(3c067d94f) Removed: Holding onto unconcious characters after closing the health interface
This commit is contained in:
@@ -121,8 +121,8 @@ namespace Barotrauma
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if (value == null &&
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if (value == null &&
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Character.Controlled?.SelectedCharacter?.CharacterHealth != null &&
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Character.Controlled?.SelectedCharacter?.CharacterHealth != null &&
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Character.Controlled.SelectedCharacter.CharacterHealth == prevOpenHealthWindow &&
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Character.Controlled.SelectedCharacter.CharacterHealth == prevOpenHealthWindow/* &&
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!Character.Controlled.SelectedCharacter.CanInventoryBeAccessed)
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!Character.Controlled.SelectedCharacter.CanInventoryBeAccessed*/)
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{
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{
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Character.Controlled.DeselectCharacter();
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Character.Controlled.DeselectCharacter();
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}
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}
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@@ -337,6 +337,89 @@ namespace Barotrauma
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keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.Z);
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keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.Z);
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keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.X);
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keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.X);
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}
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}
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if (doc != null)
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{
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foreach (XElement subElement in doc.Root.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() == "keymapping")
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{
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LoadKeyBinds(subElement);
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}
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}
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}
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}
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public void CheckBindings(bool useDefaults)
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{
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foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
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{
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var binding = keyMapping[(int)inputType];
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if (binding == null)
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{
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switch (inputType)
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{
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case InputType.Deselect:
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if (useDefaults)
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{
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binding = new KeyOrMouse(1);
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}
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else
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{
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// Legacy support
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var selectKey = keyMapping[(int)InputType.Select];
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if (selectKey != null && selectKey.Key != Keys.None)
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{
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binding = new KeyOrMouse(selectKey.Key);
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}
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}
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break;
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case InputType.Shoot:
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if (useDefaults)
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{
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binding = new KeyOrMouse(0);
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}
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else
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{
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// Legacy support
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var useKey = keyMapping[(int)InputType.Use];
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if (useKey != null && useKey.MouseButton.HasValue)
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{
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binding = new KeyOrMouse(useKey.MouseButton.Value);
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}
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}
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break;
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default:
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break;
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}
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if (binding == null)
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{
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DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
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binding = new KeyOrMouse(Keys.D1);
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}
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keyMapping[(int)inputType] = binding;
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}
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}
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}
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#region Load DefaultConfig
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private void LoadDefaultConfig(bool setLanguage = true)
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{
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XDocument doc = XMLExtensions.TryLoadXml(savePath);
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if (setLanguage || string.IsNullOrEmpty(Language))
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{
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Language = doc.Root.GetAttributeString("language", "English");
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}
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MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
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AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", true);
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WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false);
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VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
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SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
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QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
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if (legacy)
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if (legacy)
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{
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{
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@@ -605,6 +688,83 @@ namespace Barotrauma
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}
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}
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#endregion
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#endregion
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#region Save DefaultConfig
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private void SaveNewDefaultConfig()
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{
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XDocument doc = new XDocument();
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if (doc.Root == null)
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{
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doc.Add(new XElement("config"));
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}
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doc.Root.Add(
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new XAttribute("language", TextManager.Language),
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new XAttribute("masterserverurl", MasterServerUrl),
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new XAttribute("autocheckupdates", AutoCheckUpdates),
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new XAttribute("musicvolume", musicVolume),
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new XAttribute("soundvolume", soundVolume),
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new XAttribute("voicechatvolume", voiceChatVolume),
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new XAttribute("verboselogging", VerboseLogging),
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new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
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new XAttribute("enablesplashscreen", EnableSplashScreen),
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new XAttribute("usesteammatchmaking", useSteamMatchmaking),
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new XAttribute("quickstartsub", QuickStartSubmarineName),
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new XAttribute("requiresteamauthentication", requireSteamAuthentication),
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new XAttribute("aimassistamount", aimAssistAmount));
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if (!ShowUserStatisticsPrompt)
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{
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doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
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}
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if (WasGameUpdated)
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{
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doc.Root.Add(new XAttribute("wasgameupdated", true));
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}
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TextManager.LoadTextPacks(SelectedContentPackages);
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//display error messages after all content packages have been loaded
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//to make sure the package that contains text files has been loaded before we attempt to use TextManager
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foreach (string missingPackagePath in missingPackagePaths)
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{
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DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
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}
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foreach (ContentPackage incompatiblePackage in incompatiblePackages)
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{
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DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
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.Replace("[packagename]", incompatiblePackage.Name)
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.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
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.Replace("[gameversion]", GameMain.Version.ToString()));
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}
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foreach (ContentPackage contentPackage in SelectedContentPackages)
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{
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bool packageOk = contentPackage.VerifyFiles(out List<string> errorMessages);
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if (!packageOk)
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{
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DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\":\n" + string.Join("\n", errorMessages));
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continue;
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}
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foreach (ContentFile file in contentPackage.Files)
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{
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ToolBox.IsProperFilenameCase(file.Path);
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}
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}
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if (!SelectedContentPackages.Any())
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{
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var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
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if (availablePackage != null)
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{
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SelectedContentPackages.Add(availablePackage);
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}
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}
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//save to get rid of the invalid selected packages in the config file
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if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
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}
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#endregion
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#region Save DefaultConfig
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#region Save DefaultConfig
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private void SaveNewDefaultConfig()
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private void SaveNewDefaultConfig()
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{
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{
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@@ -887,6 +1047,55 @@ namespace Barotrauma
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selectedContentPackagePaths = new HashSet<string>();
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selectedContentPackagePaths = new HashSet<string>();
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foreach (XElement subElement in doc.Root.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "keymapping":
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LoadKeyBinds(subElement);
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break;
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case "gameplay":
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jobPreferences = new List<string>();
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foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
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{
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string jobIdentifier = ele.GetAttributeString("identifier", "");
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if (string.IsNullOrEmpty(jobIdentifier)) continue;
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jobPreferences.Add(jobIdentifier);
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}
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break;
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case "player":
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defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
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CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
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if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
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{
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CharacterGender = g;
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}
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if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
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{
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CharacterRace = r;
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}
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else
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{
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CharacterRace = Race.White;
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}
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CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
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CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
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CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
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CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
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break;
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case "tutorials":
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foreach (XElement tutorialElement in subElement.Elements())
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{
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CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
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}
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break;
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}
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}
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UnsavedSettings = false;
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selectedContentPackagePaths = new HashSet<string>();
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foreach (XElement subElement in doc.Root.Elements())
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foreach (XElement subElement in doc.Root.Elements())
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{
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{
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DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
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DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
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