Unstable 0.1300.0.3
This commit is contained in:
@@ -168,6 +168,7 @@ namespace Barotrauma
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{
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chatBox.ToggleButton = new GUIButton(new RectTransform(new Point((int)(182f * GUI.Scale * 0.4f), (int)(99f * GUI.Scale * 0.4f)), chatBox.GUIFrame.Parent.RectTransform), style: "ChatToggleButton")
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{
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ToolTip = TextManager.Get("chat"),
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ClampMouseRectToParent = false
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};
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chatBox.ToggleButton.RectTransform.AbsoluteOffset = new Point(0, HUDLayoutSettings.ChatBoxArea.Height - chatBox.ToggleButton.Rect.Height);
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@@ -289,19 +290,7 @@ namespace Barotrauma
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new RectTransform(crewListEntrySize, parent: crewList.Content.RectTransform, anchor: Anchor.TopRight),
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style: "CrewListBackground")
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{
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UserData = character,
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OnSecondaryClicked = (comp, data) =>
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{
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if (data == null) { return false; }
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var client = GameMain.NetworkMember?.ConnectedClients?.Find(c => c.Character == data);
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if (client != null)
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{
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CreateModerationContextMenu(PlayerInput.MousePosition.ToPoint(), client);
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return true;
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}
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return false;
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}
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UserData = character
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};
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var iconRelativeWidth = (float)crewListEntrySize.Y / background.Rect.Width;
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@@ -379,7 +368,17 @@ namespace Barotrauma
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background.RectTransform),
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style: null)
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{
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UserData = character
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UserData = character,
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OnSecondaryClicked = (comp, data) =>
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{
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if (data == null) { return false; }
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if (GameMain.NetworkMember?.ConnectedClients?.Find(c => c.Character == data) is Client client)
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{
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CreateModerationContextMenu(PlayerInput.MousePosition.ToPoint(), client);
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return true;
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}
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return false;
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}
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};
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SetCharacterButtonTooltip(characterButton);
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@@ -389,7 +388,6 @@ namespace Barotrauma
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}
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else
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{
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characterButton.CanBeFocused = false;
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characterButton.CanBeSelected = false;
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}
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@@ -1089,7 +1087,8 @@ namespace Barotrauma
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public void CreateModerationContextMenu(Point mousePos, Client client)
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{
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if (GUIContextMenu.CurrentContextMenu != null) { return; }
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if (IsSinglePlayer || client == null || (!GameMain.Client?.PreviouslyConnectedClients?.Contains(client) ?? true)) { return; }
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if (IsSinglePlayer || client == null || ((!GameMain.Client?.PreviouslyConnectedClients?.Contains(client)) ?? true)) { return; }
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bool hasSteam = client.SteamID > 0 && SteamManager.IsInitialized,
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canKick = GameMain.Client.HasPermission(ClientPermissions.Kick),
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@@ -1638,7 +1637,8 @@ namespace Barotrauma
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#if DEBUG
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if (Character.Controlled == null) { return true; }
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#endif
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return Character.Controlled != null && characters.Any(c => c != Character.Controlled && c.CanHearCharacter(Character.Controlled));
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return Character.Controlled != null &&
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(characters.Any(c => c != Character.Controlled && c.CanHearCharacter(Character.Controlled)) || GetOrderableFriendlyNPCs().Any(c => c != Character.Controlled && c.CanHearCharacter(Character.Controlled)));
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}
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private Entity FindEntityContext()
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@@ -124,22 +124,22 @@ namespace Barotrauma
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{
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var backgroundSprite = GUI.Style.GetComponentStyle("CommandBackground").GetDefaultSprite();
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Vector2 centerPos = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) / 2;
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string wrappedText = ToolBox.WrapText(overlayText, GameMain.GraphicsWidth / 3, GUI.Font);
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Vector2 textSize = GUI.Font.MeasureString(wrappedText);
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Vector2 textPos = centerPos - textSize / 2;
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backgroundSprite.Draw(spriteBatch,
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centerPos,
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Color.White * (overlayTextColor.A / 255.0f),
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origin: backgroundSprite.size / 2,
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rotate: 0.0f,
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scale: new Vector2(1.5f, 0.7f) * (GameMain.GraphicsWidth / 3 / backgroundSprite.size.X));
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scale: new Vector2(GameMain.GraphicsWidth / 2 / backgroundSprite.size.X, textSize.Y / backgroundSprite.size.Y * 1.5f));
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string wrappedText = ToolBox.WrapText(overlayText, GameMain.GraphicsWidth / 3, GUI.Font);
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Vector2 textSize = GUI.Font.MeasureString(wrappedText);
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Vector2 textPos = centerPos - textSize / 2;
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GUI.DrawString(spriteBatch, textPos + Vector2.One, wrappedText, Color.Black * (overlayTextColor.A / 255.0f));
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GUI.DrawString(spriteBatch, textPos, wrappedText, overlayTextColor);
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if (!string.IsNullOrEmpty(overlayTextBottom))
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{
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Vector2 bottomTextPos = centerPos + new Vector2(0.0f, textSize.Y + 30 * GUI.Scale) - GUI.Font.MeasureString(overlayTextBottom) / 2;
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Vector2 bottomTextPos = centerPos + new Vector2(0.0f, textSize.Y / 2 + 40 * GUI.Scale) - GUI.Font.MeasureString(overlayTextBottom) / 2;
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GUI.DrawString(spriteBatch, bottomTextPos + Vector2.One, overlayTextBottom, Color.Black * (overlayTextColor.A / 255.0f));
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GUI.DrawString(spriteBatch, bottomTextPos, overlayTextBottom, overlayTextColor);
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}
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@@ -152,7 +152,7 @@ namespace Barotrauma
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if (ReadyCheckButton != null) { ReadyCheckButton.Visible = false; }
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return;
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}
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if (Submarine.MainSub == null) { return; }
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if (Submarine.MainSub == null || Level.Loaded == null) { return; }
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endRoundButton.Visible = false;
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var availableTransition = GetAvailableTransition(out _, out Submarine leavingSub);
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@@ -211,6 +211,7 @@ namespace Barotrauma
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HintManager.OnAvailableTransition(availableTransition);
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//opening the campaign map pauses the game and prevents HintManager from running -> update it manually to get the hint to show up immediately
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HintManager.Update();
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Map.SelectLocation(-1);
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endRoundButton.OnClicked(EndRoundButton, null);
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prevCampaignUIAutoOpenType = availableTransition;
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}
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+16
-6
@@ -239,11 +239,20 @@ namespace Barotrauma
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timer = Math.Min(timer + CoroutineManager.DeltaTime, textDuration);
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yield return CoroutineStatus.Running;
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}
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var outpost = GameMain.GameSession.Level.StartOutpost;
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var borders = outpost.GetDockedBorders();
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borders.Location += outpost.WorldPosition.ToPoint();
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GameMain.GameScreen.Cam.Position = new Vector2(borders.X + borders.Width / 2, borders.Y - borders.Height / 2);
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float startZoom = 0.8f /
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((float)Math.Max(borders.Width, borders.Height) / (float)GameMain.GameScreen.Cam.Resolution.X);
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GameMain.GameScreen.Cam.MinZoom = Math.Min(startZoom, GameMain.GameScreen.Cam.MinZoom);
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var transition = new CameraTransition(prevControlled, GameMain.GameScreen.Cam,
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null, null,
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fadeOut: false,
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duration: 5,
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startZoom: 1.5f, endZoom: 1.0f)
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losFadeIn: true,
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waitDuration: 1,
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panDuration: 5,
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startZoom: startZoom, endZoom: 1.0f)
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{
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AllowInterrupt = true,
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RemoveControlFromCharacter = false
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@@ -274,7 +283,8 @@ namespace Barotrauma
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var transition = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam,
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null, null,
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fadeOut: false,
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duration: 5,
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losFadeIn: true,
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panDuration: 5,
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startZoom: 0.5f, endZoom: 1.0f)
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{
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AllowInterrupt = true,
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@@ -327,7 +337,7 @@ namespace Barotrauma
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var endTransition = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null,
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Alignment.Center,
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fadeOut: false,
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duration: EndTransitionDuration);
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panDuration: EndTransitionDuration);
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GameMain.Client.EndCinematic = endTransition;
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Location portraitLocation = Map?.SelectedLocation ?? Map?.CurrentLocation ?? Level.Loaded?.StartLocation;
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@@ -335,7 +345,7 @@ namespace Barotrauma
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{
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overlaySprite = portraitLocation.Type.GetPortrait(portraitLocation.PortraitId);
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}
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float fadeOutDuration = endTransition.Duration;
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float fadeOutDuration = endTransition.PanDuration;
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float t = 0.0f;
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while (t < fadeOutDuration || endTransition.Running)
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{
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@@ -498,7 +508,7 @@ namespace Barotrauma
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var transition = new CameraTransition(endObject ?? Submarine.MainSub, GameMain.GameScreen.Cam,
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null, Alignment.Center,
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fadeOut: true,
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duration: 10,
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panDuration: 10,
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startZoom: null, endZoom: 0.2f);
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while (transition.Running)
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+17
-14
@@ -298,11 +298,20 @@ namespace Barotrauma
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timer = Math.Min(timer + CoroutineManager.DeltaTime, textDuration);
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yield return CoroutineStatus.Running;
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}
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var outpost = GameMain.GameSession.Level.StartOutpost;
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var borders = outpost.GetDockedBorders();
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borders.Location += outpost.WorldPosition.ToPoint();
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GameMain.GameScreen.Cam.Position = new Vector2(borders.X + borders.Width / 2, borders.Y - borders.Height / 2);
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float startZoom = 0.8f /
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((float)Math.Max(borders.Width, borders.Height) / (float)GameMain.GameScreen.Cam.Resolution.X);
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GameMain.GameScreen.Cam.MinZoom = Math.Min(startZoom, GameMain.GameScreen.Cam.MinZoom);
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var transition = new CameraTransition(prevControlled, GameMain.GameScreen.Cam,
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null, null,
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fadeOut: false,
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duration: 5,
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startZoom: 1.5f, endZoom: 1.0f)
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losFadeIn: true,
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waitDuration: 1,
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panDuration: 5,
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startZoom: startZoom, endZoom: 1.0f)
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{
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AllowInterrupt = true,
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RemoveControlFromCharacter = false
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@@ -327,19 +336,13 @@ namespace Barotrauma
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else
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{
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ISpatialEntity transitionTarget;
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if (prevControlled != null)
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{
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transitionTarget = prevControlled;
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}
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else
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{
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transitionTarget = Submarine.MainSub;
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}
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transitionTarget = (ISpatialEntity)prevControlled ?? Submarine.MainSub;
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var transition = new CameraTransition(transitionTarget, GameMain.GameScreen.Cam,
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null, null,
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fadeOut: false,
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duration: 5,
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losFadeIn: prevControlled != null,
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panDuration: 5,
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startZoom: 0.5f, endZoom: 1.0f)
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{
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AllowInterrupt = true,
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@@ -409,13 +412,13 @@ namespace Barotrauma
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var endTransition = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null,
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transitionType == TransitionType.LeaveLocation ? Alignment.BottomCenter : Alignment.Center,
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fadeOut: false,
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duration: EndTransitionDuration);
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panDuration: EndTransitionDuration);
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GUI.ClearMessages();
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Location portraitLocation = Map.SelectedLocation ?? Map.CurrentLocation;
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overlaySprite = portraitLocation.Type.GetPortrait(portraitLocation.PortraitId);
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float fadeOutDuration = endTransition.Duration;
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float fadeOutDuration = endTransition.PanDuration;
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float t = 0.0f;
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while (t < fadeOutDuration || endTransition.Running)
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{
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@@ -509,7 +512,7 @@ namespace Barotrauma
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var transition = new CameraTransition(endObject ?? Submarine.MainSub, GameMain.GameScreen.Cam,
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null, Alignment.Center,
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fadeOut: true,
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duration: 10,
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panDuration: 10,
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startZoom: null, endZoom: 0.2f);
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while (transition.Running)
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+1
-1
@@ -614,7 +614,7 @@ namespace Barotrauma.Tutorials
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GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
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GameMain.LightManager.LosEnabled = false;
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var cinematic = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, Alignment.CenterLeft, Alignment.CenterRight, duration: 5.0f);
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var cinematic = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, Alignment.CenterLeft, Alignment.CenterRight, panDuration: 5.0f);
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while (cinematic.Running)
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{
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+1
-1
@@ -288,7 +288,7 @@ namespace Barotrauma.Tutorials
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yield return new WaitForSeconds(waitBeforeFade);
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var endCinematic = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null, Alignment.Center, duration: fadeOutTime);
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var endCinematic = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null, Alignment.Center, panDuration: fadeOutTime);
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currentTutorialCompleted = Completed = true;
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while (endCinematic.Running) yield return null;
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Stop();
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@@ -40,56 +40,82 @@ namespace Barotrauma
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private GUILayoutGroup topLeftButtonGroup;
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private GUIButton crewListButton, commandButton, tabMenuButton;
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private GUILayoutGroup TopLeftButtonGroup
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{
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get
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{
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if (topLeftButtonGroup == null)
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{
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topLeftButtonGroup = new GUILayoutGroup(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ButtonAreaTop, GUI.Canvas), isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = HUDLayoutSettings.Padding,
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CanBeFocused = false
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};
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int buttonHeight = GUI.IntScale(40);
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Vector2 buttonSpriteSize = GUI.Style.GetComponentStyle("CrewListToggleButton").GetDefaultSprite().size;
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int buttonWidth = (int)((buttonHeight / buttonSpriteSize.Y) * buttonSpriteSize.X);
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Point buttonSize = new Point(buttonWidth, buttonHeight);
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// Crew list button
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crewListButton = new GUIButton(new RectTransform(buttonSize, parent: topLeftButtonGroup.RectTransform), style: "CrewListToggleButton")
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{
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ToolTip = TextManager.GetWithVariable("hudbutton.crewlist", "[key]", GameMain.Config.KeyBindText(InputType.CrewOrders)),
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OnClicked = (GUIButton btn, object userdata) =>
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{
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if (CrewManager == null) { return false; }
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CrewManager.IsCrewMenuOpen = !CrewManager.IsCrewMenuOpen;
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return true;
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}
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};
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// Command interface button
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commandButton = new GUIButton(new RectTransform(buttonSize, parent: topLeftButtonGroup.RectTransform),style: "CommandButton")
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{
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ToolTip = TextManager.GetWithVariable("hudbutton.commandinterface", "[key]", GameMain.Config.KeyBindText(InputType.Command)),
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OnClicked = (button, userData) =>
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{
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if (CrewManager == null) { return false; }
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CrewManager.ToggleCommandUI();
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return true;
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}
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};
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// Tab menu button
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tabMenuButton = new GUIButton(new RectTransform(buttonSize, parent: topLeftButtonGroup.RectTransform), style: "TabMenuButton")
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{
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ToolTip = TextManager.GetWithVariable("hudbutton.tabmenu", "[key]", GameMain.Config.KeyBindText(InputType.InfoTab)),
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OnClicked = (button, userData) =>
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{
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return ToggleTabMenu();
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}
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};
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}
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return topLeftButtonGroup;
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private GUIComponent respawnInfoFrame, respawnButtonContainer;
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private GUITextBlock respawnInfoText;
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private GUITickBox respawnTickBox;
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private GUILayoutGroup TopLeftButtonGroup;
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private void CreateTopLeftButtons()
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{
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if (topLeftButtonGroup != null)
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{
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topLeftButtonGroup.RectTransform.Parent = null;
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topLeftButtonGroup = null;
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crewListButton = commandButton = tabMenuButton = null;
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}
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topLeftButtonGroup = new GUILayoutGroup(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ButtonAreaTop, GUI.Canvas), isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = HUDLayoutSettings.Padding,
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CanBeFocused = false
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};
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topLeftButtonGroup.RectTransform.ParentChanged += (_) =>
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{
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GameMain.Instance.ResolutionChanged -= CreateTopLeftButtons;
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};
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int buttonHeight = GUI.IntScale(40);
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Vector2 buttonSpriteSize = GUI.Style.GetComponentStyle("CrewListToggleButton").GetDefaultSprite().size;
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int buttonWidth = (int)((buttonHeight / buttonSpriteSize.Y) * buttonSpriteSize.X);
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Point buttonSize = new Point(buttonWidth, buttonHeight);
|
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crewListButton = new GUIButton(new RectTransform(buttonSize, parent: topLeftButtonGroup.RectTransform), style: "CrewListToggleButton")
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{
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ToolTip = TextManager.GetWithVariable("hudbutton.crewlist", "[key]", GameMain.Config.KeyBindText(InputType.CrewOrders)),
|
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OnClicked = (GUIButton btn, object userdata) =>
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{
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if (CrewManager == null) { return false; }
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CrewManager.IsCrewMenuOpen = !CrewManager.IsCrewMenuOpen;
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return true;
|
||||
}
|
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};
|
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commandButton = new GUIButton(new RectTransform(buttonSize, parent: topLeftButtonGroup.RectTransform), style: "CommandButton")
|
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{
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ToolTip = TextManager.GetWithVariable("hudbutton.commandinterface", "[key]", GameMain.Config.KeyBindText(InputType.Command)),
|
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OnClicked = (button, userData) =>
|
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{
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if (CrewManager == null) { return false; }
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CrewManager.ToggleCommandUI();
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return true;
|
||||
}
|
||||
};
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tabMenuButton = new GUIButton(new RectTransform(buttonSize, parent: topLeftButtonGroup.RectTransform), style: "TabMenuButton")
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{
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ToolTip = TextManager.GetWithVariable("hudbutton.tabmenu", "[key]", GameMain.Config.KeyBindText(InputType.InfoTab)),
|
||||
OnClicked = (button, userData) =>
|
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{
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return ToggleTabMenu();
|
||||
}
|
||||
};
|
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GameMain.Instance.ResolutionChanged += CreateTopLeftButtons;
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|
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respawnInfoFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), parent: topLeftButtonGroup.RectTransform)
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{ MaxSize = new Point(HUDLayoutSettings.ButtonAreaTop.Width / 3, int.MaxValue) }, style: null)
|
||||
{
|
||||
Visible = false
|
||||
};
|
||||
respawnInfoText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), respawnInfoFrame.RectTransform), "", wrap: true);
|
||||
respawnButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), respawnInfoFrame.RectTransform, Anchor.CenterRight), isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
AbsoluteSpacing = HUDLayoutSettings.Padding,
|
||||
Stretch = true
|
||||
};
|
||||
respawnTickBox = new GUITickBox(new RectTransform(Vector2.One * 0.9f, respawnButtonContainer.RectTransform, Anchor.Center), TextManager.Get("respawnquestionpromptrespawn"))
|
||||
{
|
||||
ToolTip = TextManager.Get("respawnquestionprompt"),
|
||||
OnSelected = (tickbox) =>
|
||||
{
|
||||
GameMain.Client?.SendRespawnPromptResponse(waitForNextRoundRespawn: !tickbox.Selected);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void AddToGUIUpdateList()
|
||||
@@ -101,20 +127,15 @@ namespace Barotrauma
|
||||
if ((!(GameMode is CampaignMode campaign) || (!campaign.ForceMapUI && !campaign.ShowCampaignUI)) &&
|
||||
!CoroutineManager.IsCoroutineRunning("LevelTransition") && !CoroutineManager.IsCoroutineRunning("SubmarineTransition"))
|
||||
{
|
||||
if (crewListButton != null)
|
||||
if (topLeftButtonGroup == null)
|
||||
{
|
||||
crewListButton.Selected = CrewManager != null && CrewManager.IsCrewMenuOpen;
|
||||
CreateTopLeftButtons();
|
||||
}
|
||||
if (commandButton != null)
|
||||
{
|
||||
commandButton.Selected = CrewManager.IsCommandInterfaceOpen;
|
||||
commandButton.Enabled = CrewManager.CanIssueOrders;
|
||||
}
|
||||
if (tabMenuButton != null)
|
||||
{
|
||||
tabMenuButton.Selected = IsTabMenuOpen;
|
||||
}
|
||||
TopLeftButtonGroup.AddToGUIUpdateList();
|
||||
crewListButton.Selected = CrewManager != null && CrewManager.IsCrewMenuOpen;
|
||||
commandButton.Selected = CrewManager.IsCommandInterfaceOpen;
|
||||
commandButton.Enabled = CrewManager.CanIssueOrders;
|
||||
tabMenuButton.Selected = IsTabMenuOpen;
|
||||
topLeftButtonGroup.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
if (GameMain.NetworkMember != null)
|
||||
@@ -130,7 +151,7 @@ namespace Barotrauma
|
||||
|
||||
if (tabMenu == null)
|
||||
{
|
||||
if (PlayerInput.KeyHit(InputType.InfoTab) && GUI.KeyboardDispatcher.Subscriber is GUITextBox == false)
|
||||
if (PlayerInput.KeyHit(InputType.InfoTab) && !(GUI.KeyboardDispatcher.Subscriber is GUITextBox))
|
||||
{
|
||||
ToggleTabMenu();
|
||||
}
|
||||
@@ -138,8 +159,8 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
tabMenu.Update();
|
||||
|
||||
if (PlayerInput.KeyHit(InputType.InfoTab) && GUI.KeyboardDispatcher.Subscriber is GUITextBox == false)
|
||||
if ((PlayerInput.KeyHit(InputType.InfoTab) || PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.Escape)) &&
|
||||
!(GUI.KeyboardDispatcher.Subscriber is GUITextBox))
|
||||
{
|
||||
ToggleTabMenu();
|
||||
}
|
||||
@@ -167,6 +188,17 @@ namespace Barotrauma
|
||||
HintManager.Update();
|
||||
}
|
||||
|
||||
public void SetRespawnInfo(bool visible, string text, Color textColor, bool buttonsVisible, bool waitForNextRoundRespawn)
|
||||
{
|
||||
if (topLeftButtonGroup == null) { return; }
|
||||
respawnInfoFrame.Visible = visible;
|
||||
if (!visible) { return; }
|
||||
respawnInfoText.Text = text;
|
||||
respawnInfoText.TextColor = textColor;
|
||||
respawnButtonContainer.Visible = buttonsVisible;
|
||||
respawnTickBox.Selected = !waitForNextRoundRespawn;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
GameMode?.Draw(spriteBatch);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Barotrauma.IO;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.IO;
|
||||
using Barotrauma.Items.Components;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
@@ -21,41 +22,16 @@ namespace Barotrauma
|
||||
private static GUIMessageBox ActiveHintMessageBox { get; set; }
|
||||
private static Action OnUpdate { get; set; }
|
||||
private static double TimeStoppedInteracting { get; set; }
|
||||
|
||||
private static double TimeRoundStarted { get; set; }
|
||||
/// <summary>
|
||||
/// Seconds before any reminders can be shown
|
||||
/// </summary>
|
||||
private static int TimeBeforeReminders { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Seconds before another reminder can be shown
|
||||
/// </summary>
|
||||
private static int ReminderCooldown { get; set; }
|
||||
|
||||
private static double TimeReminderLastDisplayed { get; set; }
|
||||
|
||||
private static Queue<HintInfo> HintQueue { get; } = new Queue<HintInfo>();
|
||||
|
||||
public struct HintInfo
|
||||
{
|
||||
public string Identifier { get; }
|
||||
public string Text { get; }
|
||||
public Sprite Icon { get; }
|
||||
public Color? IconColor { get; }
|
||||
public Action OnDisplay { get; }
|
||||
public Action OnUpdate { get; }
|
||||
|
||||
public HintInfo(string hintIdentifier, string text, Sprite icon, Color? iconColor, Action onDisplay, Action onUpdate)
|
||||
{
|
||||
Identifier = hintIdentifier;
|
||||
Text = text;
|
||||
Icon = icon;
|
||||
IconColor = iconColor;
|
||||
OnDisplay = onDisplay;
|
||||
OnUpdate = onUpdate;
|
||||
}
|
||||
}
|
||||
|
||||
private static HashSet<Hull> BallastHulls { get; } = new HashSet<Hull>();
|
||||
|
||||
public static void Init()
|
||||
@@ -127,15 +103,6 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (HintQueue.TryDequeue(out var hint))
|
||||
{
|
||||
ActiveHintMessageBox = new GUIMessageBox(hint.Identifier, hint.Text, hint.Icon);
|
||||
if (hint.IconColor.HasValue) { ActiveHintMessageBox.IconColor = hint.IconColor.Value; }
|
||||
OnUpdate = hint.OnUpdate;
|
||||
ActiveHintMessageBox.InnerFrame.Flash(color: hint.IconColor ?? Color.Orange, flashDuration: 0.75f);
|
||||
SoundPlayer.PlayUISound(GUISoundType.UIMessage);
|
||||
hint.OnDisplay?.Invoke();
|
||||
}
|
||||
|
||||
CheckIsInteracting();
|
||||
CheckIfDivingGearOutOfOxygen();
|
||||
@@ -166,21 +133,21 @@ namespace Barotrauma
|
||||
// onstartedinteracting.brokenitem
|
||||
if (item.Repairables.Any(r => item.ConditionPercentage < r.RepairThreshold))
|
||||
{
|
||||
if (EnqueueHint($"{hintIdentifierBase}.brokenitem")) { return; }
|
||||
if (DisplayHint($"{hintIdentifierBase}.brokenitem")) { return; }
|
||||
}
|
||||
|
||||
// onstartedinteracting.lootingisstealing
|
||||
if (item.Submarine?.Info?.Type == SubmarineType.Outpost &&
|
||||
item.ContainedItems.Any(i => i.SpawnedInOutpost))
|
||||
{
|
||||
if (EnqueueHint($"{hintIdentifierBase}.lootingisstealing")) { return; }
|
||||
if (DisplayHint($"{hintIdentifierBase}.lootingisstealing")) { return; }
|
||||
}
|
||||
|
||||
// onstartedinteracting.turretperiscope
|
||||
if (item.HasTag("periscope") &&
|
||||
item.GetConnectedComponents<Turret>().FirstOrDefault(t => t.Item.HasTag("turret")) is Turret)
|
||||
{
|
||||
if (EnqueueHint($"{hintIdentifierBase}.turretperiscope",
|
||||
if (DisplayHint($"{hintIdentifierBase}.turretperiscope",
|
||||
variableTags: new string[] { "[shootkey]", "[deselectkey]", },
|
||||
variableValues: new string[] { GameMain.Config.KeyBindText(InputType.Shoot), GameMain.Config.KeyBindText(InputType.Deselect) }))
|
||||
{ return; }
|
||||
@@ -193,7 +160,7 @@ namespace Barotrauma
|
||||
if (!hintIdentifier.StartsWith(hintIdentifierBase)) { continue; }
|
||||
if (!HintTags.TryGetValue(hintIdentifier, out var hintTags)) { continue; }
|
||||
if (!item.HasTag(hintTags)) { continue; }
|
||||
if (EnqueueHint(hintIdentifier)) { return; }
|
||||
if (DisplayHint(hintIdentifier)) { return; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -206,7 +173,7 @@ namespace Barotrauma
|
||||
Character.Controlled.SelectedConstruction.OwnInventory?.AllItems is IEnumerable<Item> containedItems &&
|
||||
containedItems.Count(i => i.HasTag("reactorfuel")) > 1)
|
||||
{
|
||||
if (EnqueueHint("onisinteracting.reactorwithextrarods")) { return; }
|
||||
if (DisplayHint("onisinteracting.reactorwithextrarods")) { return; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -214,6 +181,7 @@ namespace Barotrauma
|
||||
{
|
||||
// Make sure everything's been reset properly, OnRoundEnded() isn't always called when exiting a game
|
||||
Reset();
|
||||
TimeRoundStarted = GameMain.GameScreen.GameTime;
|
||||
|
||||
var initRoundHandle = CoroutineManager.StartCoroutine(InitRound(), "HintManager.InitRound");
|
||||
if (!CanDisplayHints(requireGameScreen: false, requireControllingCharacter: false)) { return; }
|
||||
@@ -252,10 +220,15 @@ namespace Barotrauma
|
||||
|
||||
OnStartedControlling();
|
||||
|
||||
while (ActiveHintMessageBox != null)
|
||||
{
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
if (!GameMain.GameSession.GameMode.IsSinglePlayer &&
|
||||
GameMain.Config.VoiceSetting == GameSettings.VoiceMode.Disabled)
|
||||
{
|
||||
EnqueueHint("onroundstarted.voipdisabled", onUpdate: () =>
|
||||
DisplayHint("onroundstarted.voipdisabled", onUpdate: () =>
|
||||
{
|
||||
if (GameMain.Config.VoiceSetting == GameSettings.VoiceMode.Disabled) { return; }
|
||||
ActiveHintMessageBox.Close();
|
||||
@@ -281,7 +254,6 @@ namespace Barotrauma
|
||||
ActiveHintMessageBox = null;
|
||||
}
|
||||
OnUpdate = null;
|
||||
HintQueue.Clear();
|
||||
HintsIgnoredThisRound.Clear();
|
||||
}
|
||||
|
||||
@@ -292,7 +264,7 @@ namespace Barotrauma
|
||||
if (spottedCharacter == null || spottedCharacter.Removed || spottedCharacter.IsDead) { return; }
|
||||
if (Character.Controlled.SelectedConstruction != sonar) { return; }
|
||||
if (HumanAIController.IsFriendly(Character.Controlled, spottedCharacter)) { return; }
|
||||
EnqueueHint("onsonarspottedenemy");
|
||||
DisplayHint("onsonarspottedenemy");
|
||||
}
|
||||
|
||||
public static void OnAfflictionDisplayed(Character character, List<Affliction> displayedAfflictions)
|
||||
@@ -305,7 +277,8 @@ namespace Barotrauma
|
||||
if (affliction.Prefab.IsBuff) { continue; }
|
||||
if (affliction.Prefab == AfflictionPrefab.OxygenLow) { continue; }
|
||||
if (affliction.Prefab == AfflictionPrefab.RadiationSickness && (GameMain.GameSession.Map?.Radiation?.IsEntityRadiated(character) ?? false)) { continue; }
|
||||
EnqueueHint("onafflictiondisplayed",
|
||||
if (affliction.Strength < affliction.Prefab.ShowIconThreshold) { continue; }
|
||||
DisplayHint("onafflictiondisplayed",
|
||||
variableTags: new string[1] { "[key]" },
|
||||
variableValues: new string[1] { GameMain.Config.KeyBindText(InputType.Health) },
|
||||
icon: affliction.Prefab.Icon,
|
||||
@@ -325,12 +298,13 @@ namespace Barotrauma
|
||||
if (character != Character.Controlled) { return; }
|
||||
if (character.SelectedConstruction != null || character.FocusedItem != null) { return; }
|
||||
if (item == null || !item.IsShootable || !item.RequireAimToUse) { return; }
|
||||
if (GUI.MouseOn != null) { return; }
|
||||
if (TimeStoppedInteracting + 1 > Timing.TotalTime) { return; }
|
||||
if (GUI.MouseOn != null) { return; }
|
||||
if (Character.Controlled.Inventory?.visualSlots != null && Character.Controlled.Inventory.visualSlots.Any(s => s.InteractRect.Contains(PlayerInput.MousePosition))) { return; }
|
||||
string hintIdentifier = "onshootwithoutaiming";
|
||||
if (!HintTags.TryGetValue(hintIdentifier, out var tags)) { return; }
|
||||
if (!item.HasTag(tags)) { return; }
|
||||
EnqueueHint(hintIdentifier,
|
||||
DisplayHint(hintIdentifier,
|
||||
variableTags: new string[1] { "[key]" },
|
||||
variableValues: new string[1] { GameMain.Config.KeyBindText(InputType.Aim) },
|
||||
onUpdate: () =>
|
||||
@@ -347,14 +321,14 @@ namespace Barotrauma
|
||||
if (!CanDisplayHints()) { return; }
|
||||
if (character != Character.Controlled) { return; }
|
||||
if (door == null || door.Stuck < 20.0f) { return; }
|
||||
EnqueueHint("onweldingdoor");
|
||||
DisplayHint("onweldingdoor");
|
||||
}
|
||||
|
||||
public static void OnTryOpenStuckDoor(Character character)
|
||||
{
|
||||
if (!CanDisplayHints()) { return; }
|
||||
if (character != Character.Controlled) { return; }
|
||||
EnqueueHint("ontryopenstuckdoor");
|
||||
DisplayHint("ontryopenstuckdoor");
|
||||
}
|
||||
|
||||
public static void OnShowCampaignInterface(CampaignMode.InteractionType interactionType)
|
||||
@@ -362,36 +336,34 @@ namespace Barotrauma
|
||||
if (!CanDisplayHints()) { return; }
|
||||
if (interactionType == CampaignMode.InteractionType.None) { return; }
|
||||
string hintIdentifier = $"onshowcampaigninterface.{interactionType.ToString().ToLowerInvariant()}";
|
||||
EnqueueHint(hintIdentifier,
|
||||
onUpdate: () =>
|
||||
{
|
||||
DisplayHint(hintIdentifier, onUpdate: () =>
|
||||
{
|
||||
|
||||
if (!(GameMain.GameSession?.Campaign is CampaignMode campaign) ||
|
||||
(!campaign.ShowCampaignUI && !campaign.ForceMapUI) ||
|
||||
campaign.CampaignUI?.SelectedTab != CampaignMode.InteractionType.Map)
|
||||
{
|
||||
ActiveHintMessageBox.Close();
|
||||
}
|
||||
});
|
||||
if (!(GameMain.GameSession?.Campaign is CampaignMode campaign) ||
|
||||
(!campaign.ShowCampaignUI && !campaign.ForceMapUI) ||
|
||||
campaign.CampaignUI?.SelectedTab != CampaignMode.InteractionType.Map)
|
||||
{
|
||||
ActiveHintMessageBox.Close();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public static void OnShowCommandInterface()
|
||||
{
|
||||
IgnoreReminder("commandinterface");
|
||||
if (!CanDisplayHints()) { return; }
|
||||
EnqueueHint("onshowcommandinterface",
|
||||
onUpdate: () =>
|
||||
{
|
||||
if (CrewManager.IsCommandInterfaceOpen) { return; }
|
||||
ActiveHintMessageBox.Close();
|
||||
});
|
||||
DisplayHint("onshowcommandinterface", onUpdate: () =>
|
||||
{
|
||||
if (CrewManager.IsCommandInterfaceOpen) { return; }
|
||||
ActiveHintMessageBox.Close();
|
||||
});
|
||||
}
|
||||
|
||||
public static void OnShowHealthInterface()
|
||||
{
|
||||
if (!CanDisplayHints()) { return; }
|
||||
if (CharacterHealth.OpenHealthWindow == null) { return; }
|
||||
EnqueueHint("onshowhealthinterface", onUpdate: () =>
|
||||
DisplayHint("onshowhealthinterface", onUpdate: () =>
|
||||
{
|
||||
if (CharacterHealth.OpenHealthWindow != null) { return; }
|
||||
ActiveHintMessageBox.Close();
|
||||
@@ -408,7 +380,7 @@ namespace Barotrauma
|
||||
if (!CanDisplayHints()) { return; }
|
||||
if (character != Character.Controlled) { return; }
|
||||
if (item == null || !item.SpawnedInOutpost || !item.StolenDuringRound) { return; }
|
||||
EnqueueHint("onstoleitem", onUpdate: () =>
|
||||
DisplayHint("onstoleitem", onUpdate: () =>
|
||||
{
|
||||
if (item == null || item.Removed || item.GetRootInventoryOwner() != character)
|
||||
{
|
||||
@@ -421,7 +393,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (!CanDisplayHints()) { return; }
|
||||
if (character != Character.Controlled || !character.LockHands) { return; }
|
||||
EnqueueHint("onhandcuffed", onUpdate: () =>
|
||||
DisplayHint("onhandcuffed", onUpdate: () =>
|
||||
{
|
||||
if (character != null && !character.Removed && character.LockHands) { return; }
|
||||
ActiveHintMessageBox.Close();
|
||||
@@ -434,7 +406,7 @@ namespace Barotrauma
|
||||
if (reactor == null) { return; }
|
||||
if (reactor.Item.Submarine?.Info?.Type != SubmarineType.Player || reactor.Item.Submarine.TeamID != Character.Controlled.TeamID) { return; }
|
||||
if (!HasValidJob("engineer")) { return; }
|
||||
EnqueueHint("onreactoroutoffuel", onUpdate: () =>
|
||||
DisplayHint("onreactoroutoffuel", onUpdate: () =>
|
||||
{
|
||||
if (reactor?.Item != null && !reactor.Item.Removed && reactor.AvailableFuel < 1) { return; }
|
||||
ActiveHintMessageBox.Close();
|
||||
@@ -445,7 +417,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (!CanDisplayHints()) { return; }
|
||||
if (transitionType == CampaignMode.TransitionType.None) { return; }
|
||||
EnqueueHint($"onavailabletransition.{transitionType.ToString().ToLowerInvariant()}");
|
||||
DisplayHint($"onavailabletransition.{transitionType.ToString().ToLowerInvariant()}");
|
||||
}
|
||||
|
||||
public static void OnShowSubInventory(Item item)
|
||||
@@ -462,12 +434,31 @@ namespace Barotrauma
|
||||
IgnoreReminder("characterchange");
|
||||
}
|
||||
|
||||
public static void OnCharacterUnconscious(Character character)
|
||||
{
|
||||
if (!CanDisplayHints()) { return; }
|
||||
if (character != Character.Controlled) { return; }
|
||||
if (character.IsDead) { return; }
|
||||
if (character.CharacterHealth != null && character.Vitality < character.CharacterHealth.MinVitality) { return; }
|
||||
DisplayHint("oncharacterunconscious");
|
||||
}
|
||||
|
||||
public static void OnCharacterKilled(Character character)
|
||||
{
|
||||
if (!CanDisplayHints()) { return; }
|
||||
if (character != Character.Controlled) { return; }
|
||||
if (GameMain.IsMultiplayer) { return; }
|
||||
if (GameMain.GameSession?.CrewManager == null) { return; }
|
||||
if (GameMain.GameSession.CrewManager.GetCharacters().None(c => !c.IsDead)) { return; }
|
||||
DisplayHint("oncharacterkilled");
|
||||
}
|
||||
|
||||
private static void OnStartedControlling()
|
||||
{
|
||||
if (Level.IsLoadedOutpost) { return; }
|
||||
if (Character.Controlled?.Info?.Job?.Prefab == null) { return; }
|
||||
string hintIdentifier = $"onstartedcontrolling.job.{Character.Controlled.Info.Job.Prefab.Identifier}";
|
||||
EnqueueHint(hintIdentifier,
|
||||
DisplayHint(hintIdentifier,
|
||||
icon: Character.Controlled.Info.Job.Prefab.Icon,
|
||||
iconColor: Character.Controlled.Info.Job.Prefab.UIColor,
|
||||
onDisplay: () =>
|
||||
@@ -500,7 +491,7 @@ namespace Barotrauma
|
||||
if (!steering.SteeringPath.Finished && steering.SteeringPath.NextNode != null) { return; }
|
||||
if (steering.LevelStartSelected && (Level.Loaded.StartOutpost == null || !steering.Item.Submarine.AtStartExit)) { return; }
|
||||
if (steering.LevelEndSelected && (Level.Loaded.EndOutpost == null || !steering.Item.Submarine.AtEndExit)) { return; }
|
||||
EnqueueHint("onautopilotreachedoutpost");
|
||||
DisplayHint("onautopilotreachedoutpost");
|
||||
}
|
||||
|
||||
public static void OnStatusEffectApplied(ItemComponent component, ActionType actionType, Character character)
|
||||
@@ -509,7 +500,7 @@ namespace Barotrauma
|
||||
if (character != Character.Controlled) { return; }
|
||||
// Could make this more generic if there will ever be any other status effect related hints
|
||||
if (!(component is Repairable) || actionType != ActionType.OnFailure) { return; }
|
||||
EnqueueHint("onrepairfailed");
|
||||
DisplayHint("onrepairfailed");
|
||||
}
|
||||
|
||||
private static void CheckIfDivingGearOutOfOxygen()
|
||||
@@ -517,12 +508,12 @@ namespace Barotrauma
|
||||
if (!CanDisplayHints()) { return; }
|
||||
var divingGear = Character.Controlled.GetEquippedItem("diving");
|
||||
if (divingGear?.OwnInventory == null) { return; }
|
||||
if (divingGear.GetContainedItemConditionPercentage() > 0.05f) { return; }
|
||||
EnqueueHint("ondivinggearoutofoxygen", onUpdate: () =>
|
||||
if (divingGear.GetContainedItemConditionPercentage() > 0.0f) { return; }
|
||||
DisplayHint("ondivinggearoutofoxygen", onUpdate: () =>
|
||||
{
|
||||
if (divingGear == null || divingGear.Removed ||
|
||||
Character.Controlled == null || !Character.Controlled.HasEquippedItem(divingGear) ||
|
||||
divingGear.GetContainedItemConditionPercentage() > 0.05f)
|
||||
divingGear.GetContainedItemConditionPercentage() > 0.0f)
|
||||
{
|
||||
ActiveHintMessageBox.Close();
|
||||
}
|
||||
@@ -535,15 +526,21 @@ namespace Barotrauma
|
||||
if (Character.Controlled.CurrentHull == null) { return; }
|
||||
foreach (var gap in Character.Controlled.CurrentHull.ConnectedGaps)
|
||||
{
|
||||
if (!gap.IsRoomToRoom) { continue; }
|
||||
if (gap.ConnectedDoor == null || gap.ConnectedDoor.Impassable) { continue; }
|
||||
if (Vector2.DistanceSquared(Character.Controlled.WorldPosition, gap.ConnectedDoor.Item.WorldPosition) > 400 * 400) { continue; }
|
||||
if (!gap.IsRoomToRoom)
|
||||
{
|
||||
if (!(Character.Controlled.GetEquippedItem("deepdiving") is Item)) { continue; }
|
||||
if (Character.Controlled.IsProtectedFromPressure()) { continue; }
|
||||
if (DisplayHint("divingsuitwarning", extendTextTag: false)) { return; }
|
||||
continue;
|
||||
}
|
||||
foreach (var me in gap.linkedTo)
|
||||
{
|
||||
if (me == Character.Controlled.CurrentHull) { continue; }
|
||||
if (!(me is Hull adjacentHull)) { continue; }
|
||||
if (adjacentHull.LethalPressure > 5.0f && EnqueueHint("onadjacenthull.highpressure")) { return; }
|
||||
if (adjacentHull.WaterPercentage > 75 && !BallastHulls.Contains(adjacentHull) && EnqueueHint("onadjacenthull.highwaterpercentage")) { return; }
|
||||
if (adjacentHull.LethalPressure > 5.0f && DisplayHint("onadjacenthull.highpressure")) { return; }
|
||||
if (adjacentHull.WaterPercentage > 75 && !BallastHulls.Contains(adjacentHull) && DisplayHint("onadjacenthull.highwaterpercentage")) { return; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -552,23 +549,23 @@ namespace Barotrauma
|
||||
{
|
||||
if (!CanDisplayHints()) { return; }
|
||||
if (Level.Loaded == null) { return; }
|
||||
if (Timing.TotalTime < GameMain.GameSession.RoundStartTime + TimeBeforeReminders) { return; }
|
||||
if (Timing.TotalTime < TimeReminderLastDisplayed + ReminderCooldown) { return; }
|
||||
if (GameMain.GameScreen.GameTime < TimeRoundStarted + TimeBeforeReminders) { return; }
|
||||
if (GameMain.GameScreen.GameTime < TimeReminderLastDisplayed + ReminderCooldown) { return; }
|
||||
|
||||
string hintIdentifierBase = "reminder";
|
||||
|
||||
if (GameMain.GameSession.GameMode.IsSinglePlayer)
|
||||
{
|
||||
if (EnqueueHint($"{hintIdentifierBase}.characterchange"))
|
||||
if (DisplayHint($"{hintIdentifierBase}.characterchange"))
|
||||
{
|
||||
TimeReminderLastDisplayed = Timing.TotalTime;
|
||||
TimeReminderLastDisplayed = GameMain.GameScreen.GameTime;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (Level.Loaded.Type != LevelData.LevelType.Outpost)
|
||||
{
|
||||
if (EnqueueHint($"{hintIdentifierBase}.commandinterface",
|
||||
if (DisplayHint($"{hintIdentifierBase}.commandinterface",
|
||||
variableTags: new string[] { "[commandkey]" },
|
||||
variableValues: new string[] { GameMain.Config.KeyBindText(InputType.Command) },
|
||||
onUpdate: () =>
|
||||
@@ -577,12 +574,12 @@ namespace Barotrauma
|
||||
ActiveHintMessageBox.Close();
|
||||
}))
|
||||
{
|
||||
TimeReminderLastDisplayed = Timing.TotalTime;
|
||||
TimeReminderLastDisplayed = GameMain.GameScreen.GameTime;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (EnqueueHint($"{hintIdentifierBase}.tabmenu",
|
||||
if (DisplayHint($"{hintIdentifierBase}.tabmenu",
|
||||
variableTags: new string[] { "[infotabkey]" },
|
||||
variableValues: new string[] { GameMain.Config.KeyBindText(InputType.InfoTab) },
|
||||
onUpdate: () =>
|
||||
@@ -591,21 +588,21 @@ namespace Barotrauma
|
||||
ActiveHintMessageBox.Close();
|
||||
}))
|
||||
{
|
||||
TimeReminderLastDisplayed = Timing.TotalTime;
|
||||
TimeReminderLastDisplayed = GameMain.GameScreen.GameTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Character.Controlled.Inventory?.GetItemInLimbSlot(InvSlotType.Bag)?.Prefab?.Identifier == "toolbelt")
|
||||
{
|
||||
if (EnqueueHint($"{hintIdentifierBase}.toolbelt"))
|
||||
if (DisplayHint($"{hintIdentifierBase}.toolbelt"))
|
||||
{
|
||||
TimeReminderLastDisplayed = Timing.TotalTime;
|
||||
TimeReminderLastDisplayed = GameMain.GameScreen.GameTime;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool EnqueueHint(string hintIdentifier, string[] variableTags = null, string[] variableValues = null, Sprite icon = null, Color? iconColor = null, Action onDisplay = null, Action onUpdate = null)
|
||||
private static bool DisplayHint(string hintIdentifier, bool extendTextTag = true, string[] variableTags = null, string[] variableValues = null, Sprite icon = null, Color? iconColor = null, Action onDisplay = null, Action onUpdate = null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(hintIdentifier)) { return false; }
|
||||
if (!HintIdentifiers.Contains(hintIdentifier)) { return false; }
|
||||
@@ -613,7 +610,7 @@ namespace Barotrauma
|
||||
if (HintsIgnoredThisRound.Contains(hintIdentifier)) { return false; }
|
||||
|
||||
string text;
|
||||
string textTag = $"hint.{hintIdentifier}";
|
||||
string textTag = extendTextTag ? $"hint.{hintIdentifier}" : hintIdentifier;
|
||||
if (variableTags != null && variableTags != null && variableTags.Length > 0 && variableTags.Length == variableValues.Length)
|
||||
{
|
||||
text = TextManager.GetWithVariables(textTag, variableTags, variableValues, returnNull: true);
|
||||
@@ -631,9 +628,16 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
var hint = new HintInfo(hintIdentifier, text, icon, iconColor, onDisplay, onUpdate);
|
||||
HintQueue.Enqueue(hint);
|
||||
HintsIgnoredThisRound.Add(hintIdentifier);
|
||||
|
||||
ActiveHintMessageBox = new GUIMessageBox(hintIdentifier, text, icon);
|
||||
if (iconColor.HasValue) { ActiveHintMessageBox.IconColor = iconColor.Value; }
|
||||
OnUpdate = onUpdate;
|
||||
|
||||
SoundPlayer.PlayUISound(GUISoundType.UIMessage);
|
||||
ActiveHintMessageBox.InnerFrame.Flash(color: iconColor ?? Color.Orange, flashDuration: 0.75f);
|
||||
onDisplay?.Invoke();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -678,6 +682,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (HintIdentifiers == null) { return false; }
|
||||
if (GameMain.Config.DisableInGameHints) { return false; }
|
||||
if (ActiveHintMessageBox != null) { return false; }
|
||||
if (requireControllingCharacter && Character.Controlled == null) { return false; }
|
||||
var gameMode = GameMain.GameSession?.GameMode;
|
||||
if (!(gameMode is CampaignMode || gameMode is MissionMode)) { return false; }
|
||||
|
||||
@@ -266,7 +266,9 @@ namespace Barotrauma
|
||||
displayedMission.Description;
|
||||
GUIImage missionIcon = new GUIImage(new RectTransform(new Point((int)(missionContentHorizontal.Rect.Height)), missionContentHorizontal.RectTransform), displayedMission.Prefab.Icon, scaleToFit: true)
|
||||
{
|
||||
Color = displayedMission.Prefab.IconColor
|
||||
Color = displayedMission.Prefab.IconColor,
|
||||
HoverColor = displayedMission.Prefab.IconColor,
|
||||
SelectedColor = displayedMission.Prefab.IconColor
|
||||
};
|
||||
missionIcon.RectTransform.MinSize = new Point((int)(missionContentHorizontal.Rect.Height * 0.9f));
|
||||
if (selectedMissions.Contains(displayedMission))
|
||||
@@ -278,8 +280,27 @@ namespace Barotrauma
|
||||
{
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
|
||||
var missionNameTextBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
|
||||
displayedMission.Name, font: GUI.SubHeadingFont);
|
||||
if (displayedMission.Difficulty.HasValue)
|
||||
{
|
||||
var groupSize = missionNameTextBlock.Rect.Size;
|
||||
groupSize.X -= (int)(missionNameTextBlock.Padding.X + missionNameTextBlock.Padding.Z);
|
||||
var indicatorGroup = new GUILayoutGroup(new RectTransform(groupSize, missionTextContent.RectTransform) { AbsoluteOffset = new Point((int)missionNameTextBlock.Padding.X, 0) },
|
||||
isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
AbsoluteSpacing = 1
|
||||
};
|
||||
var difficultyColor = displayedMission.GetDifficultyColor();
|
||||
for (int i = 0; i < displayedMission.Difficulty; i++)
|
||||
{
|
||||
new GUIImage(new RectTransform(Vector2.One, indicatorGroup.RectTransform, scaleBasis: ScaleBasis.Smallest) { IsFixedSize = true }, "DifficultyIndicator", scaleToFit: true)
|
||||
{
|
||||
CanBeFocused = false,
|
||||
Color = difficultyColor
|
||||
};
|
||||
}
|
||||
}
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
|
||||
missionMessage, wrap: true, parseRichText: true);
|
||||
if (selectedMissions.Contains(displayedMission) && displayedMission.Completed && displayedMission.Reward > 0)
|
||||
@@ -430,7 +451,7 @@ namespace Barotrauma
|
||||
Faction unlockFaction = null;
|
||||
if (!string.IsNullOrEmpty(unlockEvent.UnlockPathFaction))
|
||||
{
|
||||
unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier == unlockEvent.UnlockPathFaction);
|
||||
unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier.Equals(unlockEvent.UnlockPathFaction, StringComparison.OrdinalIgnoreCase));
|
||||
unlockReputation = unlockFaction?.Reputation;
|
||||
}
|
||||
float normalizedUnlockReputation = MathUtils.InverseLerp(unlockReputation.MinReputation, unlockReputation.MaxReputation, unlockEvent.UnlockPathReputation);
|
||||
|
||||
Reference in New Issue
Block a user