Unstable 0.1300.0.3
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@@ -224,8 +224,7 @@ namespace Barotrauma
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float targetOffsetAmount = 0.0f;
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if (moveCam)
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{
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if (NeedsAir &&
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pressureProtection < 80.0f &&
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if (NeedsAir && !IsProtectedFromPressure() &&
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(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 0.0f))
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{
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float pressure = AnimController.CurrentHull == null ? 100.0f : AnimController.CurrentHull.LethalPressure;
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@@ -382,19 +381,44 @@ namespace Barotrauma
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partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction, bool log)
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{
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HintManager.OnCharacterKilled(this);
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if (GameMain.NetworkMember != null && controlled == this)
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{
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string chatMessage = CauseOfDeath.Type == CauseOfDeathType.Affliction ?
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CauseOfDeath.Affliction.SelfCauseOfDeathDescription :
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TextManager.Get("Self_CauseOfDeathDescription." + CauseOfDeath.Type.ToString(), fallBackTag: "Self_CauseOfDeathDescription.Damage");
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if (GameMain.Client != null) chatMessage += " " + TextManager.Get("DeathChatNotification");
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if (GameMain.Client != null) { chatMessage += " " + TextManager.Get("DeathChatNotification"); }
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if (GameMain.GameSession?.GameMode is CampaignMode && GameMain.NetworkMember.RespawnManager != null && Level.Loaded?.Type != LevelData.LevelType.Outpost)
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{
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CoroutineManager.InvokeAfter(() =>
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{
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if (controlled != null || (!(GameMain.GameSession?.IsRunning ?? false))) { return; }
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var respawnPrompt = new GUIMessageBox(
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TextManager.Get("tutorial.tryagainheader"), TextManager.Get("respawnquestionprompt"),
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new string[] { TextManager.Get("respawnquestionpromptrespawn"), TextManager.Get("respawnquestionpromptwait") });
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respawnPrompt.Buttons[0].OnClicked += (btn, userdata) =>
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{
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GameMain.Client?.SendRespawnPromptResponse(waitForNextRoundRespawn: false);
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respawnPrompt.Close();
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return true;
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};
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respawnPrompt.Buttons[1].OnClicked += (btn, userdata) =>
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{
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GameMain.Client?.SendRespawnPromptResponse(waitForNextRoundRespawn: true);
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respawnPrompt.Close();
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return true;
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};
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}, delay: 5.0f);
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}
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GameMain.NetworkMember.AddChatMessage(chatMessage, ChatMessageType.Dead);
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GameMain.LightManager.LosEnabled = false;
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controlled = null;
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}
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PlaySound(CharacterSound.SoundType.Die);
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}
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@@ -100,7 +100,22 @@ namespace Barotrauma
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Color textColor = Color.White * (0.5f + skill.Level / 200.0f);
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var skillName = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.Get("SkillName." + skill.Identifier), textColor: textColor, font: font) { Padding = Vector4.Zero };
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), skillName.RectTransform), ((int)skill.Level).ToString(), textColor: textColor, font: font, textAlignment: Alignment.CenterRight);
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float modifiedSkillLevel = skill.Level;
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if (Character != null)
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{
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modifiedSkillLevel = Character.GetSkillLevel(skill.Identifier);
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}
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if (!MathUtils.NearlyEqual(MathF.Round(modifiedSkillLevel), MathF.Round(skill.Level)))
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{
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int skillChange = (int)MathF.Round(modifiedSkillLevel - skill.Level);
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string changeText = $"{(skillChange > 0 ? "+" : "") + skillChange}";
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), skillName.RectTransform), $"{(int)skill.Level} ({changeText})", textColor: textColor, font: font, textAlignment: Alignment.CenterRight);
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}
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else
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), skillName.RectTransform), ((int)skill.Level).ToString(), textColor: textColor, font: font, textAlignment: Alignment.CenterRight);
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}
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}
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}
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else if (Character != null && Character.IsDead)
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@@ -330,6 +330,8 @@ namespace Barotrauma
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GameMain.Client.HasSpawned = true;
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GameMain.Client.Character = this;
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = 1f;
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GameMain.Client.WaitForNextRoundRespawn = null;
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}
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else
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{
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@@ -516,6 +518,7 @@ namespace Barotrauma
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if (!character.IsDead) { Controlled = character; }
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = 1f;
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character.memInput.Clear();
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character.memState.Clear();
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@@ -997,8 +997,8 @@ namespace Barotrauma
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cprButton.Visible =
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Character == Character.Controlled?.SelectedCharacter
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&& (Character.IsUnconscious || Character.Stun > 0.0f)
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&& !Character.IsDead
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&& Character.IsKnockedDown
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&& openHealthWindow == this;
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cprButton.IgnoreLayoutGroups = !cprButton.Visible;
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cprButton.Selected =
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