Highlighted items glow in the dark, health bars are hidden when health is full, usernames and health bars are drawn at full brightness
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@@ -21,7 +21,8 @@ namespace Barotrauma
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Message,
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RadioMessage,
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DeadMessage,
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Click
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Click,
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Inventory,
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}
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public class GUI
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@@ -90,11 +91,14 @@ namespace Barotrauma
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if (loadSounds)
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{
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sounds = new Sound[4];
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sounds = new Sound[Enum.GetValues(typeof(GUISoundType)).Length];
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sounds[(int)GUISoundType.Message] = Sound.Load("Content/Sounds/UI/UImsg.ogg", false);
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sounds[(int)GUISoundType.RadioMessage] = Sound.Load("Content/Sounds/UI/radiomsg.ogg", false);
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sounds[(int)GUISoundType.DeadMessage] = Sound.Load("Content/Sounds/UI/deadmsg.ogg", false);
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sounds[(int)GUISoundType.Click] = Sound.Load("Content/Sounds/UI/beep-shinymetal.ogg", false);
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sounds[(int)GUISoundType.Inventory] = Sound.Load("Content/Sounds/pickItem.ogg", false);
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}
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// create 1x1 texture for line drawing
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