Unstable 0.1300.0.3

This commit is contained in:
Markus Isberg
2021-03-25 15:40:24 +02:00
parent 874616027b
commit 58c50a235d
136 changed files with 2486 additions and 1008 deletions
@@ -10,6 +10,8 @@ namespace Barotrauma
{
public override string DebugTag => "get item";
public override bool AbandonWhenCannotCompleteSubjectives => false;
private readonly bool equip;
public HashSet<Item> ignoredItems = new HashSet<Item>();
@@ -225,18 +227,8 @@ namespace Barotrauma
return new AIObjectiveGoTo(moveToTarget, character, objectiveManager, repeat: false, getDivingGearIfNeeded: AllowToFindDivingGear, closeEnough: DefaultReach)
{
// If the root container changes, the item is no longer where it was (taken by someone -> need to find another item)
abortCondition = obj =>
{
bool abort = targetItem == null || targetItem.GetRootInventoryOwner() != moveToTarget;
if (abort)
{
// Fail silently if someone takes the suit.
obj.speakIfFails = false;
}
return abort;
},
DialogueIdentifier = "dialogcannotreachtarget",
TargetName = (moveToTarget as MapEntity)?.Name ?? (moveToTarget as Character)?.Name ?? moveToTarget.ToString()
abortCondition = obj => targetItem == null || targetItem.GetRootInventoryOwner() != moveToTarget,
SpeakIfFails = false
};
},
onAbandon: () =>
@@ -263,13 +255,18 @@ namespace Barotrauma
if (targetItem == null)
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot find the item, because neither identifiers nor item was defined.", Color.Red);
DebugConsole.NewMessage($"{character.Name}: Cannot find an item, because neither identifiers nor item was defined.", Color.Red);
#endif
Abandon = true;
}
return;
}
for (int i = 0; i < 10 && currSearchIndex < Item.ItemList.Count - 1; i++)
float priority = Math.Clamp(objectiveManager.GetCurrentPriority(), 10, 100);
bool checkPath = priority >= AIObjectiveManager.LowestOrderPriority && (objectiveManager.IsCurrentOrder<AIObjectiveFixLeaks>() || objectiveManager.CurrentOrder is AIObjectiveGoTo gotoOrder && gotoOrder.followControlledCharacter);
bool hasCalledPathFinder = false;
int itemsPerFrame = (int)priority;
for (int i = 0; i < itemsPerFrame && currSearchIndex < Item.ItemList.Count - 1; i++)
{
currSearchIndex++;
var item = Item.ItemList[currSearchIndex];
@@ -310,8 +307,18 @@ namespace Barotrauma
float distanceFactor = MathHelper.Lerp(1, 0, MathUtils.InverseLerp(0, 10000, dist));
itemPriority *= distanceFactor;
itemPriority *= item.Condition / item.MaxCondition;
//ignore if the item has a lower priority than the currently selected one
// Ignore if the item has a lower priority than the currently selected one
if (itemPriority < currItemPriority) { continue; }
if (!hasCalledPathFinder && PathSteering != null && checkPath)
{
// While following the player, let's ensure that there's a valid path to the target before accepting it.
// Otherwise it will take some time for us to find a valid item when there are multiple items that we can't reach and some that we can.
// This is relatively expensive, so let's do this only when it significantly improves the behavior.
// Only allow one path find call per frame.
hasCalledPathFinder = true;
var path = PathSteering.PathFinder.FindPath(character.SimPosition, item.SimPosition, errorMsgStr: $"AIObjectiveGetItem {character.DisplayName}", nodeFilter: node => node.Waypoint.CurrentHull != null);
if (path.Unreachable) { continue; }
}
currItemPriority = itemPriority;
targetItem = item;
moveToTarget = rootInventoryOwner ?? item;
@@ -326,7 +333,7 @@ namespace Barotrauma
if (!(MapEntityPrefab.List.FirstOrDefault(me => me is ItemPrefab ip && identifiersOrTags.Any(id => id == ip.Identifier || ip.Tags.Contains(id))) is ItemPrefab prefab))
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot find the item with the following identifier(s) or tag(s): {string.Join(", ", identifiersOrTags)}, tried to spawn the item but no matching item prefabs were found.", Color.Yellow);
DebugConsole.NewMessage($"{character.Name}: Cannot find an item with the following identifier(s) or tag(s): {string.Join(", ", identifiersOrTags)}, tried to spawn the item but no matching item prefabs were found.", Color.Yellow);
#endif
Abandon = true;
}
@@ -345,7 +352,7 @@ namespace Barotrauma
else
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot find the item with the following identifier(s) or tag(s): {string.Join(", ", identifiersOrTags)}", Color.Yellow);
DebugConsole.NewMessage($"{character.Name}: Cannot find an item with the following identifier(s) or tag(s): {string.Join(", ", identifiersOrTags)}", Color.Yellow);
#endif
Abandon = true;
}
@@ -393,11 +400,30 @@ namespace Barotrauma
/// </summary>
private void ResetInternal()
{
goToObjective = null;
RemoveSubObjective(ref goToObjective);
targetItem = originalTarget;
moveToTarget = targetItem?.GetRootInventoryOwner();
isDoneSeeking = false;
currSearchIndex = 0;
currItemPriority = 0;
}
protected override void OnAbandon()
{
base.OnAbandon();
if (moveToTarget == null) { return; }
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Get item failed to reach {moveToTarget}", Color.Yellow);
#endif
if (character.IsOnPlayerTeam && objectiveManager.CurrentOrder != null)
{
string TargetName = (moveToTarget as MapEntity)?.Name ?? (moveToTarget as Character)?.Name ?? moveToTarget.ToString();
string msg = TargetName == null ? TextManager.Get("dialogcannotreachtarget", true) : TextManager.GetWithVariable("dialogcannotreachtarget", "[name]", TargetName, formatCapitals: !(moveToTarget is Character));
if (msg != null)
{
character.Speak(msg, identifier: "dialogcannotreachtarget", minDurationBetweenSimilar: 20.0f);
}
}
}
}
}