organize better default Lua stuff
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local Register = LuaSetup.Register
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local RegisterBarotrauma = LuaSetup.RegisterBarotrauma
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Register("System.TimeSpan")
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RegisterBarotrauma("LuaByte")
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RegisterBarotrauma("LuaUShort")
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RegisterBarotrauma("LuaFloat")
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RegisterBarotrauma("Level+InterestingPosition")
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RegisterBarotrauma("Identifier")
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RegisterBarotrauma("Job")
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RegisterBarotrauma("JobPrefab")
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RegisterBarotrauma("Level")
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RegisterBarotrauma("WayPoint")
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RegisterBarotrauma("Character")
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RegisterBarotrauma("CharacterPrefab")
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RegisterBarotrauma("CharacterInfo")
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RegisterBarotrauma("CharacterInfoPrefab")
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RegisterBarotrauma("CharacterHealth")
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RegisterBarotrauma("CharacterHealth+LimbHealth")
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RegisterBarotrauma("CharacterInventory")
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RegisterBarotrauma("Item")
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RegisterBarotrauma("Submarine")
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RegisterBarotrauma("INetSerializableStruct")
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RegisterBarotrauma("Networking.Client")
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RegisterBarotrauma("Networking.TempClient")
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RegisterBarotrauma("Networking.NetworkConnection")
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RegisterBarotrauma("Networking.LidgrenConnection")
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RegisterBarotrauma("Networking.SteamP2PConnection")
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RegisterBarotrauma("AfflictionPrefab")
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RegisterBarotrauma("Affliction")
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RegisterBarotrauma("AnimController")
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RegisterBarotrauma("Limb")
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RegisterBarotrauma("Ragdoll")
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RegisterBarotrauma("Networking.ChatMessage")
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RegisterBarotrauma("AttackResult")
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RegisterBarotrauma("Attack")
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RegisterBarotrauma("Entity")
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RegisterBarotrauma("EntitySpawner")
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RegisterBarotrauma("MapEntity")
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RegisterBarotrauma("MapEntityPrefab")
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RegisterBarotrauma("CauseOfDeath")
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RegisterBarotrauma("Hull")
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RegisterBarotrauma("Gap")
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RegisterBarotrauma("PhysicsBody")
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RegisterBarotrauma("AbilityFlags")
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RegisterBarotrauma("ItemPrefab")
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RegisterBarotrauma("SerializableProperty")
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RegisterBarotrauma("InputType")
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RegisterBarotrauma("StatusEffect")
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RegisterBarotrauma("FireSource")
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RegisterBarotrauma("ContentPackageManager")
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RegisterBarotrauma("ContentPackageManager+PackageSource")
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RegisterBarotrauma("ContentPackageManager+EnabledPackages")
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RegisterBarotrauma("ContentPackage")
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RegisterBarotrauma("RegularPackage")
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RegisterBarotrauma("CorePackage")
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RegisterBarotrauma("SubmarineBody")
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RegisterBarotrauma("Explosion")
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RegisterBarotrauma("Networking.ServerSettings")
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RegisterBarotrauma("Networking.ServerSettings+SavedClientPermission")
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RegisterBarotrauma("Inventory")
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RegisterBarotrauma("ItemInventory")
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RegisterBarotrauma("Inventory+ItemSlot")
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RegisterBarotrauma("FireSource")
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local componentsToRegister = { "DockingPort", "Door", "GeneticMaterial", "Growable", "Holdable", "LevelResource", "ItemComponent", "ItemLabel", "LightComponent", "Controller", "Deconstructor", "Engine", "Fabricator", "OutpostTerminal", "Pump", "Reactor", "Steering", "PowerContainer", "Projectile", "Repairable", "Rope", "Scanner", "ButtonTerminal", "ConnectionPanel", "CustomInterface", "MemoryComponent", "Terminal", "WifiComponent", "Wire", "TriggerComponent", "ElectricalDischarger", "EntitySpawnerComponent", "ProducedItem", "VineTile", "GrowthSideExtension", "IdCard", "MeleeWeapon", "Pickable", "AbilityItemPickingTime", "Propulsion", "RangedWeapon", "AbilityRangedWeapon", "RepairTool", "Sprayer", "Throwable", "ItemContainer", "AbilityItemContainer", "Ladder", "LimbPos", "AbilityDeconstructedItem", "AbilityItemCreationMultiplier", "AbilityItemDeconstructedInventory", "MiniMap", "OxygenGenerator", "Sonar", "SonarTransducer", "Vent", "NameTag", "Planter", "Powered", "PowerTransfer", "Quality", "RemoteController", "AdderComponent", "AndComponent", "ArithmeticComponent", "ColorComponent", "ConcatComponent", "Connection", "DelayComponent", "DivideComponent", "EqualsComponent", "ExponentiationComponent", "FunctionComponent", "GreaterComponent", "ModuloComponent", "MotionSensor", "MultiplyComponent", "NotComponent", "OrComponent", "OscillatorComponent", "OxygenDetector", "RegExFindComponent", "RelayComponent", "SignalCheckComponent", "SmokeDetector", "StringComponent", "SubtractComponent", "TrigonometricFunctionComponent", "WaterDetector", "XorComponent", "StatusHUD", "Turret", "Wearable",
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"GridInfo", "PowerSourceGroup"
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}
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for key, value in pairs(componentsToRegister) do
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RegisterBarotrauma("Items.Components." .. value)
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end
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LuaUserData.MakeFieldAccessible(RegisterBarotrauma("Items.Components.CustomInterface"), "customInterfaceElementList")
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RegisterBarotrauma("Items.Components.CustomInterface+CustomInterfaceElement")
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RegisterBarotrauma("AIController")
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RegisterBarotrauma("EnemyAIController")
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RegisterBarotrauma("HumanAIController")
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RegisterBarotrauma("AICharacter")
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RegisterBarotrauma("AITarget")
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RegisterBarotrauma("AITargetMemory")
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RegisterBarotrauma("AIChatMessage")
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RegisterBarotrauma("AIObjectiveManager")
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RegisterBarotrauma("AITrigger")
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RegisterBarotrauma("WreckAI")
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RegisterBarotrauma("WreckAIConfig")
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RegisterBarotrauma("AIObjectiveChargeBatteries")
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RegisterBarotrauma("AIObjective")
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RegisterBarotrauma("AIObjectiveCleanupItem")
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RegisterBarotrauma("AIObjectiveCleanupItems")
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RegisterBarotrauma("AIObjectiveCombat")
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RegisterBarotrauma("AIObjectiveContainItem")
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RegisterBarotrauma("AIObjectiveDecontainItem")
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RegisterBarotrauma("AIObjectiveEscapeHandcuffs")
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RegisterBarotrauma("AIObjectiveExtinguishFire")
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RegisterBarotrauma("AIObjectiveExtinguishFires")
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RegisterBarotrauma("AIObjectiveFightIntruders")
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RegisterBarotrauma("AIObjectiveFindDivingGear")
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RegisterBarotrauma("AIObjectiveFindSafety")
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RegisterBarotrauma("AIObjectiveFixLeak")
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RegisterBarotrauma("AIObjectiveFixLeaks")
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RegisterBarotrauma("AIObjectiveGetItem")
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RegisterBarotrauma("AIObjectiveGoTo")
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RegisterBarotrauma("AIObjectiveIdle")
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RegisterBarotrauma("AIObjectiveOperateItem")
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RegisterBarotrauma("AIObjectiveOperateItem")
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RegisterBarotrauma("AIObjectivePumpWater")
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RegisterBarotrauma("AIObjectiveRepairItem")
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RegisterBarotrauma("AIObjectiveRepairItems")
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RegisterBarotrauma("AIObjectiveRescue")
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RegisterBarotrauma("AIObjectiveRescueAll")
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RegisterBarotrauma("AIObjectiveReturn")
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RegisterBarotrauma("TalentPrefab")
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RegisterBarotrauma("TalentOption")
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RegisterBarotrauma("TalentSubTree")
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RegisterBarotrauma("TalentTree")
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RegisterBarotrauma("CharacterTalent")
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RegisterBarotrauma("Upgrade")
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RegisterBarotrauma("UpgradeCategory")
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RegisterBarotrauma("UpgradePrefab")
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RegisterBarotrauma("UpgradeManager")
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RegisterBarotrauma("Screen")
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RegisterBarotrauma("GameScreen")
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RegisterBarotrauma("GameSession")
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RegisterBarotrauma("GameSettings")
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RegisterBarotrauma("CrewManager")
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RegisterBarotrauma("GameMode")
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RegisterBarotrauma("MissionMode")
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RegisterBarotrauma("PvPMode")
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RegisterBarotrauma("Mission")
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RegisterBarotrauma("CampaignMode")
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RegisterBarotrauma("CoOpMode")
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RegisterBarotrauma("CampaignMetadata")
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RegisterBarotrauma("Faction")
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RegisterBarotrauma("FactionPrefab")
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RegisterBarotrauma("Location")
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RegisterBarotrauma("LocationConnection")
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RegisterBarotrauma("LocationType")
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RegisterBarotrauma("LocationTypeChange")
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RegisterBarotrauma("DebugConsole+Command")
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RegisterBarotrauma("TextManager")
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local descriptor = RegisterBarotrauma("NetLobbyScreen")
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if SERVER then
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LuaUserData.MakeFieldAccessible(descriptor, "subs")
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end
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RegisterBarotrauma("Networking.IWriteMessage")
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RegisterBarotrauma("Networking.IReadMessage")
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RegisterBarotrauma("Networking.NetEntityEvent")
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RegisterBarotrauma("Networking.INetSerializable")
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Register("Lidgren.Network.NetIncomingMessage")
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Register("Lidgren.Network.NetConnection")
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Register("System.Net.IPEndPoint")
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Register("System.Net.IPAddress")
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RegisterBarotrauma("Skill")
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RegisterBarotrauma("SkillPrefab")
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RegisterBarotrauma("TraitorMissionPrefab")
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RegisterBarotrauma("TraitorMissionResult")
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Register("FarseerPhysics.Dynamics.Body")
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Register("FarseerPhysics.Dynamics.World")
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Register("FarseerPhysics.Dynamics.Fixture")
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RegisterBarotrauma("Physics")
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RegisterBarotrauma("Camera")
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RegisterBarotrauma("Key")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.ItemPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.JobPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.CharacterPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.AfflictionPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.TalentPrefab]]")
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RegisterBarotrauma("Pair`2[[Barotrauma.JobPrefab],[System.Int32]]")
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RegisterBarotrauma("Range`1[System.Single]")
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RegisterBarotrauma("Items.Components.Signal")
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RegisterBarotrauma("SubmarineInfo")
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RegisterBarotrauma("MapCreatures.Behavior.BallastFloraBehavior")
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RegisterBarotrauma("MapCreatures.Behavior.BallastFloraBranch")
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Register("Microsoft.Xna.Framework.Vector2")
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Register("Microsoft.Xna.Framework.Vector3")
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Register("Microsoft.Xna.Framework.Vector4")
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Register("Microsoft.Xna.Framework.Color")
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Register("Microsoft.Xna.Framework.Point")
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Register("Microsoft.Xna.Framework.Rectangle")
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Register("Microsoft.Xna.Framework.Matrix")
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