Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
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@@ -61,11 +61,29 @@ namespace Barotrauma
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private bool inWater;
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//the inventory in which the item is contained in
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public Inventory inventory;
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private Inventory inventory;
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//the inventory in which the item is contained in
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public Inventory Inventory
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{
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get
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{
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return inventory;
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}
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set
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{
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inventory = value;
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if (inventory != null) Container = inventory.Owner as Item;
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}
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}
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public Item Container
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{
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get;
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private set;
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}
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public Item container;
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public List<FixRequirement> FixRequirements;
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public override string Name
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@@ -354,7 +372,7 @@ namespace Barotrauma
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if (c == null) return;
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c.RemoveContained(contained);
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contained.container = null;
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contained.Container = null;
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}
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@@ -517,7 +535,7 @@ namespace Barotrauma
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//effect.Apply(type, deltaTime, null, Character);
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//ApplyStatusEffect(effect, type, deltaTime, null, Character, limb);
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if (container != null && effect.Targets.HasFlag(StatusEffect.TargetType.Parent)) targets.Add(container);
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if (Container != null && effect.Targets.HasFlag(StatusEffect.TargetType.Parent)) targets.Add(Container);
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//{
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// effect.Apply(type, deltaTime, container);
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// //container.ApplyStatusEffect(effect, type, deltaTime, container);
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@@ -558,7 +576,7 @@ namespace Barotrauma
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}
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ic.WasUsed = false;
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if (container != null) ic.ApplyStatusEffects(ActionType.OnContained, deltaTime);
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if (Container != null) ic.ApplyStatusEffects(ActionType.OnContained, deltaTime);
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if (!ic.IsActive) continue;
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@@ -1005,7 +1023,7 @@ namespace Barotrauma
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}
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}
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if (container!=null) container.RemoveContained(this);
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if (Container!=null) Container.RemoveContained(this);
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return true;
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}
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@@ -1079,7 +1097,7 @@ namespace Barotrauma
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foreach (ItemComponent ic in components) ic.Drop(dropper);
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if (container != null) container.RemoveContained(this);
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if (Container != null) Container.RemoveContained(this);
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}
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public void Equip(Character character)
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