Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.

This commit is contained in:
Joonas Rikkonen
2017-07-17 23:27:31 +03:00
parent f1edb14f3f
commit 575b643c62
16 changed files with 125 additions and 66 deletions
@@ -117,11 +117,11 @@ namespace Barotrauma
List<InvSlotType> allowedSlots = new List<InvSlotType>(item.AllowedSlots);
allowedSlots.Remove(InvSlotType.Any);
character.Inventory.TryPutItem(item, allowedSlots);
character.Inventory.TryPutItem(item, null, allowedSlots);
}
else
{
character.Inventory.TryPutItem(item, item.AllowedSlots);
character.Inventory.TryPutItem(item, null, item.AllowedSlots);
}
if (item.Prefab.Name == "ID Card" && spawnPoint != null)