From 57daa3ccb7dd96301d528016cdc887b46022491c Mon Sep 17 00:00:00 2001 From: Evil Factory <36804725+evilfactory@users.noreply.github.com> Date: Fri, 27 Mar 2026 21:40:44 -0300 Subject: [PATCH] Fix missing type register --- .../SharedSource/LuaCs/_Services/_Lua/DefaultLuaRegistrar.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Barotrauma/BarotraumaShared/SharedSource/LuaCs/_Services/_Lua/DefaultLuaRegistrar.cs b/Barotrauma/BarotraumaShared/SharedSource/LuaCs/_Services/_Lua/DefaultLuaRegistrar.cs index dabf3792e..a0bb8ef31 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/LuaCs/_Services/_Lua/DefaultLuaRegistrar.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/LuaCs/_Services/_Lua/DefaultLuaRegistrar.cs @@ -42,6 +42,8 @@ public class DefaultLuaRegistrar : IDefaultLuaRegistrar _userDataService.RegisterType("Barotrauma.Range`1"); _userDataService.RegisterType("Barotrauma.ItemPrefab"); + _userDataService.RegisterType("Barotrauma.InputType"); + List assembliesToScan = [typeof(DefaultLuaRegistrar).Assembly, typeof(Identifier).Assembly, typeof(Microsoft.Xna.Framework.Vector2).Assembly]; foreach (var type in assembliesToScan.SelectMany(a => a.GetTypes()))