(98501b696) Reduce the max accepted distance for repair tool ai operate.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:30:23 +03:00
parent 348f21598e
commit 54a0164f89
34 changed files with 387 additions and 227 deletions
@@ -281,7 +281,7 @@ namespace Barotrauma.Items.Components
float dist = fromItemToLeak.Length();
//too far away -> consider this done and hope the AI is smart enough to move closer
if (dist > Range * 5.0f) return true;
if (dist > Range * 3.0f) { return true; }
// TODO: use the collider size?
if (!character.AnimController.InWater && character.AnimController is HumanoidAnimController &&
@@ -412,8 +412,7 @@ namespace Barotrauma.Items.Components
object value = property.GetValue(target);
if (value.GetType() == typeof(float))
{
var progressBar = user.UpdateHUDProgressBar(door, door.Item.WorldPosition, (float)value / 100, Color.DarkGray * 0.5f, Color.White);
if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
user.UpdateHUDProgressBar(door, door.Item.WorldPosition, (float)value / 100, Color.DarkGray * 0.5f, Color.White);
}
}
}