Unstable 0.1300.0.3
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@@ -381,15 +381,11 @@ namespace Barotrauma.Items.Components
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private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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{
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if (!outputContainer.Inventory.IsEmpty()) { return; }
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overlayComponent.RectTransform.SetAsLastChild();
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FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
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if (targetItem != null)
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{
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var itemIcon = targetItem.TargetItem.InventoryIcon ?? targetItem.TargetItem.sprite;
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Rectangle slotRect = outputContainer.Inventory.visualSlots[0].Rect;
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if (fabricatedItem != null)
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@@ -402,11 +398,15 @@ namespace Barotrauma.Items.Components
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GUI.Style.Green * 0.5f, isFilled: true);
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}
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itemIcon.Draw(
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spriteBatch,
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slotRect.Center.ToVector2(),
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color: targetItem.TargetItem.InventoryIconColor * 0.4f,
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scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y) * 0.9f);
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if (outputContainer.Inventory.IsEmpty())
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{
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var itemIcon = targetItem.TargetItem.InventoryIcon ?? targetItem.TargetItem.sprite;
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itemIcon.Draw(
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spriteBatch,
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slotRect.Center.ToVector2(),
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color: targetItem.TargetItem.InventoryIconColor * 0.4f,
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scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y) * 0.9f);
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}
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}
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if (tooltip != null)
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@@ -16,7 +16,8 @@ namespace Barotrauma.Items.Components
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{
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Default,
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Disruption,
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Destructible
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Destructible,
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LongRange
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}
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private PathFinder pathFinder;
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@@ -69,6 +70,9 @@ namespace Barotrauma.Items.Components
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private const float DisruptionUpdateInterval = 0.2f;
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private float disruptionUpdateTimer;
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private const float LongRangeUpdateInterval = 10.0f;
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private float longRangeUpdateTimer;
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private float showDirectionalIndicatorTimer;
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private readonly List<LevelObject> nearbyObjects = new List<LevelObject>();
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@@ -122,6 +126,10 @@ namespace Barotrauma.Items.Components
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{
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BlipType.Destructible,
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new Color[] { Color.TransparentBlack, new Color(74, 113, 75) * 0.8f, new Color(151, 236, 172) * 0.8f, new Color(153, 217, 234) * 0.8f }
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},
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{
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BlipType.LongRange,
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new Color[] { Color.TransparentBlack, Color.TransparentBlack, new Color(254, 68, 19) * 0.8f, Color.TransparentBlack }
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}
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};
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@@ -674,7 +682,6 @@ namespace Barotrauma.Items.Components
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}
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disruptionUpdateTimer -= deltaTime;
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for (var pingIndex = 0; pingIndex < activePingsCount; ++pingIndex)
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{
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var activePing = activePings[pingIndex];
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@@ -684,12 +691,44 @@ namespace Barotrauma.Items.Components
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pingRadius, activePing.PrevPingRadius, displayScale, range / zoom, passive: false, pingStrength: 2.0f);
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activePing.PrevPingRadius = pingRadius;
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}
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if (disruptionUpdateTimer <= 0.0f)
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{
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disruptionUpdateTimer = DisruptionUpdateInterval;
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}
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longRangeUpdateTimer -= deltaTime;
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if (longRangeUpdateTimer <= 0.0f)
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{
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foreach (Character c in Character.CharacterList)
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{
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if (c.AnimController.CurrentHull != null || !c.Enabled) { continue; }
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if (c.Params.HideInSonar) { continue; }
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if (!c.IsUnconscious && c.Params.DistantSonarRange > 0.0f &&
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((c.WorldPosition - transducerCenter) * displayScale).LengthSquared() > DisplayRadius * DisplayRadius)
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{
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float dist = Vector2.Distance(c.WorldPosition, transducerCenter);
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Vector2 targetDir = (c.WorldPosition - transducerCenter) / dist;
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int blipCount = (int)MathHelper.Clamp(c.Mass, 50, 200);
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for (int i = 0; i < blipCount; i++)
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{
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float angle = Rand.Range(-0.5f, 0.5f);
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Vector2 blipDir = MathUtils.RotatePoint(targetDir, angle);
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Vector2 invBlipDir = MathUtils.RotatePoint(targetDir, -angle);
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var longRangeBlip = new SonarBlip(transducerCenter + blipDir * Range * 0.9f, Rand.Range(1.9f, 2.1f), Rand.Range(1.0f, 1.5f), BlipType.LongRange)
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{
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Velocity = -invBlipDir * (MathUtils.Round(Rand.Range(8000.0f, 15000.0f), 2000.0f) - Math.Abs(angle * angle * 10000.0f)),
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Rotation = (float)Math.Atan2(-invBlipDir.Y, invBlipDir.X),
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Alpha = MathUtils.Pow2((c.Params.DistantSonarRange - dist) / c.Params.DistantSonarRange)
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};
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longRangeBlip.Size.Y *= 5.0f;
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sonarBlips.Add(longRangeBlip);
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}
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}
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}
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longRangeUpdateTimer = LongRangeUpdateInterval;
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}
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if (currentMode == Mode.Active && currentPingIndex != -1)
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{
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return;
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@@ -946,6 +985,19 @@ namespace Barotrauma.Items.Components
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if (connectedSubs.Contains(sub)) { continue; }
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if (sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
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if (item.Submarine != null)
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{
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//hide enemy team
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if (sub.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
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{
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continue;
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}
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else if (sub.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
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{
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continue;
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}
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}
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DrawMarker(spriteBatch,
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sub.Info.DisplayName,
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sub.Info.HasTag(SubmarineTag.Shuttle) ? "shuttle" : "submarine",
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@@ -1045,15 +1097,17 @@ namespace Barotrauma.Items.Components
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foreach (DockingPort dockingPort in DockingPort.List)
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{
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if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
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if (dockingPort.Item.Submarine == null) { continue; }
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if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
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//don't show the docking ports of the opposing team on the sonar
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if (item.Submarine != null)
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{
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if ((dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team1 && item.Submarine.TeamID == CharacterTeamType.Team2) ||
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(dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team2 && item.Submarine.TeamID == CharacterTeamType.Team1))
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if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
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{
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continue;
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}
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else if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
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{
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continue;
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}
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@@ -1555,12 +1609,12 @@ namespace Barotrauma.Items.Components
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float scale = (strength + 3.0f) * blip.Scale * blipScale;
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Color color = ToolBox.GradientLerp(strength, blipColorGradient[blip.BlipType]);
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sonarBlip.Draw(spriteBatch, center + pos, color, sonarBlip.Origin, blip.Rotation ?? MathUtils.VectorToAngle(pos),
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sonarBlip.Draw(spriteBatch, center + pos, color * blip.Alpha, sonarBlip.Origin, blip.Rotation ?? MathUtils.VectorToAngle(pos),
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blip.Size * scale * 0.5f, SpriteEffects.None, 0);
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pos += Rand.Range(0.0f, 1.0f) * dir + Rand.Range(-scale, scale) * normal;
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sonarBlip.Draw(spriteBatch, center + pos, color * 0.5f, sonarBlip.Origin, 0, scale, SpriteEffects.None, 0);
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sonarBlip.Draw(spriteBatch, center + pos, color * 0.5f * blip.Alpha, sonarBlip.Origin, 0, scale, SpriteEffects.None, 0);
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}
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private void DrawMarker(SpriteBatch spriteBatch, string label, string iconIdentifier, object targetIdentifier, Vector2 worldPosition, Vector2 transducerPosition, float scale, Vector2 center, float radius,
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@@ -1778,6 +1832,7 @@ namespace Barotrauma.Items.Components
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public float? Rotation;
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public Vector2 Size;
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public Sonar.BlipType BlipType;
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public float Alpha = 1.0f;
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public SonarBlip(Vector2 pos, float fadeTimer, float scale, Sonar.BlipType blipType = Sonar.BlipType.Default)
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{
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@@ -727,7 +727,19 @@ namespace Barotrauma.Items.Components
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}
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}
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pressureWarningText.Visible = item.Submarine != null && item.Submarine.AtDamageDepth && Timing.TotalTime % 1.0f < 0.8f;
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pressureWarningText.Visible = item.Submarine != null && Timing.TotalTime % 1.0f < 0.8f;
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float depthEffectThreshold = 500.0f;
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if (Level.Loaded != null && pressureWarningText.Visible &&
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item.Submarine.RealWorldDepth > Level.Loaded.RealWorldCrushDepth - depthEffectThreshold && item.Submarine.RealWorldDepth > item.Submarine.RealWorldCrushDepth - depthEffectThreshold)
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{
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pressureWarningText.Visible = true;
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pressureWarningText.Text = item.Submarine.AtDamageDepth ? TextManager.Get("SteeringDepthWarning") : TextManager.Get("SteeringDepthWarningLow").Replace("[crushdepth]", ((int)item.Submarine.RealWorldCrushDepth).ToString());
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}
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else
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{
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pressureWarningText.Visible = false;
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}
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iceSpireWarningText.Visible = item.Submarine != null && !pressureWarningText.Visible && showIceSpireWarning && Timing.TotalTime % 1.0f < 0.8f;
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if (Vector2.DistanceSquared(PlayerInput.MousePosition, steerArea.Rect.Center.ToVector2()) < steerRadius * steerRadius)
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