Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls

This commit is contained in:
Regalis
2015-09-25 18:56:39 +03:00
parent 3587b4a4bb
commit 53e729ea11
27 changed files with 50344 additions and 273 deletions

View File

@@ -5,10 +5,10 @@
sizechangemin="0.9,0.9" sizechangemax="1.2,1.2"
startrotationmin ="0.0" startrotationmax="360"
startcolor="1.0, 1.0, 1.0" startalpha="0.8"
colorchange="0.0, 0.0, 0.0, -0.25"
lifetime="3"
colorchange="0.0, 0.0, 0.0, -0.8"
lifetime="2"
growtime ="0.2"
deleteoncollision="true"
collideswithwalls="true"
velocitychange="0.0, -9.8">
<sprite texture="Content/Particles/spatter.png"/>
</watersplash>
@@ -111,7 +111,7 @@
lifetime="5.0"
growtime ="0.05"
drawtarget="air"
deleteoncollision="true"
collideswithwalls="true"
velocitychange="0.0, 0.5">
<sprite texture="Content/Particles/explosion.png" sourcerect="0,0,128,128"/>
</explosionfire>