Progress on tutorial
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@@ -112,7 +112,6 @@ namespace Subsurface
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DrawMap(graphics, spriteBatch);
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spriteBatch.Begin();
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if (Game1.GameSession != null) Game1.GameSession.Draw(spriteBatch);
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if (Character.Controlled != null && Character.Controlled.SelectedConstruction != null)
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{
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@@ -126,6 +125,8 @@ namespace Subsurface
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}
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}
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if (Game1.GameSession != null) Game1.GameSession.Draw(spriteBatch);
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GUI.Draw((float)deltaTime, spriteBatch, cam);
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if (PlayerInput.GetMouseState.LeftButton != ButtonState.Pressed) Inventory.draggingItem = null;
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