Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
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@@ -187,21 +187,21 @@ namespace Barotrauma.Items.Components
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public override void Equip(Character character)
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{
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ClearConnections();
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ClearConnections(character);
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IsActive = true;
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}
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public override void Unequip(Character character)
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{
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ClearConnections();
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ClearConnections(character);
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IsActive = false;
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}
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public override void Drop(Character dropper)
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{
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ClearConnections();
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ClearConnections(dropper);
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IsActive = false;
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}
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@@ -252,7 +252,7 @@ namespace Barotrauma.Items.Components
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public override bool Pick(Character picker)
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{
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ClearConnections();
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ClearConnections(picker);
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return true;
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}
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@@ -295,10 +295,30 @@ namespace Barotrauma.Items.Components
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Drawable = IsActive || sections.Count > 0;
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}
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private void ClearConnections()
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private void ClearConnections(Character user = null)
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{
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nodes.Clear();
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sections.Clear();
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if (user != null)
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{
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if (connections[0] != null && connections[1] != null)
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{
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GameServer.Log(Character.Controlled.Name + " disconnected a wire from " +
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connections[0].Item.Name + " (" + connections[0].Name + ") to "+
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connections[1].Item.Name + " (" + connections[1].Name + ")", ServerLog.MessageType.ItemInteraction);
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}
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else if (connections[0] != null)
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{
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GameServer.Log(Character.Controlled.Name + " disconnected a wire from " +
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connections[0].Item.Name + " (" + connections[0].Name + ")", ServerLog.MessageType.ItemInteraction);
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}
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else if (connections[1] != null)
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{
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GameServer.Log(Character.Controlled.Name + " disconnected a wire from " +
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connections[1].Item.Name + " (" + connections[1].Name + ")", ServerLog.MessageType.ItemInteraction);
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}
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}
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for (int i = 0; i < 2; i++)
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{
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