Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
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@@ -417,7 +417,7 @@ int currentTargetIndex = 1;
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}
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if (allowedEdges.Count==0)
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{
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edgeIndex = 0;
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edgeIndex = rand.Next() % currentCell.edges.Count;
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}
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else
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{
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