Fixed memory leak caused by submarine preview images, changed Submarine.SavedSubmarines to a property that prevents removing submarines from outside the class without disposing the preview image. Closes #498
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@@ -815,7 +815,7 @@ namespace Barotrauma.Networking
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string subName = inc.ReadString();
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string subHash = inc.ReadString();
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var matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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if (matchingSub != null)
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{
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submarines.Add(matchingSub);
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@@ -1181,8 +1181,12 @@ namespace Barotrauma.Networking
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case FileTransferType.Submarine:
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new GUIMessageBox("Download finished", "File \"" + transfer.FileName + "\" was downloaded succesfully.");
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var newSub = new Submarine(transfer.FilePath);
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Submarine.SavedSubmarines.RemoveAll(s => s.Name == newSub.Name && s.MD5Hash.Hash == newSub.MD5Hash.Hash);
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Submarine.SavedSubmarines.Add(newSub);
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var existingSubs = Submarine.SavedSubmarines.Where(s => s.Name == newSub.Name && s.MD5Hash.Hash == newSub.MD5Hash.Hash).ToList();
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foreach (Submarine existingSub in existingSubs)
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{
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existingSub.Dispose();
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}
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Submarine.AddToSavedSubs(newSub);
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for (int i = 0; i < 2; i++)
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{
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@@ -2,6 +2,7 @@
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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@@ -151,7 +152,7 @@ namespace Barotrauma
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{
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int votes = inc.ReadByte();
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string subName = inc.ReadString();
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Submarine sub = Submarine.SavedSubmarines.Find(sm => sm.Name == subName);
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Submarine sub = Submarine.SavedSubmarines.FirstOrDefault(sm => sm.Name == subName);
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SetVoteText(GameMain.NetLobbyScreen.SubList, sub, votes);
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}
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}
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@@ -144,7 +144,7 @@ namespace Barotrauma
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return true;
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};
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}
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if (Submarine.SavedSubmarines.Count > 0) subList.Select(Submarine.SavedSubmarines[0]);
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if (Submarine.SavedSubmarines.Any()) subList.Select(Submarine.SavedSubmarines.First());
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}
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public void UpdateLoadMenu()
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@@ -782,8 +782,8 @@ namespace Barotrauma
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CanBeFocused = false
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};
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var matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == sub.Name && s.MD5Hash.Hash == sub.MD5Hash.Hash);
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if (matchingSub == null) matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == sub.Name);
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var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == sub.Name && s.MD5Hash.Hash == sub.MD5Hash.Hash);
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if (matchingSub == null) matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == sub.Name);
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if (matchingSub == null)
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{
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@@ -1467,8 +1467,8 @@ namespace Barotrauma
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return false;
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}
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Submarine sub = Submarine.SavedSubmarines.Find(m => m.Name == subName && m.MD5Hash.Hash == md5Hash);
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if (sub == null) sub = Submarine.SavedSubmarines.Find(m => m.Name == subName);
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Submarine sub = Submarine.SavedSubmarines.FirstOrDefault(m => m.Name == subName && m.MD5Hash.Hash == md5Hash);
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if (sub == null) sub = Submarine.SavedSubmarines.FirstOrDefault(m => m.Name == subName);
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var matchingListSub = subList.children.Find(c => c.UserData == sub);
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if (matchingListSub != null)
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@@ -254,11 +254,14 @@ namespace Barotrauma
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partial void DisposeTexture()
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{
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//check if another sprite is using the same texture
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foreach (Sprite s in list)
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if (!string.IsNullOrEmpty(file)) //file can be empty if the sprite is created directly from a Texture2D instance
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{
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if (s.file == file) return;
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foreach (Sprite s in list)
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{
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if (s.file == file) return;
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}
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}
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//if not, free the texture
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if (texture != null)
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{
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@@ -267,6 +270,5 @@ namespace Barotrauma
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}
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}
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}
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}
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