organize better default Lua stuff
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@@ -0,0 +1,45 @@
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local Register = LuaSetup.Register
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local RegisterBarotrauma = LuaSetup.RegisterBarotrauma
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local localizedStrings = {
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"LocalizedString", "LimitLString", "WrappedLString", "AddedPunctuationLString", "CapitalizeLString", "ConcatLString", "FallbackLString", "FormattedLString", "InputTypeLString", "JoinLString", "LowerLString", "RawLString", "ReplaceLString", "ServerMsgLString", "SplitLString", "TagLString", "TrimLString", "UpperLString", "StripRichTagsLString",
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}
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for key, value in pairs(localizedStrings) do
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RegisterBarotrauma(value)
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end
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RegisterBarotrauma("Networking.ClientPeer")
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RegisterBarotrauma("ChatBox")
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RegisterBarotrauma("GUICanvas")
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RegisterBarotrauma("Anchor")
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RegisterBarotrauma("Alignment")
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RegisterBarotrauma("Pivot")
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RegisterBarotrauma("Key")
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RegisterBarotrauma("PlayerInput")
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RegisterBarotrauma("ScalableFont")
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Register("Microsoft.Xna.Framework.Graphics.Texture2D")
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Register("EventInput.KeyEventArgs")
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Register("Microsoft.Xna.Framework.Input.Keys")
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Register("Microsoft.Xna.Framework.Input.KeyboardState")
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RegisterBarotrauma("Sprite")
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RegisterBarotrauma("GUI")
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RegisterBarotrauma("GUIStyle")
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RegisterBarotrauma("GUILayoutGroup")
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RegisterBarotrauma("GUITextBox")
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RegisterBarotrauma("GUITextBlock")
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RegisterBarotrauma("GUIButton")
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RegisterBarotrauma("RectTransform")
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RegisterBarotrauma("GUIFrame")
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RegisterBarotrauma("GUITickBox")
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RegisterBarotrauma("GUICustomComponent")
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RegisterBarotrauma("GUIImage")
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RegisterBarotrauma("GUIListBox")
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RegisterBarotrauma("GUIScrollBar")
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RegisterBarotrauma("GUIDropDown")
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RegisterBarotrauma("GUINumberInput")
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RegisterBarotrauma("Inventory+SlotReference")
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