Unstable 0.1300.0.3

This commit is contained in:
Markus Isberg
2021-03-25 15:40:24 +02:00
parent 874616027b
commit 58c50a235d
136 changed files with 2486 additions and 1008 deletions
@@ -159,6 +159,12 @@ namespace Barotrauma.Networking
get { return entityEventManager; }
}
public bool? WaitForNextRoundRespawn
{
get;
set;
}
private readonly object serverEndpoint;
private readonly int ownerKey;
private readonly bool steamP2POwner;
@@ -185,10 +191,10 @@ namespace Barotrauma.Networking
CanBeFocused = false
};
cameraFollowsSub = new GUITickBox(new RectTransform(new Vector2(0.05f, 0.05f), inGameHUD.RectTransform, anchor: Anchor.TopCenter)
cameraFollowsSub = new GUITickBox(new RectTransform(new Vector2(0.05f, 0.05f), inGameHUD.RectTransform, anchor: Anchor.TopCenter, pivot: Pivot.CenterLeft)
{
AbsoluteOffset = new Point(0, 5),
MaxSize = new Point(25, 25)
AbsoluteOffset = new Point(0, HUDLayoutSettings.ButtonAreaTop.Y + HUDLayoutSettings.ButtonAreaTop.Height / 2),
MaxSize = new Point(GUI.IntScale(25))
}, TextManager.Get("CamFollowSubmarine"))
{
Selected = Camera.FollowSub,
@@ -1424,6 +1430,8 @@ namespace Barotrauma.Networking
EndVoteTickBox.Selected = false;
WaitForNextRoundRespawn = null;
roundInitStatus = RoundInitStatus.Starting;
int seed = inc.ReadInt32();
@@ -1690,13 +1698,15 @@ namespace Barotrauma.Networking
}
foreach (Submarine sub in Submarine.MainSubs[i].DockedTo)
{
if (sub.Info.Type == SubmarineType.Outpost) { continue; }
sub.TeamID = teamID;
}
}
if (respawnAllowed)
{
respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.UsingShuttle && gameMode != GameModePreset.MultiPlayerCampaign ? GameMain.NetLobbyScreen.SelectedShuttle : null);
if (respawnAllowed)
{
bool isOutpost = GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign && Level.Loaded?.Type == LevelData.LevelType.Outpost;
respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.UsingShuttle && !isOutpost ? GameMain.NetLobbyScreen.SelectedShuttle : null);
}
gameStarted = true;
@@ -1739,6 +1749,7 @@ namespace Barotrauma.Networking
gameStarted = false;
Character.Controlled = null;
WaitForNextRoundRespawn = null;
SpawnAsTraitor = false;
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
GameMain.LightManager.LosEnabled = false;
@@ -1965,14 +1976,19 @@ namespace Barotrauma.Networking
}
foreach (Client client in ConnectedClients)
{
if (!previouslyConnectedClients.Any(c => c.ID == client.ID))
int index = previouslyConnectedClients.FindIndex(c => c.ID == client.ID);
if (index < 0)
{
while (previouslyConnectedClients.Count > 100)
if (previouslyConnectedClients.Count > 100)
{
previouslyConnectedClients.RemoveAt(0);
previouslyConnectedClients.RemoveRange(0, previouslyConnectedClients.Count - 100);
}
previouslyConnectedClients.Add(client);
}
else
{
previouslyConnectedClients.RemoveAt(index);
}
previouslyConnectedClients.Add(client);
}
if (updateClientListId) { LastClientListUpdateID = listId; }
@@ -2452,6 +2468,15 @@ namespace Barotrauma.Networking
chatMsgQueue.Add(chatMessage);
}
public void SendRespawnPromptResponse(bool waitForNextRoundRespawn)
{
WaitForNextRoundRespawn = waitForNextRoundRespawn;
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ClientPacketHeader.READY_TO_SPAWN);
msg.Write((bool)waitForNextRoundRespawn);
clientPeer?.Send(msg, DeliveryMethod.Reliable);
}
public void RequestFile(FileTransferType fileType, string file, string fileHash)
{
IWriteMessage msg = new WriteOnlyMessage();
@@ -3143,11 +3168,11 @@ namespace Barotrauma.Networking
cameraFollowsSub.Visible = Character.Controlled == null;
}
if (Character.Controlled == null || Character.Controlled.IsDead)
/*if (Character.Controlled == null || Character.Controlled.IsDead)
{
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
GameMain.LightManager.LosEnabled = false;
}
}*/
}
//tab doesn't autoselect the chatbox when debug console is open,
@@ -3255,9 +3280,10 @@ namespace Barotrauma.Networking
if (respawnManager != null)
{
string respawnText = "";
string respawnText = string.Empty;
float textScale = 1.0f;
Color textColor = Color.White;
bool canChooseRespawn = GameMain.GameSession.GameMode is CampaignMode && Character.Controlled == null && Level.Loaded?.Type != LevelData.LevelType.Outpost;
if (respawnManager.CurrentState == RespawnManager.State.Waiting &&
respawnManager.RespawnCountdownStarted)
{
@@ -3275,18 +3301,18 @@ namespace Barotrauma.Networking
{
//oscillate between 0-1
float phase = (float)(Math.Sin(timeLeft * MathHelper.Pi) + 1.0f) * 0.5f;
textScale = 1.0f + phase * 0.5f;
//textScale = 1.0f + phase * 0.5f;
textColor = Color.Lerp(GUI.Style.Red, Color.White, 1.0f - phase);
}
canChooseRespawn = false;
}
if (!string.IsNullOrEmpty(respawnText))
{
GUI.SmallFont.DrawString(spriteBatch, respawnText, new Vector2(120.0f, 10), textColor, 0.0f, Vector2.Zero, textScale, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0.0f);
}
GameMain.GameSession?.SetRespawnInfo(
visible: !string.IsNullOrEmpty(respawnText) || canChooseRespawn, text: respawnText, textColor: textColor,
buttonsVisible: canChooseRespawn, waitForNextRoundRespawn: (WaitForNextRoundRespawn ?? true));
}
if (!ShowNetStats) return;
if (!ShowNetStats) { return; }
NetStats.Draw(spriteBatch, new Rectangle(300, 10, 300, 150));