Unstable 0.1300.0.3
This commit is contained in:
@@ -565,34 +565,26 @@ namespace Barotrauma
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}
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else
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{
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string guiScaleString = $"GUI.Scale: {Scale}";
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string guixScaleString = $"GUI.xScale: {xScale}";
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string guiyScaleString = $"GUI.yScale: {yScale}";
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string relativeHorizontalAspectRatioString = $"RelativeHorizontalAspectRatio: {RelativeHorizontalAspectRatio}";
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string relativeVerticalAspectRatioString = $"RelativeVerticalAspectRatio: {RelativeVerticalAspectRatio}";
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Vector2 guiScaleStringSize = SmallFont.MeasureString(guiScaleString);
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Vector2 guixScaleStringSize = SmallFont.MeasureString(guixScaleString);
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Vector2 guiyScaleStringSize = SmallFont.MeasureString(guiyScaleString);
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Vector2 relativeHorizontalAspectRatioStringSize = SmallFont.MeasureString(relativeHorizontalAspectRatioString);
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Vector2 relativeVerticalAspectRatioStringSize = SmallFont.MeasureString(relativeVerticalAspectRatioString);
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string[] strings = new string[]
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{
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$"GUI.Scale: {Scale}",
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$"GUI.xScale: {xScale}",
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$"GUI.yScale: {yScale}",
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$"RelativeHorizontalAspectRatio: {RelativeHorizontalAspectRatio}",
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$"RelativeVerticalAspectRatio: {RelativeVerticalAspectRatio}",
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$"Cam.Zoom: {Screen.Selected.Cam?.Zoom ?? 0f}",
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};
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int padding = IntScale(10);
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int yPos = padding;
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DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)guiScaleStringSize.X - padding, yPos), guiScaleString, Color.LightGreen, Color.Black, 0, SmallFont);
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yPos += (int)guiScaleStringSize.Y + padding / 2;
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foreach (string str in strings)
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{
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Vector2 stringSize = SmallFont.MeasureString(str);
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DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)guixScaleStringSize.X - padding, yPos), guixScaleString, Color.LightGreen, Color.Black, 0, SmallFont);
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yPos += (int)guixScaleStringSize.Y + padding / 2;
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DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)guiyScaleStringSize.X - padding, yPos), guiyScaleString, Color.LightGreen, Color.Black, 0, SmallFont);
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yPos += (int)guiyScaleStringSize.Y + padding / 2;
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DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)relativeHorizontalAspectRatioStringSize.X - padding, yPos), relativeHorizontalAspectRatioString, Color.LightGreen, Color.Black, 0, SmallFont);
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yPos += (int)relativeHorizontalAspectRatioStringSize.Y + padding / 2;
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DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)relativeVerticalAspectRatioStringSize.X - padding, yPos), relativeVerticalAspectRatioString, Color.LightGreen, Color.Black, 0, SmallFont);
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yPos += (int)relativeVerticalAspectRatioStringSize.Y + padding / 2;
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DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)stringSize.X - padding, yPos), str, Color.LightGreen, Color.Black, 0, SmallFont);
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yPos += (int)stringSize.Y + padding / 2;
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}
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}
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}
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@@ -194,6 +194,8 @@ namespace Barotrauma
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public bool ScrollBarEnabled { get; set; } = true;
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public bool KeepSpaceForScrollBar { get; set; }
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public bool CanTakeKeyBoardFocus { get; set; } = true;
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public bool ScrollBarVisible
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{
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get
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@@ -891,7 +893,7 @@ namespace Barotrauma
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}
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// If one of the children is the subscriber, we don't want to register, because it will unregister the child.
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if (takeKeyBoardFocus && RectTransform.GetAllChildren().None(rt => rt.GUIComponent == GUI.KeyboardDispatcher.Subscriber))
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if (takeKeyBoardFocus && CanTakeKeyBoardFocus && RectTransform.GetAllChildren().None(rt => rt.GUIComponent == GUI.KeyboardDispatcher.Subscriber))
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{
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Selected = true;
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GUI.KeyboardDispatcher.Subscriber = this;
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@@ -261,7 +261,7 @@ namespace Barotrauma
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public readonly List<RichTextData> RichTextData = null;
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private readonly bool hasColorHighlight = false;
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public bool HasColorHighlight => RichTextData != null;
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public struct ClickableArea
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{
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@@ -295,7 +295,6 @@ namespace Barotrauma
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if (parseRichText)
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{
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RichTextData = Barotrauma.RichTextData.GetRichTextData(text, out text);
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hasColorHighlight = RichTextData != null;
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}
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//if the text is in chinese/korean/japanese and we're not using a CJK-compatible font,
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@@ -326,7 +325,6 @@ namespace Barotrauma
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: this(rectT, text, textColor, font, textAlignment, wrap, style, color, playerInput)
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{
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this.RichTextData = richTextData;
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hasColorHighlight = richTextData != null;
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}
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public void CalculateHeightFromText(int padding = 0, bool removeExtraSpacing = false)
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@@ -634,7 +632,7 @@ namespace Barotrauma
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currentTextColor = selectedTextColor;
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}
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if (!hasColorHighlight)
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if (!HasColorHighlight)
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{
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string textToShow = Censor ? censoredText : (Wrap ? wrappedText : text);
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Color colorToShow = currentTextColor * (currentTextColor.A / 255.0f);
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@@ -94,7 +94,7 @@ namespace Barotrauma
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}
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}
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private static Point maxPoint = new Point(int.MaxValue, int.MaxValue);
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public readonly static Point MaxPoint = new Point(int.MaxValue, int.MaxValue);
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private Point? maxSize;
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/// <summary>
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@@ -103,7 +103,7 @@ namespace Barotrauma
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/// </summary>
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public Point MaxSize
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{
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get { return maxSize ?? maxPoint; }
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get { return maxSize ?? MaxPoint; }
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set
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{
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if (maxSize == value) { return; }
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@@ -18,7 +18,7 @@ namespace Barotrauma
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private static UISprite spectateIcon, disconnectedIcon;
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private static Sprite ownerIcon, moderatorIcon;
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private enum InfoFrameTab { Crew, Mission, Reputation, MyCharacter, Traitor };
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private enum InfoFrameTab { Crew, Mission, Reputation, MyCharacter, Traitor, Submarine };
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private static InfoFrameTab selectedTab;
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private GUIFrame infoFrame, contentFrame;
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@@ -181,77 +181,79 @@ namespace Barotrauma
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infoFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null);
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new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, infoFrame.RectTransform, Anchor.Center), style: "GUIBackgroundBlocker");
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Vector2 contentFrameSize = selectedTab switch
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//this used to be a switch expression but i changed it because it killed enc :(
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Vector2 contentFrameSize;
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switch (selectedTab)
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{
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InfoFrameTab.MyCharacter => new Vector2(0.33f, 0.5f),
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_ => new Vector2(0.33f, 0.667f)
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};
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case InfoFrameTab.MyCharacter:
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contentFrameSize = new Vector2(0.45f, 0.5f);
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break;
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default:
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contentFrameSize = new Vector2(0.45f, 0.667f);
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break;
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}
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contentFrame = new GUIFrame(new RectTransform(contentFrameSize, infoFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { RelativeOffset = new Vector2(0.025f, 0.12f) });
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var innerLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.958f, 0.943f), contentFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, GUI.IntScale(17.5f)) })
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{
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RelativeSpacing = 0.01f,
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Stretch = true
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};
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var buttonArea = new GUILayoutGroup(new RectTransform(new Point(innerLayoutGroup.Rect.Width, GUI.IntScale(25f)), parent: innerLayoutGroup.RectTransform), isHorizontal: true)
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var horizontalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.958f, 0.943f), contentFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, GUI.IntScale(25f)) }, isHorizontal: true)
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{
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RelativeSpacing = 0.01f
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};
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var buttonArea = new GUILayoutGroup(new RectTransform(new Vector2(0.07f, 1f), parent: horizontalLayoutGroup.RectTransform), isHorizontal: false)
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{
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AbsoluteSpacing = GUI.IntScale(5f)
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};
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var innerLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.92f, 1f), horizontalLayoutGroup.RectTransform))
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{
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RelativeSpacing = 0.01f,
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Stretch = true
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};
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float absoluteSpacing = innerLayoutGroup.RelativeSpacing * innerLayoutGroup.Rect.Height;
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int multiplier = GameMain.GameSession?.GameMode is CampaignMode ? 2 : 1;
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int infoFrameHolderHeight = Math.Min((int)(0.926f * innerLayoutGroup.Rect.Height), (int)(innerLayoutGroup.Rect.Height - multiplier * (GUI.IntScale(25f) + absoluteSpacing)));
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int infoFrameHolderHeight = Math.Min((int)(0.97f * innerLayoutGroup.Rect.Height), (int)(innerLayoutGroup.Rect.Height - multiplier * (GUI.IntScale(15f) + absoluteSpacing)));
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infoFrameHolder = new GUIFrame(new RectTransform(new Point(innerLayoutGroup.Rect.Width, infoFrameHolderHeight), parent: innerLayoutGroup.RectTransform), style: null);
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var crewButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("Crew"), style: "GUITabButton")
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GUIButton createTabButton(InfoFrameTab tab, string textTag)
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{
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UserData = InfoFrameTab.Crew,
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OnClicked = SelectInfoFrameTab
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};
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tabButtons.Add(crewButton);
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var newButton = new GUIButton(new RectTransform(Vector2.One, buttonArea.RectTransform, scaleBasis: ScaleBasis.BothWidth), style: $"InfoFrameTabButton.{tab}")
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{
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UserData = tab,
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ToolTip = TextManager.Get(textTag),
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OnClicked = SelectInfoFrameTab
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};
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tabButtons.Add(newButton);
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return newButton;
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}
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var missionButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("Mission"), style: "GUITabButton")
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{
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UserData = InfoFrameTab.Mission,
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OnClicked = SelectInfoFrameTab
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};
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tabButtons.Add(missionButton);
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var crewButton = createTabButton(InfoFrameTab.Crew, "crew");
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var missionButton = createTabButton(InfoFrameTab.Mission, "mission");
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if (GameMain.GameSession?.GameMode is CampaignMode campaignMode)
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{
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var reputationButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("reputation"), style: "GUITabButton")
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{
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UserData = InfoFrameTab.Reputation,
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OnClicked = SelectInfoFrameTab
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};
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tabButtons.Add(reputationButton);
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var reputationButton = createTabButton(InfoFrameTab.Reputation, "reputation");
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var balanceFrame = new GUIFrame(new RectTransform(new Point(buttonArea.RectTransform.NonScaledSize.X, (int)(buttonArea.RectTransform.NonScaledSize.Y * 1.5f)), parent: innerLayoutGroup.RectTransform), style: "InnerFrame");
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var submarineButton = createTabButton(InfoFrameTab.Submarine, "submarine");
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var balanceFrame = new GUIFrame(new RectTransform(new Point(innerLayoutGroup.Rect.Width, innerLayoutGroup.Rect.Height - infoFrameHolderHeight), parent: innerLayoutGroup.RectTransform), style: "InnerFrame");
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new GUITextBlock(new RectTransform(Vector2.One, balanceFrame.RectTransform), "", textAlignment: Alignment.Right, parseRichText: true)
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{
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TextGetter = () => TextManager.GetWithVariable("campaignmoney", "[money]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", campaignMode.Money))
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};
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}
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bool isTraitor = GameMain.Client?.Character?.IsTraitor ?? false;
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if (isTraitor && GameMain.Client.TraitorMission != null)
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else
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{
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var traitorButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("tabmenu.traitor"), style: "GUITabButton")
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bool isTraitor = GameMain.Client?.Character?.IsTraitor ?? false;
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if (isTraitor && GameMain.Client.TraitorMission != null)
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{
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UserData = InfoFrameTab.Traitor,
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OnClicked = SelectInfoFrameTab
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};
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tabButtons.Add(traitorButton);
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var traitorButton = createTabButton(InfoFrameTab.Traitor, "tabmenu.traitor");
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}
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}
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if (GameMain.NetworkMember != null)
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{
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var myCharacterButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("tabmenu.character"), style: "GUITabButton")
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{
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UserData = InfoFrameTab.MyCharacter,
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OnClicked = SelectInfoFrameTab
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};
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tabButtons.Add(myCharacterButton);
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var myCharacterButton = createTabButton(InfoFrameTab.MyCharacter, "tabmenu.character");
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}
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}
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@@ -288,6 +290,9 @@ namespace Barotrauma
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if (GameMain.NetworkMember == null) { return false; }
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GameMain.NetLobbyScreen.CreatePlayerFrame(infoFrameHolder);
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break;
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case InfoFrameTab.Submarine:
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CreateSubmarineInfo(infoFrameHolder, Submarine.MainSub);
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break;
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}
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return true;
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@@ -879,13 +884,16 @@ namespace Barotrauma
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UserData = line
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};
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textBlock.CalculateHeightFromText();
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foreach (var data in textBlock.RichTextData)
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if (textBlock.HasColorHighlight)
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{
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textBlock.ClickableAreas.Add(new GUITextBlock.ClickableArea()
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foreach (var data in textBlock.RichTextData)
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{
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Data = data,
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OnClick = GameMain.NetLobbyScreen.SelectPlayer
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});
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textBlock.ClickableAreas.Add(new GUITextBlock.ClickableArea()
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{
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Data = data,
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OnClick = GameMain.NetLobbyScreen.SelectPlayer
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});
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}
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}
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}
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}
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@@ -930,27 +938,38 @@ namespace Barotrauma
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foreach (Mission mission in GameMain.GameSession.Missions)
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{
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GUIFrame missionDescriptionHolder = new GUIFrame(new RectTransform(Vector2.One, missionList.Content.RectTransform), style: null);
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GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.744f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.225f, 0f) }, false, childAnchor: Anchor.TopLeft);
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GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.744f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.225f, 0f) }, false, childAnchor: Anchor.TopLeft)
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{
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AbsoluteSpacing = GUI.IntScale(5)
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};
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string descriptionText = mission.Description;
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foreach (string missionMessage in mission.ShownMessages)
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{
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descriptionText += "\n\n" + missionMessage;
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}
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string rewardText = mission.GetMissionRewardText();
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string reputationText = mission.GetReputationRewardText(mission.Locations[0]);
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var missionNameRichTextData = RichTextData.GetRichTextData(mission.Name, out string missionNameString);
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var missionDescriptionRichTextData = RichTextData.GetRichTextData(mission.Description, out string missionDescriptionString);
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var missionRewardRichTextData = RichTextData.GetRichTextData(rewardText, out string missionRewardString);
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var missionReputationRichTextData = RichTextData.GetRichTextData(reputationText, out string missionReputationString);
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var missionDescriptionRichTextData = RichTextData.GetRichTextData(descriptionText, out string missionDescriptionString);
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missionNameString = ToolBox.WrapText(missionNameString, missionTextGroup.Rect.Width, GUI.LargeFont);
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missionDescriptionString = ToolBox.WrapText(missionDescriptionString, missionTextGroup.Rect.Width, GUI.Font);
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missionRewardString = ToolBox.WrapText(missionRewardString, missionTextGroup.Rect.Width, GUI.Font);
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missionReputationString = ToolBox.WrapText(missionReputationString, missionTextGroup.Rect.Width, GUI.Font);
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missionDescriptionString = ToolBox.WrapText(missionDescriptionString, missionTextGroup.Rect.Width, GUI.Font);
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Vector2 missionNameSize = GUI.LargeFont.MeasureString(missionNameString);
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Vector2 missionDescriptionSize = GUI.Font.MeasureString(missionDescriptionString);
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Vector2 missionRewardSize = GUI.Font.MeasureString(missionRewardString);
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Vector2 missionReputationSize = GUI.Font.MeasureString(missionReputationString);
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missionDescriptionHolder.RectTransform.NonScaledSize = new Point(missionDescriptionHolder.RectTransform.NonScaledSize.X, (int)(missionNameSize.Y + missionDescriptionSize.Y + missionRewardSize.Y + missionReputationSize.Y));
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float ySize = missionNameSize.Y + missionDescriptionSize.Y + missionRewardSize.Y + missionReputationSize.Y + missionTextGroup.AbsoluteSpacing * 4;
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bool displayDifficulty = mission.Difficulty.HasValue;
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if (displayDifficulty) { ySize += missionRewardSize.Y; }
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missionDescriptionHolder.RectTransform.NonScaledSize = new Point(missionDescriptionHolder.RectTransform.NonScaledSize.X, (int)ySize);
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missionTextGroup.RectTransform.NonScaledSize = new Point(missionTextGroup.RectTransform.NonScaledSize.X, missionDescriptionHolder.RectTransform.NonScaledSize.Y);
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if (mission.Prefab.Icon != null)
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@@ -960,10 +979,38 @@ namespace Barotrauma
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int iconHeight = Math.Max(missionTextGroup.RectTransform.NonScaledSize.Y, (int)(iconWidth * iconAspectRatio));
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Point iconSize = new Point(iconWidth, iconHeight);
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new GUIImage(new RectTransform(iconSize, missionDescriptionHolder.RectTransform), mission.Prefab.Icon, null, true) { Color = mission.Prefab.IconColor, CanBeFocused = false };
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new GUIImage(new RectTransform(iconSize, missionDescriptionHolder.RectTransform), mission.Prefab.Icon, null, true)
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{
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Color = mission.Prefab.IconColor,
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HoverColor = mission.Prefab.IconColor,
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SelectedColor = mission.Prefab.IconColor,
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CanBeFocused = false
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};
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}
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionNameRichTextData, missionNameString, font: GUI.LargeFont);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionRewardRichTextData, missionRewardString);
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GUILayoutGroup difficultyIndicatorGroup = null;
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if (displayDifficulty)
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{
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difficultyIndicatorGroup = new GUILayoutGroup(new RectTransform(new Point(missionTextGroup.Rect.Width, (int)missionRewardSize.Y), parent: missionTextGroup.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = 1
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};
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var difficultyColor = mission.GetDifficultyColor();
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for (int i = 0; i < mission.Difficulty.Value; i++)
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{
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new GUIImage(new RectTransform(Vector2.One, difficultyIndicatorGroup.RectTransform, scaleBasis: ScaleBasis.Smallest), "DifficultyIndicator", scaleToFit: true)
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{
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CanBeFocused = false,
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Color = difficultyColor
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};
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}
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}
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var rewardTextBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionRewardRichTextData, missionRewardString);
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if (difficultyIndicatorGroup != null)
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{
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difficultyIndicatorGroup.RectTransform.Resize(new Point((int)(difficultyIndicatorGroup.Rect.Width - rewardTextBlock.Padding.X - rewardTextBlock.Padding.Z), difficultyIndicatorGroup.Rect.Height));
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difficultyIndicatorGroup.RectTransform.AbsoluteOffset = new Point((int)rewardTextBlock.Padding.X, 0);
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}
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionReputationRichTextData, missionReputationString);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionDescriptionRichTextData, missionDescriptionString);
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}
|
||||
@@ -1004,5 +1051,84 @@ namespace Barotrauma
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionNameString, font: GUI.LargeFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionDescriptionString);
|
||||
}
|
||||
|
||||
private void CreateSubmarineInfo(GUIFrame infoFrame, Submarine sub)
|
||||
{
|
||||
GUIFrame subInfoFrame = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
|
||||
GUIFrame paddedFrame = new GUIFrame(new RectTransform(Vector2.One * 0.97f, subInfoFrame.RectTransform, Anchor.Center), style: null);
|
||||
|
||||
var previewButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.43f), paddedFrame.RectTransform), style: null)
|
||||
{
|
||||
OnClicked = (btn, obj) => { SubmarinePreview.Create(sub.Info); return false; },
|
||||
};
|
||||
|
||||
var previewImage = sub.Info.PreviewImage ?? SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name.Equals(sub.Info.Name, StringComparison.OrdinalIgnoreCase))?.PreviewImage;
|
||||
if (previewImage == null)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(Vector2.One, previewButton.RectTransform), TextManager.Get("SubPreviewImageNotFound"));
|
||||
}
|
||||
else
|
||||
{
|
||||
var submarinePreviewBackground = new GUIFrame(new RectTransform(Vector2.One, previewButton.RectTransform), style: null)
|
||||
{
|
||||
Color = Color.Black,
|
||||
HoverColor = Color.Black,
|
||||
SelectedColor = Color.Black,
|
||||
PressedColor = Color.Black,
|
||||
CanBeFocused = false,
|
||||
};
|
||||
new GUIImage(new RectTransform(new Vector2(0.98f), submarinePreviewBackground.RectTransform, Anchor.Center), previewImage, scaleToFit: true) { CanBeFocused = false };
|
||||
new GUIFrame(new RectTransform(Vector2.One, submarinePreviewBackground.RectTransform), "InnerGlow", color: Color.Black) { CanBeFocused = false };
|
||||
}
|
||||
|
||||
new GUIFrame(new RectTransform(Vector2.One * 0.12f, previewButton.RectTransform, anchor: Anchor.BottomRight, pivot: Pivot.BottomRight, scaleBasis: ScaleBasis.BothHeight)
|
||||
{
|
||||
AbsoluteOffset = new Point((int)(0.03f * previewButton.Rect.Height))
|
||||
},
|
||||
"ExpandButton", Color.White)
|
||||
{
|
||||
Color = Color.White,
|
||||
HoverColor = Color.White,
|
||||
PressedColor = Color.White
|
||||
};
|
||||
|
||||
var subInfoTextLayout = new GUILayoutGroup(new RectTransform(Vector2.One, paddedFrame.RectTransform));
|
||||
|
||||
string className = !sub.Info.HasTag(SubmarineTag.Shuttle) ? TextManager.Get($"submarineclass.{sub.Info.SubmarineClass}") : TextManager.Get("shuttle");
|
||||
|
||||
int nameHeight = (int)GUI.LargeFont.MeasureString(sub.Info.DisplayName, true).Y;
|
||||
int classHeight = (int)GUI.SubHeadingFont.MeasureString(className).Y;
|
||||
|
||||
var submarineNameText = new GUITextBlock(new RectTransform(new Point(subInfoTextLayout.Rect.Width, nameHeight + HUDLayoutSettings.Padding / 2), subInfoTextLayout.RectTransform), sub.Info.DisplayName, textAlignment: Alignment.CenterLeft, font: GUI.LargeFont) { CanBeFocused = false };
|
||||
submarineNameText.RectTransform.MinSize = new Point(0, (int)submarineNameText.TextSize.Y);
|
||||
var submarineClassText = new GUITextBlock(new RectTransform(new Point(subInfoTextLayout.Rect.Width, classHeight), subInfoTextLayout.RectTransform), className, textAlignment: Alignment.CenterLeft, font: GUI.SubHeadingFont) { CanBeFocused = false };
|
||||
submarineClassText.RectTransform.MinSize = new Point(0, (int)submarineClassText.TextSize.Y);
|
||||
|
||||
if (GameMain.GameSession?.GameMode is CampaignMode campaign)
|
||||
{
|
||||
var upgradeRootLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.57f), paddedFrame.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), true);
|
||||
|
||||
var upgradeCategoryPanel = UpgradeStore.CreateUpgradeCategoryList(new RectTransform(new Vector2(0.4f, 1f), upgradeRootLayout.RectTransform));
|
||||
upgradeCategoryPanel.HideChildrenOutsideFrame = true;
|
||||
UpgradeStore.UpdateCategoryList(upgradeCategoryPanel, campaign, sub, UpgradeStore.GetApplicableCategories(sub).ToArray());
|
||||
GUIComponent[] toRemove = upgradeCategoryPanel.Content.FindChildren(c => !c.Enabled).ToArray();
|
||||
toRemove.ForEach(c => upgradeCategoryPanel.RemoveChild(c));
|
||||
|
||||
var upgradePanel = new GUIListBox(new RectTransform(new Vector2(0.6f, 1f), upgradeRootLayout.RectTransform));
|
||||
upgradeCategoryPanel.OnSelected = (component, userData) =>
|
||||
{
|
||||
upgradePanel.ClearChildren();
|
||||
if (userData is UpgradeStore.CategoryData categoryData && Submarine.MainSub != null)
|
||||
{
|
||||
foreach (UpgradePrefab prefab in categoryData.Prefabs)
|
||||
{
|
||||
var frame = UpgradeStore.CreateUpgradeFrame(prefab, categoryData.Category, campaign, new RectTransform(new Vector2(1f, 0.3f), upgradePanel.Content.RectTransform), addBuyButton: false);
|
||||
UpgradeStore.UpdateUpgradeEntry(frame, prefab, categoryData.Category, campaign);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Barotrauma
|
||||
|
||||
internal class UpgradeStore
|
||||
{
|
||||
private readonly struct CategoryData
|
||||
public readonly struct CategoryData
|
||||
{
|
||||
public readonly UpgradeCategory Category;
|
||||
public readonly List<UpgradePrefab> Prefabs;
|
||||
@@ -125,7 +125,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (component.UserData is CategoryData data)
|
||||
{
|
||||
UpdateUpgradeEntry(component, data.SinglePrefab, data.Category);
|
||||
UpdateUpgradeEntry(component, data.SinglePrefab, data.Category, Campaign);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -133,29 +133,35 @@ namespace Barotrauma
|
||||
// update the small indicator icons on the list
|
||||
if (currentStoreLayout?.Parent != null)
|
||||
{
|
||||
foreach (GUIComponent component in currentStoreLayout.Content.Children)
|
||||
{
|
||||
if (!(component.UserData is CategoryData data)) { continue; }
|
||||
if (component.FindChild("indicators", true) is { } indicators)
|
||||
{
|
||||
UpdateCategoryIndicators(indicators, component, data.Prefabs, data.Category);
|
||||
}
|
||||
}
|
||||
UpdateCategoryList(currentStoreLayout, Campaign, drawnSubmarine, applicableCategories);
|
||||
}
|
||||
}
|
||||
|
||||
// reset the order first
|
||||
foreach (UpgradeCategory category in UpgradeCategory.Categories)
|
||||
//TODO: move this somewhere else
|
||||
public static void UpdateCategoryList(GUIListBox categoryList, CampaignMode campaign, Submarine drawnSubmarine, IEnumerable<UpgradeCategory> applicableCategories)
|
||||
{
|
||||
foreach (GUIComponent component in categoryList.Content.Children)
|
||||
{
|
||||
if (!(component.UserData is CategoryData data)) { continue; }
|
||||
if (component.FindChild("indicators", true) is { } indicators)
|
||||
{
|
||||
GUIComponent component = currentStoreLayout.Content.FindChild(c => c.UserData is CategoryData categoryData && categoryData.Category == category);
|
||||
component?.SetAsLastChild();
|
||||
UpdateCategoryIndicators(indicators, component, data.Prefabs, data.Category, campaign, drawnSubmarine, applicableCategories);
|
||||
}
|
||||
}
|
||||
|
||||
// send the disabled components to the bottom
|
||||
List<GUIComponent> lastChilds = currentStoreLayout.Content.Children.Where(component => !component.Enabled).ToList();
|
||||
// reset the order first
|
||||
foreach (UpgradeCategory category in UpgradeCategory.Categories)
|
||||
{
|
||||
GUIComponent component = categoryList.Content.FindChild(c => c.UserData is CategoryData categoryData && categoryData.Category == category);
|
||||
component?.SetAsLastChild();
|
||||
}
|
||||
|
||||
foreach (var lastChild in lastChilds)
|
||||
{
|
||||
lastChild.SetAsLastChild();
|
||||
}
|
||||
// send the disabled components to the bottom
|
||||
List<GUIComponent> lastChilds = categoryList.Content.Children.Where(component => !component.Enabled).ToList();
|
||||
|
||||
foreach (var lastChild in lastChilds)
|
||||
{
|
||||
lastChild.SetAsLastChild();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -511,9 +517,10 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateUpgradeTab()
|
||||
//TODO: put this somewhere else
|
||||
public static GUIListBox CreateUpgradeCategoryList(RectTransform rectTransform)
|
||||
{
|
||||
currentStoreLayout = new GUIListBox(rectT(1.0f, 1.5f, storeLayout), style: null)
|
||||
var upgradeCategoryList = new GUIListBox(rectTransform, style: null)
|
||||
{
|
||||
AutoHideScrollBar = false,
|
||||
ScrollBarVisible = false,
|
||||
@@ -548,7 +555,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (var (category, prefabs) in upgrades)
|
||||
{
|
||||
var frameChild = new GUIFrame(rectT(1, 0.15f, currentStoreLayout.Content), style: "UpgradeUIFrame")
|
||||
var frameChild = new GUIFrame(rectT(1, 0.15f, upgradeCategoryList.Content), style: "UpgradeUIFrame")
|
||||
{
|
||||
UserData = new CategoryData(category, prefabs),
|
||||
GlowOnSelect = true
|
||||
@@ -565,9 +572,9 @@ namespace Barotrauma
|
||||
* |-----------------------------|--------------------------|
|
||||
*/
|
||||
GUILayoutGroup contentLayout = new GUILayoutGroup(rectT(0.9f, 0.85f, frameChild, Anchor.Center));
|
||||
var itemCategoryLabel = new GUITextBlock(rectT(1, 1, contentLayout), category.Name, font: GUI.SubHeadingFont) { CanBeFocused = false };
|
||||
GUILayoutGroup indicatorLayout = new GUILayoutGroup(rectT(0.5f, 0.25f, contentLayout, Anchor.BottomRight), isHorizontal: true, childAnchor: Anchor.TopRight) { UserData = "indicators", IgnoreLayoutGroups = true, RelativeSpacing = 0.01f };
|
||||
|
||||
var itemCategoryLabel = new GUITextBlock(rectT(1, 1, contentLayout), category.Name, font: GUI.SubHeadingFont) { CanBeFocused = false };
|
||||
GUILayoutGroup indicatorLayout = new GUILayoutGroup(rectT(0.5f, 0.25f, contentLayout, Anchor.BottomRight), isHorizontal: true, childAnchor: Anchor.TopRight) { UserData = "indicators", IgnoreLayoutGroups = true, RelativeSpacing = 0.01f };
|
||||
|
||||
foreach (var prefab in prefabs)
|
||||
{
|
||||
GUIImage upgradeIndicator = new GUIImage(rectT(0.1f, 1f, indicatorLayout), style: "UpgradeIndicator", scaleToFit: true) { UserData = prefab, CanBeFocused = false };
|
||||
@@ -582,6 +589,13 @@ namespace Barotrauma
|
||||
indicatorLayout.Recalculate();
|
||||
}
|
||||
|
||||
return upgradeCategoryList;
|
||||
}
|
||||
|
||||
private void CreateUpgradeTab()
|
||||
{
|
||||
currentStoreLayout = CreateUpgradeCategoryList(rectT(1.0f, 1.5f, storeLayout));
|
||||
|
||||
selectedUpgradeCategoryLayout = new GUIFrame(rectT(GUI.IsFourByThree() ? 0.3f : 0.25f, 1, mainStoreLayout), style: null) { CanBeFocused = false };
|
||||
|
||||
RefreshUpgradeList();
|
||||
@@ -637,7 +651,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateUpgradeEntry(UpgradePrefab prefab, UpgradeCategory category, GUIComponent parent, List<Item> itemsOnSubmarine)
|
||||
public static GUIFrame CreateUpgradeFrame(UpgradePrefab prefab, UpgradeCategory category, CampaignMode campaign, RectTransform rectTransform, bool addBuyButton = true)
|
||||
{
|
||||
/* UPGRADE PREFAB ENTRY
|
||||
* |------------------------------------------------------------------|
|
||||
@@ -648,8 +662,8 @@ namespace Barotrauma
|
||||
* | | progress bar | x / y | |
|
||||
* |------------------------------------------------------------------|
|
||||
*/
|
||||
GUIFrame prefabFrame = new GUIFrame(rectT(1f, 0.25f, parent), style: "ListBoxElement") { SelectedColor = Color.Transparent, UserData = new CategoryData(category, prefab) };
|
||||
GUILayoutGroup prefabLayout = new GUILayoutGroup(rectT(0.98f,0.95f, prefabFrame, Anchor.Center), isHorizontal: true);
|
||||
GUIFrame prefabFrame = new GUIFrame(rectTransform, style: "ListBoxElement") { SelectedColor = Color.Transparent, UserData = new CategoryData(category, prefab) };
|
||||
GUILayoutGroup prefabLayout = new GUILayoutGroup(rectT(0.98f, 0.95f, prefabFrame, Anchor.Center), isHorizontal: true) { Stretch = true };
|
||||
GUILayoutGroup imageLayout = new GUILayoutGroup(rectT(new Point(prefabLayout.Rect.Height, prefabLayout.Rect.Height), prefabLayout), childAnchor: Anchor.Center);
|
||||
var icon = new GUIImage(rectT(0.9f, 0.9f, imageLayout), prefab.Sprite, scaleToFit: true) { CanBeFocused = false };
|
||||
GUILayoutGroup textLayout = new GUILayoutGroup(rectT(0.8f - imageLayout.RectTransform.RelativeSize.X, 1, prefabLayout));
|
||||
@@ -659,9 +673,13 @@ namespace Barotrauma
|
||||
GUILayoutGroup progressLayout = new GUILayoutGroup(rectT(1, 0.25f, textLayout), isHorizontal: true, childAnchor: Anchor.CenterLeft) { UserData = "progressbar" };
|
||||
new GUIProgressBar(rectT(0.8f, 0.75f, progressLayout), 0.0f, GUI.Style.Orange);
|
||||
new GUITextBlock(rectT(0.2f, 1, progressLayout), string.Empty, font: GUI.SmallFont, textAlignment: Alignment.Center) { Padding = Vector4.Zero };
|
||||
GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, prefabLayout), childAnchor: Anchor.TopCenter) { UserData = "buybutton" };
|
||||
new GUITextBlock(rectT(1, 0.4f, buyButtonLayout), FormatCurrency(prefab.Price.GetBuyprice(Campaign.UpgradeManager.GetUpgradeLevel(prefab, category), Campaign.Map?.CurrentLocation)), textAlignment: Alignment.Center) { Padding = Vector4.Zero };
|
||||
GUILayoutGroup buyButtonLayout = null;
|
||||
if (addBuyButton)
|
||||
{
|
||||
buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, prefabLayout), childAnchor: Anchor.TopCenter) { UserData = "buybutton" };
|
||||
new GUITextBlock(rectT(1, 0.4f, buyButtonLayout), FormatCurrency(prefab.Price.GetBuyprice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation)), textAlignment: Alignment.Center) { Padding = Vector4.Zero };
|
||||
var buyButton = new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "UpgradeBuyButton") { Enabled = false };
|
||||
}
|
||||
|
||||
description.CalculateHeightFromText();
|
||||
// cut the description if it overflows and add a tooltip to it
|
||||
@@ -677,14 +695,33 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
// Recalculate everything to prevent jumping
|
||||
if (parent is GUILayoutGroup group) { group.Recalculate(); }
|
||||
if (rectTransform.Parent.GUIComponent is GUILayoutGroup group) { group.Recalculate(); }
|
||||
|
||||
descriptionLayout.Recalculate();
|
||||
prefabLayout.Recalculate();
|
||||
imageLayout.Recalculate();
|
||||
textLayout.Recalculate();
|
||||
progressLayout.Recalculate();
|
||||
buyButtonLayout.Recalculate();
|
||||
buyButtonLayout?.Recalculate();
|
||||
|
||||
return prefabFrame;
|
||||
}
|
||||
|
||||
private void CreateUpgradeEntry(UpgradePrefab prefab, UpgradeCategory category, GUIComponent parent, List<Item> itemsOnSubmarine)
|
||||
{
|
||||
GUIFrame prefabFrame = CreateUpgradeFrame(prefab, category, Campaign, rectT(1f, 0.25f, parent));
|
||||
var prefabLayout = prefabFrame.GetChild<GUILayoutGroup>();
|
||||
GUILayoutGroup[] childLayouts = prefabLayout.GetAllChildren<GUILayoutGroup>().ToArray();
|
||||
var imageLayout = childLayouts[0];
|
||||
var icon = imageLayout.GetChild<GUIImage>();
|
||||
var textLayout = childLayouts[1];
|
||||
var name = textLayout.GetChild<GUITextBlock>();
|
||||
GUILayoutGroup[] textChildLayouts = textLayout.GetAllChildren<GUILayoutGroup>().ToArray();
|
||||
var descriptionLayout = textChildLayouts[0];
|
||||
var description = descriptionLayout.GetChild<GUITextBlock>();
|
||||
var progressLayout = textChildLayouts[1];
|
||||
var buyButtonLayout = childLayouts[2];
|
||||
var buyButton = buyButtonLayout.GetChild<GUIButton>();
|
||||
|
||||
if (!HasPermission || itemsOnSubmarine != null && !itemsOnSubmarine.Any(it => category.CanBeApplied(it, prefab)))
|
||||
{
|
||||
@@ -713,7 +750,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
};
|
||||
|
||||
UpdateUpgradeEntry(prefabFrame, prefab, category);
|
||||
UpdateUpgradeEntry(prefabFrame, prefab, category, Campaign);
|
||||
}
|
||||
|
||||
private void CreateItemTooltip(MapEntity entity)
|
||||
@@ -778,6 +815,18 @@ namespace Barotrauma
|
||||
static string CreateListEntry(string name, int level) => TextManager.GetWithVariables("upgradeuitooltip.upgradelistelement", new[] { "[upgradename]", "[level]" }, new[] { name, $"{level}" });
|
||||
}
|
||||
|
||||
public static IEnumerable<UpgradeCategory> GetApplicableCategories(Submarine drawnSubmarine)
|
||||
{
|
||||
Item[] entitiesOnSub = drawnSubmarine.GetItems(true).Where(i => drawnSubmarine.IsEntityFoundOnThisSub(i, true)).ToArray();
|
||||
foreach (UpgradeCategory category in UpgradeCategory.Categories)
|
||||
{
|
||||
if (entitiesOnSub.Any(item => category.CanBeApplied(item, null)))
|
||||
{
|
||||
yield return category;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateSubmarinePreview(float deltaTime, GUICustomComponent parent)
|
||||
{
|
||||
if (!parent.Children.Any() || Submarine.MainSub != null && Submarine.MainSub != drawnSubmarine || GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y)
|
||||
@@ -789,16 +838,8 @@ namespace Barotrauma
|
||||
CreateSubmarinePreview(drawnSubmarine, parent);
|
||||
CreateHullBorderVerticies(drawnSubmarine, parent);
|
||||
|
||||
List<Item> entitiesOnSub = drawnSubmarine.GetItems(true).Where(i => drawnSubmarine.IsEntityFoundOnThisSub(i, true)).ToList();
|
||||
applicableCategories.Clear();
|
||||
|
||||
foreach (UpgradeCategory category in UpgradeCategory.Categories)
|
||||
{
|
||||
if (entitiesOnSub.Any(item => category.CanBeApplied(item, null)))
|
||||
{
|
||||
applicableCategories.Add(category);
|
||||
}
|
||||
}
|
||||
applicableCategories.AddRange(GetApplicableCategories(drawnSubmarine));
|
||||
}
|
||||
|
||||
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
||||
@@ -1002,9 +1043,9 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateUpgradeEntry(GUIComponent prefabFrame, UpgradePrefab prefab, UpgradeCategory category)
|
||||
public static void UpdateUpgradeEntry(GUIComponent prefabFrame, UpgradePrefab prefab, UpgradeCategory category, CampaignMode campaign)
|
||||
{
|
||||
int currentLevel = Campaign.UpgradeManager.GetUpgradeLevel(prefab, category);
|
||||
int currentLevel = campaign.UpgradeManager.GetUpgradeLevel(prefab, category);
|
||||
|
||||
string progressText = TextManager.GetWithVariables("upgrades.progressformat", new[] { "[level]", "[maxlevel]" }, new[] { currentLevel.ToString(), prefab.MaxLevel.ToString() });
|
||||
if (prefabFrame.FindChild("progressbar", true) is { } progressParent)
|
||||
@@ -1023,7 +1064,7 @@ namespace Barotrauma
|
||||
if (prefabFrame.FindChild("buybutton", true) is { } buttonParent)
|
||||
{
|
||||
GUITextBlock priceLabel = buttonParent.GetChild<GUITextBlock>();
|
||||
int price = prefab.Price.GetBuyprice(Campaign.UpgradeManager.GetUpgradeLevel(prefab, category), Campaign.Map?.CurrentLocation);
|
||||
int price = prefab.Price.GetBuyprice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation);
|
||||
|
||||
if (priceLabel != null && !WaitForServerUpdate)
|
||||
{
|
||||
@@ -1038,7 +1079,7 @@ namespace Barotrauma
|
||||
if (button != null)
|
||||
{
|
||||
button.Enabled = currentLevel < prefab.MaxLevel;
|
||||
if (WaitForServerUpdate || !HasPermission || price > Campaign.Money)
|
||||
if (WaitForServerUpdate || !campaign.AllowedToManageCampaign() || price > campaign.Money)
|
||||
{
|
||||
button.Enabled = false;
|
||||
}
|
||||
@@ -1046,7 +1087,14 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateCategoryIndicators(GUIComponent indicators, GUIComponent parent, List<UpgradePrefab> prefabs, UpgradeCategory category)
|
||||
private static void UpdateCategoryIndicators(
|
||||
GUIComponent indicators,
|
||||
GUIComponent parent,
|
||||
List<UpgradePrefab> prefabs,
|
||||
UpgradeCategory category,
|
||||
CampaignMode campaign,
|
||||
Submarine drawnSubmarine,
|
||||
IEnumerable<UpgradeCategory> applicableCategories)
|
||||
{
|
||||
// Disables the parent and only re-enables if the submarine contains valid items
|
||||
if (!category.IsWallUpgrade && drawnSubmarine != null)
|
||||
@@ -1078,13 +1126,13 @@ namespace Barotrauma
|
||||
GUIComponentStyle dimStyle = styles["upgradeindicatordim"];
|
||||
GUIComponentStyle offStyle = styles["upgradeindicatoroff"];
|
||||
|
||||
if (Campaign.UpgradeManager.GetUpgradeLevel(prefab, category) >= prefab.MaxLevel)
|
||||
if (campaign.UpgradeManager.GetUpgradeLevel(prefab, category) >= prefab.MaxLevel)
|
||||
{
|
||||
// we check this to avoid flickering from re-applying the same style
|
||||
if (image.Style == onStyle) { continue; }
|
||||
image.ApplyStyle(onStyle);
|
||||
}
|
||||
else if (Campaign.UpgradeManager.GetUpgradeLevel(prefab, category) > 0)
|
||||
else if (campaign.UpgradeManager.GetUpgradeLevel(prefab, category) > 0)
|
||||
{
|
||||
if (image.Style == dimStyle) { continue; }
|
||||
image.ApplyStyle(dimStyle);
|
||||
|
||||
Reference in New Issue
Block a user