Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
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@@ -222,7 +222,7 @@ namespace Barotrauma.Items.Components
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IsActive = true;
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if (hideItems || (item.body!=null && !item.body.Enabled)) item.body.Enabled = false;
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item.container = this.item;
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//item.Container = this.item;
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return true;
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}
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@@ -10,6 +10,8 @@ namespace Barotrauma.Items.Components
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{
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class Reactor : Powered
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{
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const float NetworkUpdateInterval = 3.0f;
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//the rate at which the reactor is being run un
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//higher rates generate more power (and heat)
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private float fissionRate;
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@@ -50,6 +52,9 @@ namespace Barotrauma.Items.Components
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private PropertyTask powerUpTask;
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private bool unsentChanges;
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private float sendUpdateTimer;
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[Editable, HasDefaultValue(9500.0f, true)]
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public float MeltDownTemp
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{
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@@ -248,6 +253,15 @@ namespace Barotrauma.Items.Components
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AvailableFuel = 0.0f;
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item.SendSignal(((int)temperature).ToString(), "temperature_out");
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sendUpdateTimer = Math.Max(sendUpdateTimer - deltaTime, 0.0f);
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if (unsentChanges && sendUpdateTimer<= 0.0f)
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{
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item.NewComponentEvent(this, true, true);
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sendUpdateTimer = NetworkUpdateInterval;
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unsentChanges = false;
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}
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}
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public override void UpdateBroken(float deltaTime, Camera cam)
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@@ -353,9 +367,7 @@ namespace Barotrauma.Items.Components
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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IsActive = true;
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bool valueChanged = false;
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int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
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int x = GuiFrame.Rect.X;
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int y = GuiFrame.Rect.Y;
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@@ -380,12 +392,12 @@ namespace Barotrauma.Items.Components
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spriteBatch.DrawString(GUI.Font, "Shutdown Temperature: " + shutDownTemp, new Vector2(x + 450, y + 80), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 450, y + 110, 40, 40), "+", true))
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{
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valueChanged = true;
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unsentChanges = true;
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ShutDownTemp += 100.0f;
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 500, y + 110, 40, 40), "-", true))
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{
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valueChanged = true;
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unsentChanges = true;
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ShutDownTemp -= 100.0f;
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}
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@@ -393,7 +405,7 @@ namespace Barotrauma.Items.Components
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spriteBatch.DrawString(GUI.Font, "Automatic Temperature Control: " + ((autoTemp) ? "ON" : "OFF"), new Vector2(x + 450, y + 180), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 450, y + 210, 100, 40), ((autoTemp) ? "TURN OFF" : "TURN ON")))
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{
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valueChanged = true;
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unsentChanges = true;
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autoTemp = !autoTemp;
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}
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@@ -407,12 +419,12 @@ namespace Barotrauma.Items.Components
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 30, 40, 40), "+", true))
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{
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valueChanged = true;
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unsentChanges = true;
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FissionRate += 1.0f;
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 80, 40, 40), "-", true))
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{
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valueChanged = true;
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unsentChanges = true;
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FissionRate -= 1.0f;
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}
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@@ -422,21 +434,17 @@ namespace Barotrauma.Items.Components
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 540, y + 30, 40, 40), "+", true))
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{
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valueChanged = true;
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unsentChanges = true;
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CoolingRate += 1.0f;
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 540, y + 80, 40, 40), "-", true))
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{
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valueChanged = true;
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unsentChanges = true;
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CoolingRate -= 1.0f;
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}
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//y = y - 260;
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if (valueChanged)
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{
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item.NewComponentEvent(this, true, false);
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}
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}
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static void UpdateGraph<T>(IList<T> graph, T newValue)
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@@ -122,7 +122,7 @@ namespace Barotrauma.Items.Components
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}
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currPowerConsumption = MathHelper.Lerp(currPowerConsumption, rechargeSpeed, 0.05f);
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charge += currPowerConsumption*voltage / 3600.0f;
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Charge += currPowerConsumption*voltage / 3600.0f;
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}
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//provide power to the grid
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else if (gridLoad > 0.0f)
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@@ -100,7 +100,7 @@ namespace Barotrauma.Items.Components
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light.Submarine = item.CurrentHull.Submarine;
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}
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if (item.container != null)
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if (item.Container != null)
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{
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light.Color = Color.Transparent;
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return;
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@@ -133,7 +133,7 @@ namespace Barotrauma.Items.Components
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if (ic == this) continue;
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ic.Drop(null);
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}
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if (item.container != null) item.container.RemoveContained(this.item);
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if (item.Container != null) item.Container.RemoveContained(this.item);
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item.body.Enabled = false;
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@@ -156,7 +156,7 @@ namespace Barotrauma.Items.Components
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projectile.SetTransform(ConvertUnits.ToSimUnits(new Vector2(item.WorldRect.X + barrelPos.X, item.WorldRect.Y - barrelPos.Y)), -rotation);
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projectiles[0].Use(deltaTime);
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if (projectile.container != null) projectile.container.RemoveContained(projectile);
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if (projectile.Container != null) projectile.Container.RemoveContained(projectile);
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return true;
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}
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