Faction Test 100.9.0.0
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@@ -1,72 +1,18 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace EventInput
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{
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public class CharacterEventArgs : EventArgs
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public readonly record struct CharacterEventArgs(char Character, long Param)
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{
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private readonly char character;
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private readonly long lParam;
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public CharacterEventArgs(char character, long lParam)
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{
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this.character = character;
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this.lParam = lParam;
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}
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public char Character
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{
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get { return character; }
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}
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public long Param
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{
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get { return lParam; }
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}
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public long RepeatCount
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{
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get { return lParam & 0xffff; }
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}
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public bool ExtendedKey
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{
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get { return (lParam & (1 << 24)) > 0; }
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}
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public bool AltPressed
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{
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get { return (lParam & (1 << 29)) > 0; }
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}
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public bool PreviousState
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{
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get { return (lParam & (1 << 30)) > 0; }
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}
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public bool TransitionState
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{
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get { return (lParam & (1 << 31)) > 0; }
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}
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public long RepeatCount => Param & 0xffff;
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public bool ExtendedKey => (Param & (1 << 24)) > 0;
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public bool AltPressed => (Param & (1 << 29)) > 0;
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public bool PreviousState => (Param & (1 << 30)) > 0;
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public bool TransitionState => (Param & (1 << 31)) > 0;
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}
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public class KeyEventArgs : EventArgs
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{
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private Keys keyCode;
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public KeyEventArgs(Keys keyCode)
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{
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this.keyCode = keyCode;
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}
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public Keys KeyCode
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{
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get { return keyCode; }
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}
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}
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public readonly record struct KeyEventArgs(Keys KeyCode, char Character);
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public delegate void CharEnteredHandler(object sender, CharacterEventArgs e);
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public delegate void KeyEventHandler(object sender, KeyEventArgs e);
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@@ -89,14 +35,11 @@ namespace EventInput
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/// </summary>
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public static event KeyEventHandler KeyUp;
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#if !WINDOWS
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/// <summary>
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/// Raised when the user is editing text and IME is in progress.
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/// Windows build uses ImeSharp instead because SDL2's IME implementation is broken on Windows (https://github.com/libsdl-org/SDL/issues/2243)
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/// </summary>
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public static event EditingTextHandler EditingText;
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#endif
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static bool initialized;
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@@ -110,11 +53,10 @@ namespace EventInput
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{
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return;
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}
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window.TextInput += ReceiveInput;
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#if !WINDOWS
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window.KeyDown += ReceiveKeyDown;
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window.TextEditing += ReceiveTextEditing;
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#endif
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initialized = true;
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}
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@@ -122,15 +64,17 @@ namespace EventInput
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private static void ReceiveInput(object sender, TextInputEventArgs e)
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{
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OnCharEntered(e.Character);
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KeyDown?.Invoke(sender, new KeyEventArgs(e.Key));
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}
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#if !WINDOWS
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private static void ReceiveKeyDown(object sender, TextInputEventArgs e)
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{
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KeyDown?.Invoke(sender, new KeyEventArgs(e.Key, e.Character));
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}
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private static void ReceiveTextEditing(object sender, TextEditingEventArgs e)
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{
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EditingText?.Invoke(sender, e);
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}
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#endif
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public static void OnCharEntered(char character)
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{
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