Highlighted items glow in the dark, health bars are hidden when health is full, usernames and health bars are drawn at full brightness
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@@ -317,8 +317,6 @@ namespace Barotrauma
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null, null, null,
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cam.Transform);
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foreach (Character c in Character.CharacterList) c.DrawFront(spriteBatch);
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Submarine.DrawFront(spriteBatch);
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spriteBatch.End();
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@@ -330,7 +328,9 @@ namespace Barotrauma
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null, null, null,
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cam.Transform);
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if (Level.Loaded!=null) Level.Loaded.DrawFront(spriteBatch);
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if (Level.Loaded != null) Level.Loaded.DrawFront(spriteBatch);
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foreach (Character c in Character.CharacterList) c.DrawFront(spriteBatch);
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spriteBatch.End();
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