Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
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@@ -5,10 +5,10 @@
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sizechangemin="0.9,0.9" sizechangemax="1.2,1.2"
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startrotationmin ="0.0" startrotationmax="360"
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startcolor="1.0, 1.0, 1.0" startalpha="0.8"
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colorchange="0.0, 0.0, 0.0, -0.25"
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lifetime="3"
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colorchange="0.0, 0.0, 0.0, -0.8"
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lifetime="2"
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growtime ="0.2"
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deleteoncollision="true"
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collideswithwalls="true"
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velocitychange="0.0, -9.8">
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<sprite texture="Content/Particles/spatter.png"/>
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</watersplash>
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@@ -111,7 +111,7 @@
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lifetime="5.0"
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growtime ="0.05"
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drawtarget="air"
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deleteoncollision="true"
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collideswithwalls="true"
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velocitychange="0.0, 0.5">
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<sprite texture="Content/Particles/explosion.png" sourcerect="0,0,128,128"/>
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</explosionfire>
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