Unstable 0.1300.0.3
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@@ -565,34 +565,26 @@ namespace Barotrauma
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}
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else
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{
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string guiScaleString = $"GUI.Scale: {Scale}";
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string guixScaleString = $"GUI.xScale: {xScale}";
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string guiyScaleString = $"GUI.yScale: {yScale}";
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string relativeHorizontalAspectRatioString = $"RelativeHorizontalAspectRatio: {RelativeHorizontalAspectRatio}";
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string relativeVerticalAspectRatioString = $"RelativeVerticalAspectRatio: {RelativeVerticalAspectRatio}";
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Vector2 guiScaleStringSize = SmallFont.MeasureString(guiScaleString);
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Vector2 guixScaleStringSize = SmallFont.MeasureString(guixScaleString);
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Vector2 guiyScaleStringSize = SmallFont.MeasureString(guiyScaleString);
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Vector2 relativeHorizontalAspectRatioStringSize = SmallFont.MeasureString(relativeHorizontalAspectRatioString);
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Vector2 relativeVerticalAspectRatioStringSize = SmallFont.MeasureString(relativeVerticalAspectRatioString);
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string[] strings = new string[]
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{
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$"GUI.Scale: {Scale}",
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$"GUI.xScale: {xScale}",
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$"GUI.yScale: {yScale}",
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$"RelativeHorizontalAspectRatio: {RelativeHorizontalAspectRatio}",
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$"RelativeVerticalAspectRatio: {RelativeVerticalAspectRatio}",
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$"Cam.Zoom: {Screen.Selected.Cam?.Zoom ?? 0f}",
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};
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int padding = IntScale(10);
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int yPos = padding;
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DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)guiScaleStringSize.X - padding, yPos), guiScaleString, Color.LightGreen, Color.Black, 0, SmallFont);
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yPos += (int)guiScaleStringSize.Y + padding / 2;
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foreach (string str in strings)
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{
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Vector2 stringSize = SmallFont.MeasureString(str);
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DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)guixScaleStringSize.X - padding, yPos), guixScaleString, Color.LightGreen, Color.Black, 0, SmallFont);
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yPos += (int)guixScaleStringSize.Y + padding / 2;
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DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)guiyScaleStringSize.X - padding, yPos), guiyScaleString, Color.LightGreen, Color.Black, 0, SmallFont);
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yPos += (int)guiyScaleStringSize.Y + padding / 2;
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DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)relativeHorizontalAspectRatioStringSize.X - padding, yPos), relativeHorizontalAspectRatioString, Color.LightGreen, Color.Black, 0, SmallFont);
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yPos += (int)relativeHorizontalAspectRatioStringSize.Y + padding / 2;
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DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)relativeVerticalAspectRatioStringSize.X - padding, yPos), relativeVerticalAspectRatioString, Color.LightGreen, Color.Black, 0, SmallFont);
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yPos += (int)relativeVerticalAspectRatioStringSize.Y + padding / 2;
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DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)stringSize.X - padding, yPos), str, Color.LightGreen, Color.Black, 0, SmallFont);
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yPos += (int)stringSize.Y + padding / 2;
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}
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}
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}
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