Unstable 0.1300.0.3
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@@ -330,6 +330,8 @@ namespace Barotrauma
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GameMain.Client.HasSpawned = true;
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GameMain.Client.Character = this;
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = 1f;
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GameMain.Client.WaitForNextRoundRespawn = null;
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}
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else
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{
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@@ -516,6 +518,7 @@ namespace Barotrauma
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if (!character.IsDead) { Controlled = character; }
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = 1f;
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character.memInput.Clear();
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character.memState.Clear();
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