Fixed memory leak caused by submarine preview images, changed Submarine.SavedSubmarines to a property that prevents removing submarines from outside the class without disposing the preview image. Closes #498
This commit is contained in:
@@ -815,7 +815,7 @@ namespace Barotrauma.Networking
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string subName = inc.ReadString();
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string subHash = inc.ReadString();
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var matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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if (matchingSub != null)
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{
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submarines.Add(matchingSub);
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@@ -1181,8 +1181,12 @@ namespace Barotrauma.Networking
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case FileTransferType.Submarine:
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new GUIMessageBox("Download finished", "File \"" + transfer.FileName + "\" was downloaded succesfully.");
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var newSub = new Submarine(transfer.FilePath);
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Submarine.SavedSubmarines.RemoveAll(s => s.Name == newSub.Name && s.MD5Hash.Hash == newSub.MD5Hash.Hash);
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Submarine.SavedSubmarines.Add(newSub);
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var existingSubs = Submarine.SavedSubmarines.Where(s => s.Name == newSub.Name && s.MD5Hash.Hash == newSub.MD5Hash.Hash).ToList();
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foreach (Submarine existingSub in existingSubs)
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{
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existingSub.Dispose();
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}
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Submarine.AddToSavedSubs(newSub);
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for (int i = 0; i < 2; i++)
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{
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@@ -2,6 +2,7 @@
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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@@ -151,7 +152,7 @@ namespace Barotrauma
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{
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int votes = inc.ReadByte();
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string subName = inc.ReadString();
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Submarine sub = Submarine.SavedSubmarines.Find(sm => sm.Name == subName);
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Submarine sub = Submarine.SavedSubmarines.FirstOrDefault(sm => sm.Name == subName);
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SetVoteText(GameMain.NetLobbyScreen.SubList, sub, votes);
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}
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}
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@@ -144,7 +144,7 @@ namespace Barotrauma
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return true;
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};
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}
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if (Submarine.SavedSubmarines.Count > 0) subList.Select(Submarine.SavedSubmarines[0]);
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if (Submarine.SavedSubmarines.Any()) subList.Select(Submarine.SavedSubmarines.First());
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}
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public void UpdateLoadMenu()
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@@ -782,8 +782,8 @@ namespace Barotrauma
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CanBeFocused = false
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};
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var matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == sub.Name && s.MD5Hash.Hash == sub.MD5Hash.Hash);
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if (matchingSub == null) matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == sub.Name);
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var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == sub.Name && s.MD5Hash.Hash == sub.MD5Hash.Hash);
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if (matchingSub == null) matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == sub.Name);
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if (matchingSub == null)
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{
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@@ -1467,8 +1467,8 @@ namespace Barotrauma
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return false;
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}
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Submarine sub = Submarine.SavedSubmarines.Find(m => m.Name == subName && m.MD5Hash.Hash == md5Hash);
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if (sub == null) sub = Submarine.SavedSubmarines.Find(m => m.Name == subName);
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Submarine sub = Submarine.SavedSubmarines.FirstOrDefault(m => m.Name == subName && m.MD5Hash.Hash == md5Hash);
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if (sub == null) sub = Submarine.SavedSubmarines.FirstOrDefault(m => m.Name == subName);
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var matchingListSub = subList.children.Find(c => c.UserData == sub);
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if (matchingListSub != null)
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@@ -254,9 +254,12 @@ namespace Barotrauma
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partial void DisposeTexture()
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{
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//check if another sprite is using the same texture
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foreach (Sprite s in list)
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if (!string.IsNullOrEmpty(file)) //file can be empty if the sprite is created directly from a Texture2D instance
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{
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if (s.file == file) return;
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foreach (Sprite s in list)
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{
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if (s.file == file) return;
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}
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}
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//if not, free the texture
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@@ -267,6 +270,5 @@ namespace Barotrauma
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}
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}
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}
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}
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@@ -119,7 +119,7 @@ namespace Barotrauma
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subs = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus)).ToList();
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if (subs == null || subs.Count()==0)
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if (subs == null || subs.Count() == 0)
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{
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throw new Exception("No submarines are available.");
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}
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@@ -187,7 +187,7 @@ namespace Barotrauma
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if (GameMain.Server.SubSelectionMode == SelectionMode.Random)
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{
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var nonShuttles = Submarine.SavedSubmarines.FindAll(c => !c.HasTag(SubmarineTag.Shuttle) && !c.HasTag(SubmarineTag.HideInMenus));
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var nonShuttles = Submarine.SavedSubmarines.Where(c => !c.HasTag(SubmarineTag.Shuttle) && !c.HasTag(SubmarineTag.HideInMenus)).ToList();
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SelectedSub = nonShuttles[Rand.Range(0, nonShuttles.Count)];
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}
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if (GameMain.Server.ModeSelectionMode == SelectionMode.Random)
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@@ -51,7 +51,11 @@ namespace Barotrauma
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public static bool LockX, LockY;
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public static List<Submarine> SavedSubmarines = new List<Submarine>();
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private static List<Submarine> savedSubmarines = new List<Submarine>();
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public static IEnumerable<Submarine> SavedSubmarines
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{
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get { return savedSubmarines; }
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}
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public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f);
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@@ -217,7 +221,7 @@ namespace Barotrauma
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public Vector2 Velocity
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{
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get { return subBody==null ? Vector2.Zero : subBody.Velocity; }
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get { return subBody == null ? Vector2.Zero : subBody.Velocity; }
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set
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{
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if (subBody == null) return;
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@@ -244,7 +248,7 @@ namespace Barotrauma
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public override string ToString()
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{
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return "Barotrauma.Submarine ("+name+")";
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return "Barotrauma.Submarine (" + name + ")";
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}
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public override bool Removed
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@@ -557,7 +561,7 @@ namespace Barotrauma
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}
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}
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public static bool RectsOverlap(Rectangle rect1, Rectangle rect2, bool inclusive=true)
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public static bool RectsOverlap(Rectangle rect1, Rectangle rect2, bool inclusive = true)
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{
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if (inclusive)
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{
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@@ -602,7 +606,7 @@ namespace Barotrauma
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if (fraction < closestFraction)
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{
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closestFraction = fraction;
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if (fixture.Body!=null) closestBody = fixture.Body;
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if (fixture.Body != null) closestBody = fixture.Body;
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}
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return fraction;
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}
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@@ -669,7 +673,7 @@ namespace Barotrauma
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get { return flippedX; }
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}
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public void FlipX(List<Submarine> parents=null)
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public void FlipX(List<Submarine> parents = null)
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{
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if (parents == null) parents = new List<Submarine>();
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parents.Add(this);
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@@ -784,14 +788,14 @@ namespace Barotrauma
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subBody.Update(deltaTime);
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for (int i = 0; i < 2; i++ )
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for (int i = 0; i < 2; i++)
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{
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if (MainSubs[i] == null) continue;
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if (this != MainSubs[i] && MainSubs[i].DockedTo.Contains(this)) return;
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}
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//send updates more frequently if moving fast
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networkUpdateTimer -= MathHelper.Clamp(Velocity.Length()*10.0f, 0.1f, 5.0f) * deltaTime;
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networkUpdateTimer -= MathHelper.Clamp(Velocity.Length() * 10.0f, 0.1f, 5.0f) * deltaTime;
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if (networkUpdateTimer < 0.0f)
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{
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@@ -875,9 +879,18 @@ namespace Barotrauma
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//saving/loading ----------------------------------------------------
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public static void AddToSavedSubs(Submarine sub)
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{
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savedSubmarines.Add(sub);
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}
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public static void RefreshSavedSubs()
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{
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SavedSubmarines.Clear();
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for (int i = savedSubmarines.Count - 1; i>= 0; i--)
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{
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savedSubmarines[i].Dispose();
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}
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System.Diagnostics.Debug.Assert(savedSubmarines.Count == 0);
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if (!Directory.Exists(SavePath))
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{
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@@ -921,7 +934,7 @@ namespace Barotrauma
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foreach (string path in filePaths)
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{
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SavedSubmarines.Add(new Submarine(path));
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savedSubmarines.Add(new Submarine(path));
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}
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}
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@@ -971,7 +984,7 @@ namespace Barotrauma
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catch (Exception e)
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{
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DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed! ("+e.Message+")");
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DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed! (" + e.Message + ")");
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return null;
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}
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}
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@@ -1152,7 +1165,7 @@ namespace Barotrauma
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public static Submarine Load(string fileName, bool unloadPrevious)
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{
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return Load(fileName, SavePath, unloadPrevious);
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return Load(fileName, SavePath, unloadPrevious);
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}
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public static Submarine Load(string fileName, string folder, bool unloadPrevious)
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@@ -1285,6 +1298,15 @@ namespace Barotrauma
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DockedTo.Clear();
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}
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public void Dispose()
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{
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savedSubmarines.Remove(this);
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#if CLIENT
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PreviewImage.Remove();
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PreviewImage = null;
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#endif
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}
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public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
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{
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msg.Write(ID);
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@@ -271,7 +271,7 @@ namespace Barotrauma.Networking
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case (byte)FileTransferType.Submarine:
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string fileName = inc.ReadString();
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string fileHash = inc.ReadString();
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var requestedSubmarine = Submarine.SavedSubmarines.Find(s => s.Name == fileName && s.MD5Hash.Hash == fileHash);
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var requestedSubmarine = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == fileName && s.MD5Hash.Hash == fileHash);
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if (requestedSubmarine != null)
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{
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@@ -93,7 +93,7 @@ namespace Barotrauma
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{
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case VoteType.Sub:
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string subName = inc.ReadString();
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Submarine sub = Submarine.SavedSubmarines.Find(s => s.Name == subName);
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Submarine sub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
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sender.SetVote(voteType, sub);
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#if CLIENT
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UpdateVoteTexts(GameMain.Server.ConnectedClients, voteType);
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