Faction Test 100.9.0.0
This commit is contained in:
@@ -10,11 +10,7 @@ namespace EventInput
|
||||
void ReceiveTextInput(string text);
|
||||
void ReceiveCommandInput(char command);
|
||||
void ReceiveSpecialInput(Keys key);
|
||||
|
||||
#if !WINDOWS
|
||||
/// Windows build uses ImeSharp instead because SDL2's IME implementation is broken on Windows (https://github.com/libsdl-org/SDL/issues/2243)
|
||||
void ReceiveEditingInput(string text, int start);
|
||||
#endif
|
||||
void ReceiveEditingInput(string text, int start, int length);
|
||||
|
||||
bool Selected { get; set; } //or Focused
|
||||
}
|
||||
@@ -26,59 +22,27 @@ namespace EventInput
|
||||
EventInput.Initialize(window);
|
||||
EventInput.CharEntered += EventInput_CharEntered;
|
||||
EventInput.KeyDown += EventInput_KeyDown;
|
||||
#if !WINDOWS
|
||||
EventInput.EditingText += EventInput_TextEditing;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* SDL by default starts in a state where it accepts IME inputs
|
||||
* this is bad because this blocks keybinds since the IME thinks
|
||||
* it's typing in a text box and not forwarding keybinds to the game.
|
||||
*/
|
||||
TextInput.StopTextInput();
|
||||
GameMain.ResetIMEWorkaround();
|
||||
}
|
||||
#if !WINDOWS
|
||||
|
||||
public void EventInput_TextEditing(object sender, TextEditingEventArgs e)
|
||||
{
|
||||
_subscriber?.ReceiveEditingInput(e.Text, e.Start);
|
||||
_subscriber?.ReceiveEditingInput(e.Text, e.Start, e.Length);
|
||||
}
|
||||
#endif
|
||||
|
||||
public void EventInput_KeyDown(object sender, KeyEventArgs e)
|
||||
{
|
||||
_subscriber?.ReceiveSpecialInput(e.KeyCode);
|
||||
if (char.IsControl(e.Character))
|
||||
{
|
||||
_subscriber?.ReceiveCommandInput(e.Character);
|
||||
}
|
||||
}
|
||||
|
||||
void EventInput_CharEntered(object sender, CharacterEventArgs e)
|
||||
{
|
||||
if (_subscriber == null)
|
||||
return;
|
||||
if (char.IsControl(e.Character))
|
||||
{
|
||||
_subscriber.ReceiveCommandInput(e.Character);
|
||||
// Doesn't work as expected. Not sure why this should be run in a separate thread.
|
||||
//#if WINDOWS
|
||||
// //ctrl-v
|
||||
// if (e.Character == 0x16) // 22
|
||||
// {
|
||||
// //XNA runs in Multiple Thread Apartment state, which cannot recieve clipboard
|
||||
// Thread thread = new Thread(PasteThread);
|
||||
// thread.SetApartmentState(ApartmentState.STA);
|
||||
// thread.Start();
|
||||
// thread.Join();
|
||||
// _subscriber.ReceiveTextInput(_pasteResult);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// _subscriber.ReceiveCommandInput(e.Character);
|
||||
// }
|
||||
//#else
|
||||
// _subscriber.ReceiveCommandInput(e.Character);
|
||||
//#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
_subscriber.ReceiveTextInput(e.Character);
|
||||
}
|
||||
_subscriber?.ReceiveTextInput(e.Character);
|
||||
}
|
||||
|
||||
IKeyboardSubscriber _subscriber;
|
||||
@@ -97,8 +61,9 @@ namespace EventInput
|
||||
|
||||
if (value is GUITextBox box)
|
||||
{
|
||||
TextInput.SetTextInputRect(box.Rect);
|
||||
TextInput.SetTextInputRect(box.MouseRect);
|
||||
TextInput.StartTextInput();
|
||||
TextInput.SetTextInputRect(box.MouseRect);
|
||||
}
|
||||
|
||||
_subscriber = value;
|
||||
|
||||
Reference in New Issue
Block a user