Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
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@@ -19,6 +19,6 @@ namespace Subsurface
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get;
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}
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AttackResult AddDamage(IDamageable attacker, Vector2 position, Attack attack, bool playSound=true);
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AttackResult AddDamage(IDamageable attacker, Vector2 position, Attack attack, float deltaTime, bool playSound=true);
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}
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}
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