dllmap dll="SDL_net.dll" os="osx" target="/Library/Frameworks/SDL_net.framework/SDL_net" />
<dllmap dll="SDL_net.dll" os="!windows,osx" target="libSDL_net-1.2.so.0" />
<dllmap dll="smpeg.dll" os="windows" target="smpeg.dll"/>
<dllmap dll="smpeg.dll" os="osx" target="/Library/Frameworks/smpeg.framework/smpeg" />
<dllmap dll="smpeg.dll" os="!windows,osx" target="libsmpeg-0.4.so.0" />
<dllmap dll="SDL_gfx.dll" os="windows" target="SDL_gfx.dll"/>
<dllmap dll="SDL_gfx.dll" os="osx" target="/Library/Frameworks/SDL_gfx.framework/SDL_gfx" />
<dllmap dll="SDL_gfx.dll" os="!windows,osx" target="libSDL_gfx.so.13" />
</configuration>
@@ -0,0 +1,139 @@
<?xml version="1.0"?>
<PadConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<JoystickName>潃瑮潲汬牥⠠托硯㌠〶圠物汥獥⁳敒散癩牥映牯圠湩潤獷)</JoystickName>
<ID>0</ID>
<LeftStick>
<X>
<Negative>
<ID>0</ID>
<Type>Axis</Type>
<Negative>true</Negative>
</Negative>
<Positive>
<ID>0</ID>
<Type>Axis</Type>
<Negative>false</Negative>
</Positive>
</X>
<Y>
<Negative>
<ID>1</ID>
<Type>Axis</Type>
<Negative>true</Negative>
</Negative>
<Positive>
<ID>1</ID>
<Type>Axis</Type>
<Negative>false</Negative>
</Positive>
</Y>
<Press>
<ID>8</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Press>
</LeftStick>
<RightStick>
<X>
<Negative>
<ID>0</ID>
<Type>None</Type>
<Negative>false</Negative>
</Negative>
<Positive>
<ID>0</ID>
<Type>None</Type>
<Negative>false</Negative>
</Positive>
</X>
<Y>
<Negative>
<ID>0</ID>
<Type>None</Type>
<Negative>false</Negative>
</Negative>
<Positive>
<ID>0</ID>
<Type>None</Type>
<Negative>false</Negative>
</Positive>
</Y>
<Press>
<ID>9</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Press>
</RightStick>
<Dpad>
<Up>
<ID>0</ID>
<Type>PovUp</Type>
<Negative>false</Negative>
</Up>
<Down>
<ID>0</ID>
<Type>PovDown</Type>
<Negative>false</Negative>
</Down>
<Left>
<ID>0</ID>
<Type>PovLeft</Type>
<Negative>false</Negative>
</Left>
<Right>
<ID>0</ID>
<Type>PovRight</Type>
<Negative>false</Negative>
</Right>
</Dpad>
<Button_A>
<ID>0</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_A>
<Button_B>
<ID>1</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_B>
<Button_X>
<ID>2</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_X>
<Button_Y>
<ID>3</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_Y>
<Button_LB>
<ID>4</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_LB>
<Button_RB>
<ID>5</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_RB>
<Button_Start>
<ID>7</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_Start>
<Button_Back>
<ID>6</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_Back>
<LeftTrigger>
<ID>2</ID>
<Type>Axis</Type>
<Negative>false</Negative>
</LeftTrigger>
<RightTrigger>
<ID>2</ID>
<Type>Axis</Type>
<Negative>true</Negative>
</RightTrigger>
</PadConfig>
@@ -0,0 +1,139 @@
<?xml version="1.0" encoding="utf-8"?>
<PadConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<JoystickName>Xbox 360 Wireless Receiver</JoystickName>
<ID>0</ID>
<LeftStick>
<X>
<Negative>
<ID>0</ID>
<Type>Axis</Type>
<Negative>true</Negative>
</Negative>
<Positive>
<ID>0</ID>
<Type>Axis</Type>
<Negative>false</Negative>
</Positive>
</X>
<Y>
<Negative>
<ID>1</ID>
<Type>Axis</Type>
<Negative>true</Negative>
</Negative>
<Positive>
<ID>1</ID>
<Type>Axis</Type>
<Negative>false</Negative>
</Positive>
</Y>
<Press>
<ID>9</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Press>
</LeftStick>
<RightStick>
<X>
<Negative>
<ID>3</ID>
<Type>Axis</Type>
<Negative>true</Negative>
</Negative>
<Positive>
<ID>3</ID>
<Type>Axis</Type>
<Negative>false</Negative>
</Positive>
</X>
<Y>
<Negative>
<ID>4</ID>
<Type>Axis</Type>
<Negative>true</Negative>
</Negative>
<Positive>
<ID>4</ID>
<Type>Axis</Type>
<Negative>false</Negative>
</Positive>
</Y>
<Press>
<ID>10</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Press>
</RightStick>
<Dpad>
<Up>
<ID>13</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Up>
<Down>
<ID>14</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Down>
<Left>
<ID>11</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Left>
<Right>
<ID>12</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Right>
</Dpad>
<Button_A>
<ID>0</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_A>
<Button_B>
<ID>1</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_B>
<Button_X>
<ID>2</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_X>
<Button_Y>
<ID>3</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_Y>
<Button_LB>
<ID>4</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_LB>
<Button_RB>
<ID>5</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_RB>
<Button_Start>
<ID>7</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_Start>
<Button_Back>
<ID>6</ID>
<Type>Button</Type>
<Negative>false</Negative>
</Button_Back>
<LeftTrigger>
<ID>2</ID>
<Type>Axis</Type>
<Negative>false</Negative>
</LeftTrigger>
<RightTrigger>
<ID>5</ID>
<Type>Axis</Type>
<Negative>false</Negative>
</RightTrigger>
</PadConfig>