diff --git a/Barotrauma/BarotraumaShared/Content/Items/Door/doors.xml b/Barotrauma/BarotraumaShared/Content/Items/Door/doors.xml index 5a9ee8cf4..120365d6c 100644 --- a/Barotrauma/BarotraumaShared/Content/Items/Door/doors.xml +++ b/Barotrauma/BarotraumaShared/Content/Items/Door/doors.xml @@ -96,7 +96,7 @@ - + @@ -127,7 +127,7 @@ - + diff --git a/Barotrauma/BarotraumaShared/Content/Items/Weapons/weapons.xml b/Barotrauma/BarotraumaShared/Content/Items/Weapons/weapons.xml index 454ed82e2..37854344d 100644 --- a/Barotrauma/BarotraumaShared/Content/Items/Weapons/weapons.xml +++ b/Barotrauma/BarotraumaShared/Content/Items/Weapons/weapons.xml @@ -117,7 +117,7 @@ - + @@ -134,7 +134,7 @@ - + diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/Throwable.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/Throwable.cs index bf5cc7835..968ece938 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/Throwable.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/Throwable.cs @@ -11,6 +11,7 @@ namespace Barotrauma.Items.Components float throwPos; bool throwing; + bool throwDone; [Serialize(1.0f, false)] public float ThrowForce @@ -32,7 +33,8 @@ namespace Barotrauma.Items.Components public override bool SecondaryUse(float deltaTime, Character character = null) { - if (!throwing) return false; //This should only be triggered + if (!throwDone) return false; //This should only be triggered in update + throwDone = false; return true; } @@ -52,7 +54,14 @@ namespace Barotrauma.Items.Components public override void Update(float deltaTime, Camera cam) { if (!item.body.Enabled) return; - if (!picker.HasSelectedItem(item)) IsActive = false; + if (!picker.HasSelectedItem(item)) + { + IsActive = false; + return; + } + + if (picker.IsKeyDown(InputType.Aim) && picker.IsKeyHit(InputType.Use)) + throwing = true; if (!picker.IsKeyDown(InputType.Aim) && !throwing) throwPos = 0.0f; @@ -98,6 +107,7 @@ namespace Barotrauma.Items.Components Limb rightHand = ac.GetLimb(LimbType.RightHand); item.body.AngularVelocity = rightHand.body.AngularVelocity; + throwDone = true; ApplyStatusEffects(ActionType.OnSecondaryUse, deltaTime, picker); //Stun grenades, flares, etc. all have their throw-related things handled in "onSecondaryUse" throwing = false; } diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Controller.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Controller.cs index ae4b7dde7..3dbd1799a 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Controller.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Controller.cs @@ -165,15 +165,15 @@ namespace Barotrauma.Items.Components if (this.character == null || this.character != character || this.character.SelectedConstruction != item || !character.CanInteractWith(item)) { character = null; - return; + return false; } - if (character == null) return; + if (character == null) return false; Entity focusTarget = GetFocusTarget(); if (focusTarget == null) { item.SendSignal(0, XMLExtensions.Vector2ToString(character.CursorWorldPosition), "position_out", character); - return; + return false; } character.ViewTarget = focusTarget; @@ -191,6 +191,8 @@ namespace Barotrauma.Items.Components { item.SendSignal(0, XMLExtensions.Vector2ToString(character.CursorWorldPosition), "position_out", character); } + + return true; } private Item GetFocusTarget() diff --git a/Barotrauma/BarotraumaShared/Source/Items/Item.cs b/Barotrauma/BarotraumaShared/Source/Items/Item.cs index 822a6ffe7..d6c4d2aad 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Item.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Item.cs @@ -1175,7 +1175,7 @@ namespace Barotrauma foreach (ItemComponent ic in components) { if (!ic.HasRequiredContainedItems(character == Character.Controlled)) continue; - if (ic.Use(deltaTime, character)) + if (ic.SecondaryUse(deltaTime, character)) { ic.WasUsed = true;