Faction Test 100.9.0.0
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@@ -223,24 +223,24 @@ namespace Barotrauma
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public ScalableFont GetFontForStr(string str) =>
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Prefabs.ActivePrefab.GetFontForCategory(TextManager.GetSpeciallyHandledCategories(str));
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public void DrawString(SpriteBatch sb, LocalizedString text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects se, float layerDepth)
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public void DrawString(SpriteBatch sb, LocalizedString text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects spriteEffects, float layerDepth)
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{
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DrawString(sb, text.Value, position, color, rotation, origin, scale, se, layerDepth);
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DrawString(sb, text.Value, position, color, rotation, origin, scale, spriteEffects, layerDepth);
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}
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public void DrawString(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects se, float layerDepth)
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public void DrawString(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects spriteEffects, float layerDepth)
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{
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GetFontForStr(text).DrawString(sb, text, position, color, rotation, origin, scale, se, layerDepth);
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GetFontForStr(text).DrawString(sb, text, position, color, rotation, origin, scale, spriteEffects, layerDepth);
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}
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public void DrawString(SpriteBatch sb, LocalizedString text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects se, float layerDepth, Alignment alignment = Alignment.TopLeft)
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public void DrawString(SpriteBatch sb, LocalizedString text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects spriteEffects, float layerDepth, Alignment alignment = Alignment.TopLeft)
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{
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DrawString(sb, text.Value, position, color, rotation, origin, scale, se, layerDepth, alignment);
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DrawString(sb, text.Value, position, color, rotation, origin, scale, spriteEffects, layerDepth, alignment);
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}
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public void DrawString(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects se, float layerDepth, Alignment alignment = Alignment.TopLeft, ForceUpperCase forceUpperCase = Barotrauma.ForceUpperCase.Inherit)
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public void DrawString(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects spriteEffects, float layerDepth, Alignment alignment = Alignment.TopLeft, ForceUpperCase forceUpperCase = Barotrauma.ForceUpperCase.Inherit)
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{
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GetFontForStr(text).DrawString(sb, text, position, color, rotation, origin, scale, se, layerDepth, alignment, forceUpperCase);
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GetFontForStr(text).DrawString(sb, text, position, color, rotation, origin, scale, spriteEffects, layerDepth, alignment, forceUpperCase);
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}
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public void DrawString(SpriteBatch sb, LocalizedString text, Vector2 position, Color color, ForceUpperCase forceUpperCase = Barotrauma.ForceUpperCase.Inherit, bool italics = false)
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@@ -253,9 +253,9 @@ namespace Barotrauma
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GetFontForStr(text).DrawString(sb, text, position, color, forceUpperCase, italics);
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}
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public void DrawStringWithColors(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects se, float layerDepth, in ImmutableArray<RichTextData>? richTextData, int rtdOffset = 0, Alignment alignment = Alignment.TopLeft, ForceUpperCase forceUpperCase = Barotrauma.ForceUpperCase.Inherit)
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public void DrawStringWithColors(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects spriteEffects, float layerDepth, in ImmutableArray<RichTextData>? richTextData, int rtdOffset = 0, Alignment alignment = Alignment.TopLeft, ForceUpperCase forceUpperCase = Barotrauma.ForceUpperCase.Inherit)
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{
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GetFontForStr(text).DrawStringWithColors(sb, text, position, color, rotation, origin, scale, se, layerDepth, richTextData, rtdOffset, alignment, forceUpperCase);
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GetFontForStr(text).DrawStringWithColors(sb, text, position, color, rotation, origin, scale, spriteEffects, layerDepth, richTextData, rtdOffset, alignment, forceUpperCase);
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}
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public Vector2 MeasureString(LocalizedString str, bool removeExtraSpacing = false)
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