Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
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@@ -204,15 +204,39 @@ namespace Barotrauma
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}
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else
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{
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var msgBox = new GUIMessageBox("Game over", "Your entire crew has died!", new string[] { "Load game", "Quit" });
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msgBox.Buttons[0].OnClicked += GameMain.GameSession.LoadPrevious;
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msgBox.Buttons[0].OnClicked += msgBox.Close;
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msgBox.Buttons[1].OnClicked = GameMain.LobbyScreen.QuitToMainMenu;
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msgBox.Buttons[1].OnClicked += msgBox.Close;
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// var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, GUI.Style, summaryFrame.children[0]);
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//okButton.OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Dequeue(); return true; };
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// var msgBox = new GUIMessageBox("Game over", "Your entire crew has died!", new string[] { "Load game", "Quit" });
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// msgBox.Buttons[0].OnClicked += GameMain.GameSession.LoadPrevious;
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// msgBox.Buttons[0].OnClicked += msgBox.Close;
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// msgBox.Buttons[1].OnClicked = GameMain.LobbyScreen.QuitToMainMenu;
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// msgBox.Buttons[1].OnClicked += msgBox.Close;
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}
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GameMain.GameSession.EndShift("");
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if (!success)
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{
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var summaryScreen = GUIMessageBox.MessageBoxes.Peek();
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if (summaryScreen != null)
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{
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summaryScreen = summaryScreen.children[0];
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summaryScreen.RemoveChild(summaryScreen.children.Find(c => c is GUIButton));
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var okButton = new GUIButton(new Rectangle(-120, 0, 100, 30), "Load game", Alignment.BottomRight, GUI.Style, summaryScreen);
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okButton.OnClicked += GameMain.GameSession.LoadPrevious;
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okButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Dequeue(); return true; };
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var quitButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Quit", Alignment.BottomRight, GUI.Style, summaryScreen);
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quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
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quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Dequeue(); return true; };
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}
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}
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CrewManager.EndShift();
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for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
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{
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@@ -95,7 +95,7 @@ namespace Barotrauma
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int x = 0;
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foreach (Character character in gameSession.CrewManager.characters)
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{
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var characterFrame = new GUIFrame(new Rectangle(x, y, 170, 70), character.IsDead ? Color.DarkRed * 0.7f : Color.Transparent, GUI.Style, listBox);
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var characterFrame = new GUIFrame(new Rectangle(x, y, 170, 70), Color.Transparent, GUI.Style, listBox);
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characterFrame.OutlineColor = Color.Transparent;
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characterFrame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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characterFrame.CanBeFocused = false;
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