Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.

This commit is contained in:
Joonas Rikkonen
2017-07-17 23:27:31 +03:00
parent f1edb14f3f
commit 575b643c62
16 changed files with 125 additions and 66 deletions
@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Linq;
@@ -169,7 +170,18 @@ namespace Barotrauma.Items.Components
draggingConnected.RemoveConnection(item);
if (draggingConnected.Connect(this, !alreadyConnected, true)) Wires[index] = draggingConnected;
if (draggingConnected.Connect(this, !alreadyConnected, true))
{
GameServer.Log(item.Name + " rewired by " + Character.Controlled.Name, ServerLog.MessageType.ItemInteraction);
var otherConnection = draggingConnected.OtherConnection(this);
GameServer.Log(item.Name + " rewired by " + Character.Controlled.Name + ": " +
Name + " -> " +
(otherConnection == null ? "none" : otherConnection.Item.Name + " (" + (otherConnection.Name) + ")"), ServerLog.MessageType.ItemInteraction);
Wires[index] = draggingConnected;
}
}
}
}