Unstable 0.1300.0.3

This commit is contained in:
Markus Isberg
2021-03-25 15:40:24 +02:00
parent 874616027b
commit 58c50a235d
136 changed files with 2486 additions and 1008 deletions
@@ -224,8 +224,7 @@ namespace Barotrauma
float targetOffsetAmount = 0.0f;
if (moveCam)
{
if (NeedsAir &&
pressureProtection < 80.0f &&
if (NeedsAir && !IsProtectedFromPressure() &&
(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 0.0f))
{
float pressure = AnimController.CurrentHull == null ? 100.0f : AnimController.CurrentHull.LethalPressure;
@@ -382,19 +381,44 @@ namespace Barotrauma
partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction, bool log)
{
HintManager.OnCharacterKilled(this);
if (GameMain.NetworkMember != null && controlled == this)
{
string chatMessage = CauseOfDeath.Type == CauseOfDeathType.Affliction ?
CauseOfDeath.Affliction.SelfCauseOfDeathDescription :
TextManager.Get("Self_CauseOfDeathDescription." + CauseOfDeath.Type.ToString(), fallBackTag: "Self_CauseOfDeathDescription.Damage");
if (GameMain.Client != null) chatMessage += " " + TextManager.Get("DeathChatNotification");
if (GameMain.Client != null) { chatMessage += " " + TextManager.Get("DeathChatNotification"); }
if (GameMain.GameSession?.GameMode is CampaignMode && GameMain.NetworkMember.RespawnManager != null && Level.Loaded?.Type != LevelData.LevelType.Outpost)
{
CoroutineManager.InvokeAfter(() =>
{
if (controlled != null || (!(GameMain.GameSession?.IsRunning ?? false))) { return; }
var respawnPrompt = new GUIMessageBox(
TextManager.Get("tutorial.tryagainheader"), TextManager.Get("respawnquestionprompt"),
new string[] { TextManager.Get("respawnquestionpromptrespawn"), TextManager.Get("respawnquestionpromptwait") });
respawnPrompt.Buttons[0].OnClicked += (btn, userdata) =>
{
GameMain.Client?.SendRespawnPromptResponse(waitForNextRoundRespawn: false);
respawnPrompt.Close();
return true;
};
respawnPrompt.Buttons[1].OnClicked += (btn, userdata) =>
{
GameMain.Client?.SendRespawnPromptResponse(waitForNextRoundRespawn: true);
respawnPrompt.Close();
return true;
};
}, delay: 5.0f);
}
GameMain.NetworkMember.AddChatMessage(chatMessage, ChatMessageType.Dead);
GameMain.LightManager.LosEnabled = false;
controlled = null;
}
PlaySound(CharacterSound.SoundType.Die);
}