Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
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@@ -83,7 +83,7 @@ namespace Barotrauma
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if (character.Inventory.Items[i] == null) continue;
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//try to move the existing item to LimbSlot.Any and continue if successful
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if (character.Inventory.TryPutItem(character.Inventory.Items[i], new List<InvSlotType>() { InvSlotType.Any })) continue;
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if (character.Inventory.TryPutItem(character.Inventory.Items[i], character, new List<InvSlotType>() { InvSlotType.Any })) continue;
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//if everything else fails, simply drop the existing item
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character.Inventory.Items[i].Drop();
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@@ -95,7 +95,7 @@ namespace Barotrauma
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if (targetSlot > -1 && character.Inventory.IsInLimbSlot(targetItem, InvSlotType.Any))
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{
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character.Inventory.TryPutItem(targetItem, targetSlot, false);
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character.Inventory.TryPutItem(targetItem, targetSlot, false, character);
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}
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}
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else
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