Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.

This commit is contained in:
Joonas Rikkonen
2017-07-17 23:27:31 +03:00
parent f1edb14f3f
commit 575b643c62
16 changed files with 125 additions and 66 deletions
@@ -183,7 +183,7 @@ namespace Barotrauma.Items.Components
{
if (!containableItems.Any(x => x.MatchesItem(item))) return false;
if (Inventory.TryPutItem(item))
if (Inventory.TryPutItem(item, null))
{
IsActive = true;
if (hideItems && item.body != null) item.body.Enabled = false;
@@ -200,10 +200,10 @@ namespace Barotrauma.Items.Components
for (ushort i = 0; i < itemIds.Length; i++)
{
Item item = MapEntity.FindEntityByID(itemIds[i]) as Item;
Item item = Entity.FindEntityByID(itemIds[i]) as Item;
if (item == null) continue;
Inventory.TryPutItem(item, i, false, false);
Inventory.TryPutItem(item, i, false, null, false);
}
itemIds = null;