Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.

This commit is contained in:
Joonas Rikkonen
2017-07-17 23:27:31 +03:00
parent f1edb14f3f
commit 575b643c62
16 changed files with 125 additions and 66 deletions
@@ -1,5 +1,6 @@
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Barotrauma
{
@@ -38,9 +39,9 @@ namespace Barotrauma
}
public override bool TryPutItem(Item item, System.Collections.Generic.List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
public override bool TryPutItem(Item item, Character user, List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
{
bool wasPut = base.TryPutItem(item, allowedSlots, createNetworkEvent);
bool wasPut = base.TryPutItem(item, user, allowedSlots, createNetworkEvent);
if (wasPut)
{
@@ -59,9 +60,9 @@ namespace Barotrauma
return wasPut;
}
public override bool TryPutItem(Item item, int i, bool allowSwapping, bool createNetworkEvent = true)
public override bool TryPutItem(Item item, int i, bool allowSwapping, Character user, bool createNetworkEvent = true)
{
bool wasPut = base.TryPutItem(item, i, allowSwapping, createNetworkEvent);
bool wasPut = base.TryPutItem(item, i, allowSwapping, user, createNetworkEvent);
if (wasPut)
{