Unstable 0.1300.0.3
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@@ -175,7 +175,7 @@ namespace Barotrauma.Items.Components
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Vector2 propellerWorldPos = item.WorldPosition + PropellerPos * item.Scale;
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foreach (Character character in Character.CharacterList)
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{
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if (character.Submarine != null || !character.Enabled || character.Removed) { continue; }
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if (!character.Enabled || character.Removed) { continue; }
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float distSqr = Vector2.DistanceSquared(character.WorldPosition, propellerWorldPos);
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if (distSqr > scaledDamageRange * scaledDamageRange) { continue; }
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character.LastDamageSource = item;
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